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Showing content with the highest reputation on 2018-11-30 in all areas

  1. How about catapults each projectile costs 10 stone ? For bolts could be 10 wood 5 metal. *Having a starting 10(?) projectiles for each siege unit.
    2 points
  2. https://www.timesofisrael.com/13000-year-old-brewery-discovered-in-israel-the-oldest-in-the-world/ Beer isn't Sumerian invention anymore.
    1 point
  3. They discover a whole new structures under Guatemalan forest Very large populations , so deforestation was brutal. Have sense the collapse there so many people to that. https://www.washingtonpost.com/science/2018/09/27/this-major-discovery-upends-long-held-theories-about-maya-civilization/?noredirect=on&utm_term=.794278fe73b3
    1 point
  4. https://www.timesofisrael.com/newly-revealed-5th-century-mosaics-a-kaleidoscope-of-jewish-and-secular-imagery/
    1 point
  5. Well you could find a way to hook yourself to the c++ interface of the AI with Python. https://trac.wildfiregames.com/browser/ps/trunk/source/simulation2/components/ICmpAIInterface.cpp https://trac.wildfiregames.com/browser/ps/trunk/source/simulation2/components/ICmpAIManager.cpp https://trac.wildfiregames.com/browser/ps/trunk/source/simulation2/components/CCmpAIManager.cpp Or you could write a script in JavaScript that reads files written by Python so Game does stuff -> Js stores in file -> Python reads file -> Python does stuff -> Python writes files -> Js loads file -> Game does stuff
    1 point
  6. Perhaps catapults could lose a little bit of health for every shot.
    1 point
  7. I can't say it always happens but it should be the case
    1 point
  8. Locked this topic as it's not adding to the actual discussion of the gameplay etc but is just an argument over who's better - which is quite pointless in an unfinished game, so it's probably worth spending your time on something more rewarding
    1 point
  9. They didn't care. 90% of their customers are sheeps.
    1 point
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