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Showing content with the highest reputation on 2016-10-03 in all areas

  1. It does seem like something that would rarely be used. I mean you would have to first see that a unit needs to be healed (and since it would cost a sheep/cattle it would only really be relevant for heroes and possibly elephants), then find a priest that is not busy, then find a sheep/cattle, then find the unit again. If the unit would still survive that is since going back and forth would take a fair amount of time. To make the most of it you would also only use it when the unit is just about to die (otherwise you would have spent the animal just to get back a few hitpoints), so you would have to spend time waiting. All-in-all, nice idea in theory, but I doubt it's going to be useful in practice.
    2 points
  2. sacrifice is a great idea...as technology not an ability.
    1 point
  3. Cool! You may also want to add the ITS spaceship, a CC-BY model (likely an incompatible format, but other formats are in work) is available here.
    1 point
  4. @Kingly342 there is a 'Water height' slider on the Environment tab. See the Atlas manual for more details: http://trac.wildfiregames.com/wiki/Atlas_Manual
    1 point
  5. Sotroas gaul suggestion thread
    1 point
  6. Small Wip might help for your gate problem @Lion.Kanzen
    1 point
  7. Note I think you have totally ignored the Sasanian Empire 224–651 As you can see the largest in the Islamic world and successors of Parthia after their defeat to the Romans. Essentially, these guys are the Persians.
    1 point
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