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Showing content with the highest reputation on 2018-08-17 in all areas

  1. Version 2 for Alpha 23 is up. Thanks @Itms and @stanislas69 https://0ad.mod.io/delenda-est
    2 points
  2. Anyone interested in the Alpha 23 rebundle please try the release candidate here, which fixes and adds a bunch of stuff: https://github.com/JustusAvramenko/delenda_est ^Just download the zip and unzip the folder to the mods folder. (The actual release will remove the temp and art_files folders and any .psd and .git files.) What was changed over the first release: Farm Fields are now Restricted from being built around Civic Centers. Mercenaries are now about 10%~20% more expensive in metal cost. All civs now have Slaves, until they're more culturally differentiated for A24. Elephants cost +1 pop and +5s train time. Most soldiers now have greater Crush armor. You can train up to 5 Scout Cavalry in Phase 1 now, instead of only 2. You can't build a Corral now without first building a Farmstead, which only unlocks 2 corrals per Farmstead. I really wish we could make my Corral trickle/sheep herding idea work, but alas. Wooden Towers now have greater attack range than before. Stone Towers now have greater attack range, greater territory influence, and greater vision range than before. Gauls get the cavalry rank upgrade techs now, at their Stable. Han Government Center now has 3000 health instead of the incorrect 6000. Outposts have more health. For greater consistency, all infantry (melee and ranged) have 40 vision range; all cavalry (melee and ranged) now have 50 vision range. Bolt Shooters +7s build time, +20 wood cost, and +1 pop. Catapults trained from the Siege Workshop +5s train time. Druidic Conclave tech no longer makes Celtic Druids more expensive. Civilian Citizens can now be tasked to attack enemy soldiers and buildings. Spartan Woman now has the same gathering rates as Citizens from other civs. Also, fixed her tooltip. Fixed some hero units so that they can actually be seen. Removed the Roman "Onager" unit which really was just a test object anyway, and was throwing ERRORS. All Delenda Est maps can now be found with the "New" map sort in match setup. Previously, this was inconsistent. New Celtic female textures by @wackyserious. Randomized Celtic male citizen textures. Some cavalry use the right meat gathering animations which didn't before. Tweaked/fixed idle villager button to work better at selecting idle Citizens. A bunch of unit actor fixes, which previously threw ERRORS or were visually messed up. Examples: Spartan Helot Slingers, Principate Roman Auxiliary Cavalry, Scorpio Operator, Oxybeles Operators, cavalry spears being backward, Hoplites standing around after dying, etc. Fixed some buildings, for example the Principate Roman Watchtower missing its model. Removed the "fancy" aura graphics from Temples and other buildings for now, because using the <Footprint> element to do this caused ungarrisoning and hitbox problems which annoyed a lot of people, but didn't necessarily annoy me previously. Fixed cavalry attack_slaughter ERRORS. Some Han Chinese texture, model, animation, prop fixes and additions from Terra Magna. Catapults, the siege engines buildable in the field, are now packable. Mercenary training now requires Town Phase.
    1 point
  3. Hi, The moment I click on a the AI menu settings to see the AI configuration (LAN game multiplayer). The game will crash whenever the host player change the map with more/less players and AIs. See attachment. First attachment shows how it suppose to work when you click on the AI config pop up window. Second attachment shows the actual crash with some debug info. Kind regards, Melroy van den Berg
    1 point
  4. yes, you are but if you ever want to release your mod you would need those accesses.
    1 point
  5. Likely because you are root on Kali Linux do you get any sort of errors ?
    1 point
  6. kizitom vs spahis Mainland: kizitom won Rivers: kizitom won kizitom vs spahis.zip
    1 point
  7. Rathcroghan, Royal irish iron age site. https://www.irishtimes.com/culture/heritage/researching-rathcroghan-the-tara-of-the-west-1.2828490 https://youtu.be/K7iTshfqG1c Bloodgate Hill, british Iron Age Fort http://www.norfarchtrust.org.uk/bloodgate
    1 point
  8. You must need extra help, we have many civs available in CoM (Aristeia , Terra Magna , Millennium).
    1 point
  9. when my modding team gets bigger one of my goals is to make a mod for each era, stoneage to future, and make them all balanced so that more modern units are more powerful then older units Maybe you can PM me if interested in helping
    1 point
  10. Oh thx. It is from the authors Vincent Pompetti and Tarek. I like their art. The only things is their tendency to put everything they found in their comics. Montefortino helmet during the gallic wars for example... The first one comes from the comics Alix and is not very accurate since there is almost no archaelogical records of Lutecia on the island before the Romans. The author is not good with accuracy: The second one is the fortress of Paule, during the 1st century BC.
    1 point
  11. It would be nice too to allow the drain to stop at 0. Some mods might not want it to go into the negative. Hmm, also, need a way to define the "consequences" of negative resources too*, but that's a much different patch. But that simple change to line 6 allows mods to play with it and yet doesn't negatively affect public mod in any way I can see. *For instance, negative food might start to drain the health of your units, so that you could have a "starving" effect. Imagine sieges and farm raids.
    1 point
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