Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 2016-11-05 in all areas

  1. Hello community, Since I was trying to improve meta-game by doing tickets related to the design docs, I decided to integrate all things I've been implementing (along with design changes I propose), and collect them into a mod so devs and players can try them and comment about the changes I'm offering to improve the game experience. I tested a lot the actual meta-game by trying the three tactics, and I found it plain, since most civs feel the same; all of them go to champions (except ptole and maybe minor rushes) and all of them grow exactly in the same way. At least I wanted to make each civ win with something different, making the metagame more diverse and interesting. Mayor aspects: Design: Rush civs: Strong against eco, weak against wall. Stronger in age 1. Early/free access to economic structures that can accelerate their growth. Early access to economic units. Easy difficulty. Wall civs: Strong against rush, weak against eco. Stronger in age 2. Early/free access to defensive structures. Early access to champion/siege units. Medium difficulty. Eco civs: Strong against eco, weak against rush. Stronger in age 3. Access to the most powerful structures. Access to the most powerful units. Hard difficulty. Champion costs: Rush civs: 150 food/wood/metal infantry (except persians), 200 food/wood/metal cavalry. Wall civs: 100 food/wood/metal infantry, 150 food/wood/metal cavalry. Late civs: 50 food/wood/metal infantry, 100 food/wood/metal cavalry. The diff I'm attaching contains the basic aspects of the game, it will be updated on this very post. If you don't know how to get the patch working I'll upload the mod soon. Thx you all for your time, please if you want to test this don't hesitate to contact me so we test For developers: MetaGameV2.patch PlayerFilesGenerator.sh For players: MetaGameV2.zip
    2 points
  2. I play the Ptolemaics fairly well. Two third of my infantry is pikes, the other third is Thureos spears. Two third of my ranged are peltasts, the other third is archers. I use lots of melee cav, with some archer and sometimes jav cav backup. I use elephants. Now, the Seleucids have the exact same units, and for substantially cheaper.....but try as I might, I dont do as well as the Seleucids! Isjrhsksnfbfjsn! Why?
    1 point
  3. I must to remake all the mouth the skin I take reference from some people of mediterranian and more dark color skin, than before.
    1 point
  4. Mayorcete ( @Revan Shan) record this mod in YT , he say the developer of this was a dev in 0 AD.
    1 point
  5. Probably because half the buildings are for free with ptolemians.
    1 point
  6. I meant LordGoods images
    1 point
  7. First release candidate has been distributed, but we have found 2 more out of sync errors. Need prayers, not complaints
    1 point
  8. As far as I know, for now you have to share it with other players 'manually', see a previous discussion here:
    1 point
  9. By reporting packaging bugs in the right place so that it gets fixed for everyone instead of using workarounds and not reporting anything in a place that will get that fixed. Also reading relevant discussions like [1] and following the advice therein which would take you to [2]. While you're at it you should probably also file a report about fixing SpiderMonkey issues with GCC6 [3][4] (but then again all possibly affected packagers should be notified of that). Though whoever does that should take care to point out that only those flags should be added and no other changes to them should occur (given that the commit happened after the SpiderMonkey 38 upgrade). [1] https://lists.archlinux.org/pipermail/arch-general/2016-November/042407.html [2] https://bugs.archlinux.org/newtask?project=5&product_category=33&item_summary=[0ad]+PLEASE+ENTER+SUMMARY [3] http://trac.wildfiregames.com/ticket/4053 [4] http://trac.wildfiregames.com/changeset/18801
    1 point
×
×
  • Create New...