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Showing content with the highest reputation on 2016-05-01 in all areas

  1. Update Added Some Props Added Wood ! Fixed the Roof UV a bit Removed the Heads on per @WhiteTreePaladin's request Added more contrast
    2 points
  2. Some time ago I stumbled against the old model of the tavern for the gauls last updated by Enrique and something was bugging me. I decided to make something that looks more like a tavern IMHO. What do you guys think ? I uploaded a render using the same settings for the old one. For some reason the dds transparency was messed up so I had to tweak it somewhat to make it show player color.
    1 point
  3. Kali is designed as a penetration testing distro it might not have all the bits and pieces installed to run 0AD so you might have to try a different distro. What was the output in the terminal when you issued the sudo add-apt-repository ppa:wfg/0ad sudo apt-get update sudo apt-get install 0ad it should have asked you if wanted to install some extra packages if it did not then I doubt that it was really installed have a look with your file browser at /usr/games the first file should be 0ad a launch script for the game if it's not there the game did not install period. Enjoy the Choice
    1 point
  4. Here's a .png image of the celt_struct.dds, 1024x1024, transparent cloths based on the Millennium AD texture edits.
    1 point
  5. Something cool would be to import/export 3dmeshes as heightmaps.
    1 point
  6. Here you go templates actors everything (The first guy who says I'm not nice enough gets punched :P) You just have to copy paste the public folder. Don't forget to delete the remaining tavern actors, and, If you can, edit the celt struct so that the cardigan cloth is player color. (Don't have any DDS editor that doesn't screw up everything) Gaul_Tavern.zip No advanced graphics tho.
    1 point
  7. I think the Gauls might be overusing the heads on posts. Probably wouldn't have those on an inn?
    1 point
  8. Visiting the sacked coastal city
    1 point
  9. Maybe I can add vine props above the ruin meshes, I still can't model advanced things like arches.. Textures are dependent on roman_struct2.dds texture Currently there are 3 meshes, obstructions are the same as the stone fence I discussed the other planned pieces here,
    1 point
  10. @Lion.Kanzen Yes, that was what I had on my mind, something like this (Though I am not sure if this is architecturally correct..) )
    1 point
  11. Anglo-Saxon monks surveying the Roman period church ruins.
    1 point
  12. 1 point
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