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Showing content with the highest reputation on 2016-10-01 in all areas

  1. Because my way is easier, in fact it's so easy it's already done the crooked trees don't look good around buildings anyway.
    2 points
  2. Building that gate as a lone building seems awful. Why wasn't it made an upgrade already? See patch attached (ping @fatherbushido) persian_wall_fix.patch
    2 points
  3. LionK, that last one is magnificant. I have added it to DE. I really hate how GUI antialias stuff, so I commit it at 128x128 for now.
    2 points
  4. You are miracle worker like Scotty from Star Trek.
    1 point
  5. Ha, nice so no Mycenaeans? Fracturing a mod like this with such a small team doesn't sound like it would do it justice. Tbh the age of empires approach of all empires at their respective heights duking it out sounds like it would garner the most attention. From what I've seen in the main game people are hungry for straight up Egyptians. Splitting them by kingdom might make your audience wary.
    1 point
  6. I guess SOMEBODY should start working then
    1 point
  7. I see one issue with that. Gate doesn't close ?
    1 point
  8. Starting from scratch is the only approach if the input material is wrong. Thanks for the relentless icon updates, the persian hall icon fits nicely and will help players to distinguish the two buildings:
    1 point
  9. 1. How did you come across 0 A.D.? Some friends of mine came across it first, many alpha releases ago (around 2012, I think), and then I got started playing it, quickly becoming one of 0 A.D.'s most enthusiastic fans. I got interested in modding for the game over the summer of 2013. 2. What motivates you to play 0 A.D.? I am motivated by the game's historical emphasis, ease of gameplay, moddability, resilience/freshness/realism, and overall coolness factor (and of course, because it's FREE!) No joke: I actually learned _far_ more about history, geography, and the Bible through this game (and the research it inspired me to do) than I think I would have otherwise. I don't have a huge amount of time outside of work and life, but when I _am_ involved in 0 A.D., I usually spend more time researching for my Aristeia mod than I do actually playing the game. I'll typically play a bit more just after an alpha release. 3. Is there anything you want from any part of the 0 A.D. community and feel you're not getting? If so, why? I would like for there to be more civs, more units, more special buildings, more gaia animals, more special techs, more victory conditions, more diplomacy/trade settings, a more reasonable/negotiable Petra Bot... I sometimes wish there was a bit more coordination of everyone's modding efforts into one unified chronological depiction of historical gameplay, but I realize that not everyone has the same vision for how the game should be presented. I have a dream that one day I could go into 0 A.D. and select from a giant drop-down menu any time period, and then select from another drop-down menu with any major civ from that period, and start a scenario! Also, I would love for there to one day be a strategic campaign gameplay mode, based on history. That would be incredible. Oh, and one more thing. Make the "how do you turn this on?" cheat unleash a winged fire-breathing dragon instead of a P-51 Mustang. 4. Is there any more information you'd like to add? I love the fact that 0 A.D. is open source. 5. What is your age, gender, and location? 26, male, United States
    1 point
  10. I'm not sure, looks some dark ( the complete building set) look like chocolate. in my ipad the screen is more darker so look like chocolate.
    1 point
  11. thanks for noticing, we will change that. It sould be fixed by r18796.
    1 point
  12. WIP... I'm not sure, which colors are appropriated may be...
    1 point
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