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Showing content with the highest reputation on 2017-02-13 in all areas

  1. Kushites civic center proposal based latests Lord
    2 points
  2. I wanted to show this, because i find it really impressive and amazing, 25k units without a mere blink of lag!? Not even in total war games. The fighting animations looks kinda wierd, but still, it seems awesome.
    1 point
  3. Then write something in the topic title so that it's clear that it is a mere suggestion to add the civ (rather than an already accepted civ) (maybe organize the content on the fly too?) I agree with Lion that this isn't the best suitable place to post these reference
    1 point
  4. At this point can be nice create a new post.
    1 point
  5. Undoubtedly, l add them to DE with special modification.
    1 point
  6. Map: Survival of the FitNESS! This time i lost because I had a bad micromanagement since i ordered my units to repair a building while gaia spawned and attacked. Since the Hero unit can't repair things, he's gone on the road to nowhere being caught by gaia rams. Managed to arrive 2nd despite the numerous treasures impossible to take 2017-02-12_0008.rar
    1 point
  7. The moon-stone, a unique architectural trait from ancient Sri Lanka: https://en.wikipedia.org/wiki/Sandakada_pahana
    1 point
  8. I like when terrain is very important and I have to plan how to exploit it best. One thing 0AD does not have that I enjoy is units with unique names that upgrade with experience to become legendary soldiers. Yes, units can gain two levels of proficiency but I would like to see them promoted further and have names so I can keep track of them and build a story around them.
    1 point
  9. Some illustrations of Anuradhapura's time: Here's a cavalryman from the 5th-6th century AD: Here's a foot warrior from the same period: Archer cavalry and swordman: Maiden archer on war elephant: War ship: Fishing canoe: Emperor Ashoka's diplomatic gift to King Devanampiyatissa of Anuradhapura (3rd century BC):
    1 point
  10. Regenerate resources or reseeding even in small amount in random areas, Capture enemy units. More realistic unit actions. Assasin mode. Roads. Women militia upgrade. Champions coming from fully promoted units upgraded upon entering champions building. Regular foot and mounted archer units in every civs. Weapons building. Limited barracks, stable and siege factories (1 per CC or fort). Limited caravan/merchants. AI that can micro manage. Upgrade buildings for farms, stone and metal production (adding more buildings to CC/fort is more pretty).
    1 point
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