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Showing content with the highest reputation on 2017-04-30 in all areas

  1. Hit #125 in mod popularity yesterday after releasing just 1 image.
    2 points
  2. Kuban Type Helmet https://s-media-cache-ak0.pinimg.com/originals/72/dc/0c/72dc0c5bd1927a81ab69601e55291c4c.jpg Another helmet type (I was unable to gather substantial information about the two helmets)
    2 points
  3. Some screenshots of things to come: WIP file (not ready to be played!): wild_lake.zip Similarly planned: Wild Mountain Wild Continent Wild Bay Wild Canyon Wild Coast This will include many additions to the random biome system for random maps sooo, if you have any plans to extending it beyond random maps (which I endorse) speak up now ^^ If anyone happens to have a better name than "Wild" that would be very welcome. Also some flavor text for each of the maps would be nice
    2 points
  4. Dear 0ad community. Since I have not found any other Discord Server for 0ad I made one myself. I will link new Discord Servers below. It would be possible to give all rights to the WFG-Team to make an this an official Server. Yours, Chris Discord Server list: (Mainly German) 0ADCommunityServer: https://discord.gg/xc7rHuZ (Language??) Latinoamerica: https://discord.gg/HBqxrE8 (International Mod server): https://discord.gg/cwp99Wj
    1 point
  5. The objective is to enhance or add new textures to the hellenic units. Skeletal/body mesh textures Shield textures ATHENIANS The Athenian Epilektoi DIADOCHI The Hellenistic Thureophoroi The Ptolemaic Royal Agema The Ptolemaic Machimoi
    1 point
  6. Yes the Problem is I can't create Spanish Channel names....but I can make a english or international server
    1 point
  7. I think, materials are added when there is a model/an actor which should use it.
    1 point
  8. I need some feedback on the first three shields on the top historical inaccuracies inaccurate details etc.
    1 point
  9. Atlas map editor screenshot Texture file
    1 point
  10. Atlas map editor screenshot Texture file
    1 point
  11. Talks about an upcoming campaign circulates around the polis, the mere mention of conflict stirs confusion among the citizens. The rumors were true, the local commander has called upon the fighting men. May the gods favor the men of our polis.
    1 point
  12. This is great. I am also working on some contents which are relevant to this project. Here's my current WIP Pre-colonial period of the Philippine archipelago (Before the Spanish conquest and colonization of the islands) Tagalog warriors (Using placeholder weapon props from the Mauryan faction)
    1 point
  13. The number of serious 3D game engines written in anything but C or C++ is not very large. Both of these languages can be quite close to the hardware, which is sometimes needed to make things performant (yes, we aren't there yet, but that is just lots of work). With Java you'd either be trying to work around the garbage collector by keeping memory buffers yourself, or having to deal with those GC pauses. Python still has that global interpreter lock (which is just as bad as it sounds), and we do already have another scripting language with quite some code written in it, and it works well enough that nobody really considers porting it to something else that will just have different drawbacks a worthwhile effort. Mostly C++ is one of the very few choices for a game engine that makes sense (mostly due to being close to the hardware if needed, and being able to use libraries). Java might be a fine choice for business applications where you can just throw bigger servers at it and tune the GC until it works good enough, but for a 3D game (engine) it might not be the best choice. For Python vs JS the former might be nicer from a language standpoint, but that doesn't change the issue of existing code that works, also we do benefit from JS engine optimization efforts.
    1 point
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