Hello community,
Since I was trying to improve meta-game by doing tickets related to the design docs, I decided to integrate all things I've been implementing (along with design changes I propose), and collect them into a mod so devs and players can try them and comment about the changes I'm offering to improve the game experience.
I tested a lot the actual meta-game by trying the three tactics, and I found it plain, since most civs feel the same; all of them go to champions (except ptole and maybe minor rushes) and all of them grow exactly in the same way. At least I wanted to make each civ win with something different, making the metagame more diverse and interesting.
Mayor aspects:
Design:
Rush civs:
Strong against eco, weak against wall.
Stronger in age 1.
Early/free access to economic structures that can accelerate their growth. Early access to economic units.
Easy difficulty.
Wall civs:
Strong against rush, weak against eco.
Stronger in age 2.
Early/free access to defensive structures. Early access to champion/siege units.
Medium difficulty.
Eco civs:
Strong against eco, weak against rush.
Stronger in age 3.
Access to the most powerful structures. Access to the most powerful units.
Hard difficulty.
Champion costs:
Rush civs: 150 food/wood/metal infantry (except persians), 200 food/wood/metal cavalry.
Wall civs: 100 food/wood/metal infantry, 150 food/wood/metal cavalry.
Late civs: 50 food/wood/metal infantry, 100 food/wood/metal cavalry.
The diff I'm attaching contains the basic aspects of the game, it will be updated on this very post. If you don't know how to get the patch working I'll upload the mod soon.
Thx you all for your time, please if you want to test this don't hesitate to contact me so we test
For developers:
MetaGameV2.patch
PlayerFilesGenerator.sh
For players:
MetaGameV2.zip