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Showing content with the highest reputation on 2017-02-09 in all areas

  1. It has fishing boats, canoes! they can fish and fight
    3 points
  2. Happy to see some excitement about an icon commit
    2 points
  3. Congratulations for your work on zapotecs! I have tested the civ quickly yesterday, and it seems very interesting! I like the battle priests, even though they can't fight, for the boost of attack they bring in battle, though I don't know of what use the normal priests can be now...If I may suggest, I think the melee warriors (Micuantli?) could be champions, and maybe the archers too. For the femal villager, I think you're using the egyptian villager as a placeholder for now, so I have found a picture that could be of help: http://imgur.com/gallery/kMrlg The zapotec woman in the one in the middle, with braids. She doesn't look too happy, maybe she's a widow
    1 point
  4. So I have run into a problem where my pop cap seemed to be bugged out. As I was training soldiers and citizens, I reached the pop cap I had at the time. Instead of just moving my build team over to build another house, I got the Home Garden upgrade instead because I thought it would be better in the long run. While it did supposedly increase my pop cap, I was still left unable to train more people because 'I had no space'. So, assuming it was just a normal bug, I looked past it and decided that I should build a new house in hopes to increase it normally. While that too increased what it said my cap was, I was again left with apparently no space, even though there is at least 20 more units until I caped out again. I tried saving where I was and logging back in and my screen was filled with the red messages seen below. (Assuming the image appears below this text). I am not sure what to do or what I did wrong so if there is a solution, please tell me. If I was unclear, please tell me that too. Thank You.
    1 point
  5. Why not? The idea was debated by the team and we're going to try it out
    1 point
  6. Just pick a resource random and when you're in the translation interface, click on the resource's name to select "All Resources". You can then search all the files
    1 point
  7. Yep I know, but I thought it would be interesting to play zapotecs on this map.
    1 point
  8. We use Transifex (https://www.transifex.com/wildfire-games/0ad/dashboard/ ) for translation, so it's probably better to suggest the change there. I'm not sure, but I think that there are plenty of translators who don't visit the forum at all.
    1 point
  9. I really didn't want to give them champion melee and a melee buff aoe champion priest (which doubles the attack rate of the macuahuitl warrior). Regular priests don't cost any metal so they're still useful for regular old healing. Citizen soldiers still cant kill champions 1:1 but they're much more cost effective with a battle priest. I dunno, first drafts and all that
    1 point
  10. Okay, it was weird, the last time I used Liu Bang, it looked like his horse missing, which made it seem like he was a Hero Swordsman not a Hero Cavalry Swordsman, but that didn't happen this time.
    1 point
  11. One suggestion.. I don't know much about China, so correct me if I'm wrong, but I think Emperor Jing Di's mausoleum in Xi'an (2nd century BCE) might be a cool idea for a wonder. https://starksepicadventure.wordpress.com/2014/09/01/china-xian-tomb-of-emperor-jing-di/
    1 point
  12. The building size is slightly different
    1 point
  13. Had a go at it today. GothicKnight Helmet.7z
    1 point
  14. If we want tree regeneration, self-seeding would be the way to go I think.
    1 point
  15. @Lion.Kanzen, as we learned at school, people knew about planting trees yet when they were formed. Some of them covered from danger by walking with the herds of cows, some of them noticed, that in places where they dropped seeds, plants began to grow, so they used plants as shield from outer danger, including, self-made. [4] In ancient Egypt, for example, gardens could pass for kilometers from one garden to another. [1] In ancient Greece they planted trees in gardens too (at first from vine and fruit gardens, till oaks and olive trees, sycamore, cypress, palms) [2] Garden of ancient Rome Empire were created under the influence of ancient Egyptian, Persian, and Greek gardening equipment [3] And etc. So gardens have to be. But another problem - that no one civilization planted forests for wood. But those civilizations, who used wood, had enough wood and without planting. There was enough trees to reproduce themselves, without humans. Another thing - game maps. They have no such sizes, so they have reduced distances between towns in comparison with real ones. And amount of trees is reduced too. This leads to that after some time in game we feel a lack of trees, of course, we could gain wood by other ways or win or loose quicklier. But enjoyment from the game is reduced because we have bare lands. So as we have one inaccuracy with sizes and lack of trees, we could make another one, which will solve problem with lack of trees. In other side, civilizations could plant trees if they wanted this. As player is temporary a leader of some union, he could make such a decision. That civilizations could not use cars and phones, but they could plant trees. 1. https://ru.wikipedia.org/wiki/Сады_в_Древнем_Египте 2. http://lektsii.org/2-3477.html 3. https://ru.wikipedia.org/wiki/Сады_в_Древнем_Риме 4. https://ru.wikipedia.org/wiki/Непослушное_дитя_биосферы
    1 point
  16. I was just reminiscing about feudal and dark age lock games in aok, and realized we don't really have anything like that here. I know it's not important, really, but village battles could be fun and interesting. And great for campaigns too.
    1 point
  17. Multiplayer restart would be far more complex, but I think it's something we can do for single player. It would be nice for development/testing too.
    1 point
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