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Showing content with the highest reputation on 2018-01-10 in all areas

  1. The speed issues, as well as the unread content not loading issue, should all be resolved now. :-)
    5 points
  2. Multiple layouts of water workaround. Testing so far If you wonder how: Using multiple rice_water## from TerraMagna mod.
    5 points
  3. Usually in all the strategy games, the game continues even if the leader leaves the room. But in this game when the leader leaves the game, the game overs. Do you have any solutions for this problem in the new version?
    1 point
  4. Hi, I haven't been able to access the "unread content"-tab here on the forum for a number of days now. It just loads forever and then says service unavailable. It's a pity, because I usually go through unread content every day. Other parts of the forum are not a problem. Is it just me? "Service Unavailable The server is temporarily unable to service your request due to maintenance downtime or capacity problems. Please try again later."
    1 point
  5. @implodedok Thank you sooo much!!!
    1 point
  6. Wildfire Games does have a dedicated server, not sure how much impact hosting games on it would have, but in either case, I doubt money for the server(s) is the biggest/first issue: someone coding it is probably more relevant. And also, it needs to be decided if it's something that's wanted at all. It might seem so for this specific issue, but there are other things to think about as well. I don't know the more technical details, but if nothing else there is a greater responsibility to make sure that a server hosting many games works and is secure. If the server goes down (even for maintenance) that could disrupt many games, but if one person's internet connection breaks or they quit it just affects the relatively few people playing that one game.
    1 point
  7. Hi, I am goi ng to publish an advertisment for this nice game on 34c3. This is how it looks currently: https://github.com/rugk/0ad-ad-34c3/blob/master/0ad-banner.svg If you have any suggestions or so, feel free post them here.
    1 point
  8. Yeah, thanks for the link. (BTW the like feature in this forum is not working.)
    1 point
  9. BTW, also created some ad (sources available) for the 34c3. See this thread for details: https://wildfiregames.com/forum/index.php?/topic/23610-advertisment-on-34c3/
    1 point
  10. Mmmm, dedicated servers... I think another crowdfunding campaign is in order, perhaps after the next release (or even tied to the release itself) to fund this. I'd be willing to donate a little something.
    1 point
  11. Ticked created! https://trac.wildfiregames.com/ticket/4942#ticket
    1 point
  12. 0 A.D in the top. number 4. great publicity.
    1 point
  13. Gorgeous. And as @Sundiata and others mentioned, the trouble might be bottlenecks. My only advice is: More immersion, means more details which means more objects = LAG = not suitable to play it. Less immersion but still gorgeous: Play with the placement of objects and textures as @wackyserious did, google locations or travel to a farm or mountains and see how they look like and try to print that perception in your map. (Sounds stupid, but it's mostly how i try to make maps). For more references check this: And this megathread which contains a lot of screenshots Both links might be useful if you want more ideas of what you can accomplish Keep going!
    1 point
  14. i did a github commit with those files (same as the shoushe), i will make a mod folder like i did for the other files, also the cavalry crossbow variants haven't been added yet to the public folder, nor created i haven't looked through Terra Magna nor Xiongnu or any other mod yet until cavalry is finished and camels too.
    1 point
  15. There are now a two additional patches up for review in Phabricator, whose goal it is to get "the lobby" to work with recent versions of its dependencies: D1182 – Make XMPP-bots work with newer SleekXMPP versions D1208 – Update mod_ipstamp for current ejabberd versions I'd be really glad if someone could review these patches, together with the already mentioned D1177.
    1 point
  16. Some examples of instruments used in ancient Kush, including Hellenistic imports: Auloi, Greek wind instruments from queen amanishakheto's pyramid at Meroë Syrinx-player from the Royal Baths at Meroë Flute player from the Royal Baths at Meroë Harp (?) player from the Royal Baths at Meroë Harp-player from Musawwarat es Sufra String instrument from Musawwarat es Sufra Double piped flute-player, Meroitic pottery
    1 point
  17. Wackyserious I was just making something similar. The stiff cliffs are nice look, and I like how you place the forest with those textures. I'm working at getting better at placements.
    1 point
  18. Plateaus with multiple levels of stiff cliffs are also nice (Much like SC1 and WC3 gameplay)
    1 point
  19. Typically (as in other games) the skybox doesnt move when the user moves and is rendered first (so the size of the skyset and map doesn't matter and it appears indefinitely far away).
    1 point
  20. Multi-threading has own overhead: more complicated code (may crash and dead-locks) and time to sync data between threads/processes. So it needs to be very carefully. Btw, I have some ideas about a threaded rendering.
    1 point
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