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Showing content with the highest reputation on 2016-08-15 in all areas

  1. I tried this game before, a few years ago, in 2013 or 2014 with a friend, for just a couple of games and gave it up because I didn't like it. Everything felt clunky, units would slide around awkwardly and combat was kind of random and hard to understand. Being an ambitious open-source 3D project and already long in development, I thought it was condemned to eternal stagnation, like GNU Hurd, but I'm amazed by how much progress has been made. Features are still missing and there are issues, but the game is really fun! Keep up the good work!
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  2. here is the ticket: #4146
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  3. Hey Folks, As some of you may know I have been working for quite some time to add props to Atlas in order to make scenarios and maps more interesting visually and game-play wise. This includes, new textures, new props, some new buildings, new eyecandy, fences, ferns, dead trees... etc (More details here): EDIT : If I forgot any mapmaker tell me so I can tag them. EDIT 2 : If you guys want to contribute to that repo, feel free to do so. I tried to gather all @idanwin and i'll try for @Micket's work, and maybe @Leyto in a near future if he continues with such quality work
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  4. We currently support 1024x768 and up. This limits what we can do. We could stretch the GUI across the screen, but we wouldn't be able to take advantage of the extra width because we have to fit everything within 1024 pixels. We considered having multiple layouts awhile back, but determined that it would be too much maintenance for very little gain. I personally like the minimal GUI in AoE3 myself. I find it a bit more usable than the full AoE3 GUI shown in that screenshot.
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  5. Then you'd run into the interface too big for small resolutions like problems I guess.
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  6. Enabling vsync in the config will cap the fps at your monitor refresh rate, and probably decrease CPU usage.
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  7. Some search backends ignore all words that are shorter than 4 letters.
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  8. The names are as correct as possible, but there's no guarantee ofc. Some civs have not a lot of written documents, which makes it hard to find plausible names. You'll also see that not all buildings have historic names yet. Some just have a question mark.
    1 point
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