Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 2016-04-22 in all areas

  1. The mod was featured in the headlines section of the ModDB homepage for this week They even posted the mod on their Facebook page Hoping that the recent Viking pop culture craze can bring more people closer to 0AD
    6 points
  2. Western European Clergy
    2 points
  3. Haha, more: http://imgur.com/gallery/ZOoo1
    2 points
  4. Declaring war on a marine god and stabbing the water at the beach, just Roman things... Romanes eunt domus - Brian of Nazareth
    2 points
  5. Walls and placeholder normalmaps and specmaps are in. Have fun with your citybuilding wackyserious haha
    2 points
  6. No, I didn't do that (yet). I should certainly do that when we have enough to create some kind of 'wallpaper' for the Franks. Glad to hear!
    1 point
  7. I might put some suggested gardens around the perimeter, but I don't want to make the footprint too big. Perhaps bushes and flowers down the sides and crawling up the base, maybe some trees behind. Worked for the temple of Ba'al, haha.
    1 point
  8. Ah, I already wondered where the sudden popularity peak came from...
    1 point
  9. Translator names are automatically extracted from the transifex interface and are included in the in-game credits.
    1 point
  10. I agree with both. These anims will have a second pass.
    1 point
  11. Horses were domesticated for riding and driving at least around 3500 BC. So it would seem strange to me that in all those years between the domestication of the horse and our timeframe, nobody had discovered the benefits of a trot. https://en.wikipedia.org/wiki/Domestication_of_the_horse Btw, the article also has some nice info on the size of the horses used in warfare too, they were a bit smaller than the current horses, but then again, men were smaller too. So I guess it evens out.
    1 point
  12. @LordGood the Altar have a big problem, was constructed by Attalids after they just get their own independence( and defeat a Gallic treat) from Seleucid rule. https://en.m.wikipedia.org/wiki/Pergamon_Altar Eumenes II, further limited the influence of the Galatians and ruled alongside his brother Attalus II, who succeeded him. In 188 BC, Eumenes II was able to create the Treaty of Apamea as an ally of Rome, thus reducing the influence of the Seleucids in Asia Minor.
    1 point
  13. Indeed, there is already a thread about Byzantines:
    1 point
  14. Yes Its true, that re ver me, The first AoE I was AoE (1) Gold Edition, so I have Rise of Rome as default.
    1 point
  15. I think Rise of Rome expanse give 200 pop to aoe1.
    1 point
  16. Yeah, you must play that before AOE 2 is hard play a game with archaic gameplay.
    1 point
  17. Theater might get mixed up functionally with with the city state's theaters. Successor states are not supposed to have theaters. Not much I can find about the temple of Apollo either. The mausoleum is very much a symbol, easy to get reference for, but how about the Altar of Pergamon? Its a very nice example of eastern Hellenistic architecture and sculpture, better yet, its still around! haha
    1 point
  18. Here's the product of today's stream. Keep an eye on this thread since I'll be streaming more during this week. (sorry, big gifs)
    1 point
  19. Make sure they (the walls, tall turret, etc.) have AO maps and the rest! The Seleucids are your showcase, LordGood. Do us proud, brother from a foreign mother.
    1 point
  20. EDIT: Realized you're talking 4th-6th centuries. Plumbatae are fine. I can't see the images ATM cause I'm at school, but will comment when I'm home.
    1 point
  21. Nice stuff! I don't know much about the late Empire, but here are some thoughts: 1. As I understood, the Kathaphraktoi were more lightly armoured, but had bows as well as lances and maces. The Klibanophoroi/Clibanarii were heavier armoured and relied soley on melee power. So my idea would be to make the Klibanophoroi the Cavalry Spearmen and the Kataphraktoi the Champion Cavalry (for switching melee/ranged power) OR (if you dearly want to have the Scolae Palatinae as Champion Cav) the Cavalry Archer class (which would be more heavily armoured, but slower and more expensive than Hunnic or Parthian CAs) 2. As I understand it, this could be a possible infantry setup for the Byzantines: Infantry Slinger: Staff slinger Infantry Archer: Trebizond Archer (I read somewhere the finest archers of Byzantium came from Trebizond at the Black Sea Infantry Javelinist: Either Plumbata throwers (though I think these bolts might be better off as a secondary weapon for melee infantry, akin to Pila of Part I) or (my preferred solution) Foederati Javelinists (Germanic). To represent the Limitanei/Comitanenses issue, I suggest representing the Limitanei as Infantry Spearmen (and initial melee infantry at game start) for their guarding, defensive role (which Spearmen have in the game) and the Comitanenses as Infantry Swordsmen (the main offensive arm) as they were, as I understood it, used for campaigns rather then guard duties. This gives the Byzantines all (CS) Infantry Classes (5) plus two CS Cavalry Classes (maybe someone else can think of a third kind of cavalry), a setup that is similar to the Carthaginians of part I (though with different nuances) and represents the cosmopolitan nature of the Late Empire quite well, I think. Maybe someone with more knowledge will see fit to correct me.
    1 point
×
×
  • Create New...