Anyone interested in the Alpha 23 rebundle please try the release candidate here, which fixes and adds a bunch of stuff:
https://github.com/JustusAvramenko/delenda_est
^Just download the zip and unzip the folder to the mods folder.
(The actual release will remove the temp and art_files folders and any .psd and .git files.)
What was changed over the first release:
Farm Fields are now Restricted from being built around Civic Centers.
Mercenaries are now about 10%~20% more expensive in metal cost.
All civs now have Slaves, until they're more culturally differentiated for A24.
Elephants cost +1 pop and +5s train time.
Most soldiers now have greater Crush armor.
You can train up to 5 Scout Cavalry in Phase 1 now, instead of only 2.
You can't build a Corral now without first building a Farmstead, which only unlocks 2 corrals per Farmstead. I really wish we could make my Corral trickle/sheep herding idea work, but alas.
Wooden Towers now have greater attack range than before.
Stone Towers now have greater attack range, greater territory influence, and greater vision range than before.
Gauls get the cavalry rank upgrade techs now, at their Stable.
Han Government Center now has 3000 health instead of the incorrect 6000.
Outposts have more health.
For greater consistency, all infantry (melee and ranged) have 40 vision range; all cavalry (melee and ranged) now have 50 vision range.
Bolt Shooters +7s build time, +20 wood cost, and +1 pop.
Catapults trained from the Siege Workshop +5s train time.
Druidic Conclave tech no longer makes Celtic Druids more expensive.
Civilian Citizens can now be tasked to attack enemy soldiers and buildings.
Spartan Woman now has the same gathering rates as Citizens from other civs. Also, fixed her tooltip.
Fixed some hero units so that they can actually be seen.
Removed the Roman "Onager" unit which really was just a test object anyway, and was throwing ERRORS.
All Delenda Est maps can now be found with the "New" map sort in match setup. Previously, this was inconsistent.
New Celtic female textures by @wackyserious.
Randomized Celtic male citizen textures.
Some cavalry use the right meat gathering animations which didn't before.
Tweaked/fixed idle villager button to work better at selecting idle Citizens.
A bunch of unit actor fixes, which previously threw ERRORS or were visually messed up. Examples: Spartan Helot Slingers, Principate Roman Auxiliary Cavalry, Scorpio Operator, Oxybeles Operators, cavalry spears being backward, Hoplites standing around after dying, etc.
Fixed some buildings, for example the Principate Roman Watchtower missing its model.
Removed the "fancy" aura graphics from Temples and other buildings for now, because using the <Footprint> element to do this caused ungarrisoning and hitbox problems which annoyed a lot of people, but didn't necessarily annoy me previously.
Fixed cavalry attack_slaughter ERRORS.
Some Han Chinese texture, model, animation, prop fixes and additions from Terra Magna.
Catapults, the siege engines buildable in the field, are now packable.
Mercenary training now requires Town Phase.