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Showing content with the highest reputation on 2017-04-28 in all areas

  1. I need some feedback on the first three shields on the top historical inaccuracies inaccurate details etc.
    4 points
  2. The objective is to enhance or add new textures to the hellenic units. Skeletal/body mesh textures Shield textures ATHENIANS The Athenian Epilektoi DIADOCHI The Hellenistic Thureophoroi The Ptolemaic Royal Agema The Ptolemaic Machimoi
    1 point
  3. You should not put the mods in 0ad/mods/mod/ but in 0ad/mods/
    1 point
  4. @wowgetoffyourcellphone @DarcReaver After watching a pro game between Borg and Pysich I have better understanding/realization regarding battalion. Its almost the same in AoE2, and probably many other RTS games with individual unit productions. The game becomes very messy once the heavy battle/war begins. I dont play multiplayer but even if you play against AI the game becomes messy too when you allow them (AI) to build armies. I do my army formations but the AI won't. AI doesn't do disciplined sieges or any disciplined military activity. I don't know whether the developers really consider options so that the game becomes very organized/disciplined in terms of military activity. I still favor individual unit production since IMO could make it easier to have a mixed unit composition but wouldn't mind if the AI can have battalion units in default (much better). Another thing that I noticed on most good player games is that they spam their preferred units mostly that almost two types of armies are just battling for supremacy. I think if there's a limit to the number of units allowed on any type it would be more interesting to see/watch the battle.
    1 point
  5. Now four Pinoys lol. One is pesky(me)me. I know Spyrth is but I just kept mum coz he's doing great with his passion.
    1 point
  6. There is a difference between being able to play the game and being able to play it well. Unless you do a lot of balancing/gameplay design etc, it doesn't matter it the sandbox AI pwns you as long as you understand how everything works
    1 point
  7. Yes, can you think about texturing the Arab Skirmisher and Judean slinger , I have reference but you are best than me, I'm 2D too. and my work in 3D is limítated. the references are there.
    1 point
  8. Apparently you've never seen me play! hahaha
    1 point
  9. Thankyou @GunChleoc, @leper. But I wont have the attention span while the weather is good enough to be outdoors. Best I learn the game and its ethos first anyway - it is a long time since I played anything similar. Cant have a developer who cannot play the game. I was playing as roman again and could not find how to access some of the features. This may be because they are not implemented yet and if that is the case then no problem, but if I am missing some trick/technique then maybe others are missing it too. https://play0ad.com/game-info/factions/ "Special Techs or Bonuses: Roman Logistics (Army Camps and Siege Walls no longer decay), Sibylline Books (greater vision for units and buildings), Marian Reforms (unlock the Marian Legionnaire), Testudo Formation (a slow formation that is nearly impervious to ranged attacks), Citizenship (armor bonus for fighting in home territory), Socii (allies gain armor bonuses when fighting in Roman territory)." I found Sibylline books, but no logistics, no marian reforms. Nor did my temple prevent my buildings being captured. Oh, and I laboured mightily to create a wonder and then activated its special. I got a 50 bod boost in population max, and felt underwhelmed. Maybe it becomes important when I get better at playing.
    1 point
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