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The Council is both happy and proud to announce a brand new release!!! What is it? Millennium A.D. is a total conversion mod for 0 A.D. focusing on the Middle Ages. It is divided in two parts, this first one is focusing on the first half of the Middle Ages; the timeframe of Charlemagne and the Viking Age. The name of this release is Brytenwealda. This word can be translated as "Wielder of Britain" and is a moniker given to any Anglo-Saxon Ruler that managed to dominate or issue overlordship to the other kingdoms. What is new? We'd like you to present a whole new playable faction (the shield emblem is made by Lion.Kanzen): Remember Hvanndalir? This town has issued a raid in the Anglo-Saxon kingdom. The army is led by the dreadful chieftain Hastein. However, King Alfred the Great has assembled the Fyrd and has marched towards the mountains to intercept Hastein. These two armies now face on the field of battle. Do you know what the outcome will be? (the unit textures are made by wackyserious, the few Anglo-Saxon buildings by stanislas69) Next to that, we've been experimenting with the minimap colors to enhance it over the vanilla game. We've also added a couple of new unit icons for the Norse, in order to reflect the current unit textures better. We've also made a bunch of gameplay and balance improvements (done by niektb) Who are we? The Council of Modders was formed up of two small modding teams and a few newcomers: Aristeia (about the bronze age) and Millennium A.D. (about medieval times) CoM aims to create a umbrella for all wannabee modders and help everyone needed and of course create their own projects. How to: Unzip the download but leave the inner archive intact. Place the unzipped folder into <installationdirectory>/binaries/data/mods. You'll see another folder there called 'public'. Launch the game and enable the mod in Options>Mod Selection. Press 'Start Mods'. Enjoy the mod! Download: ModDB In the last few months some members retired leaving us shorthanded. We are currently especially in the need of artists. So if you're a talented artist with a passion for history and you would like to help us out, please contact us using a PM or (preferably) in this thread: http://wildfiregames...showtopic=18412 Thanks in advance! Our thanks go to everyone that helped us to achieve this mod through contributing, playtesting or in another way! If you have tips / suggestions, feel free to let us know. Also if you find bugs, let them know too. Support 0 A.D. if you like us: http://play0ad.com/community/donate/ The main menu background is made by Alexlinde from Deviantart. You can find him here: Alexlinde.deviantart.com The soundtracks are created by Antti Martikainen. You can find more of his work here: Anttimartikainen.bandcamp.com and Youtube.com5 points
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Hi everyone, I'm a 23 years old french student in his first year of informatic master degree. Starting this week, I will begin to work on the AI of the wonderfull game that is 0AD for a study project . My goal is to understand how the AI works and to try to improve it by adding new features and/or by correcting potential problems. I choose this game as a subject because I'm really interested to know how games are made and how to work on it. I'll be active on the "Game Development & Technical Discussion" side of the forum so see you there !3 points
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Be very welcome here . We always like to have more hands coming in. If you want to work on the AI (and you are free to do so), there are some tickets in the trac see: http://trac.wildfiregames.com/query?status=!closed&component=AI Also besides the forums, feel free to join us on IRC for any question you might have. Since most devs are not reading forums too often, IRC is the best way to ask code related questions. Probably mimo will be there to answer questions related to AI (he is most familiar with that code).3 points
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An online map editor (as being able to edit the map online) will be very hard to implement. We'd basically have to port our entire game to the browser, which won't happen soon. But I would like having some "mod repo" available, where mod-makers can just upload their mods, and players can download them from an in-game menu. Perhaps with some voting system and comments etc. A map can also be packaged as a simple mod, so could also be downloaded from there.3 points
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Zooming is done via the scroll function of the mouse. So if you use a touchpad with two-finger scroll enabled, and there's something else on the touchpad next to your index finger (a different finger, some grease layer, another part of your hand, ...) it can interpret dragging as scrolling, and zoom instead. If you use a touchpad with a dedicated scrolling area (f.e. the right side of the touchpad is used for scrolling), then you should avoid moving over that right side.1 point
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Which driver are you using? VC4 or llvmpipe/softpipe? Attach the file system_info.txt you found under ~/.config/0ad/ . The textures never load completely?1 point
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I complied the latest GIT successfully and to my amazement... you can actually get into the map! It's not without problems though... this is with the GPU memory set to 160mb (shared with 1GB of system ram). After a few minutes it freezes and hard locks the system. You can see it getting slower and slower... I should probably run some metrics. Interestingly textures work so I don't know if it's getting passed uncompressed from the game or if the driver is decompressing them. This is actually my third attempt at running the game or so. The first time, as it was streaming the textures in, it actually loaded them all, but as higher quality versions started to appear, the game messed up as it does here. Is it possible to have a "low quality" setting which locks it to the muddy looking versions for testing? Next tasks: Proper profiling of RAM usage (GPU and System) Poring through logs etc to find out where the display driver is messing up (if it is) Filing bug reports (once I have useful feedback)1 point
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Bit of backstory: We are a bunch of friends which first met in a game called Assaultcube (a free open source FPS game) which we play competitively. We have known each other for a bunch of years, and one of the games that we play for fun aside from assaultcube is 0.A.D. We only played it for fun but since we are all pretty decent at the game we decided that we might as well wear the tag in this game too, hoping that others do the same too. 0.A.D is a great game and it has a lot of potential of having a competitive side to it, even if it is in alpha. These are our members that play 0.A.D which you might of seen already: f0r3v3r (Protocles), Trionkali (Lucifer), mash, grazy (always wears a different alias, recently BeastModus) and whopxer (Apoktein0). We have others, but they do not play 0.A.D much. Here is the link to the screenshots: https://dnc-game.space/forum/d/39-0-a-d-dnc-vs-prd And here is a link to our forum: https://dnc-game.space/forum/ We hope more people make clans or teams to grow a competitive scene. GL HF1 point
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@sanderd17: Well ok, it did take some time with some friends, but I tried again it and we finally make it work. Again, I am talking about a direct LAN by connecting two computers with a single cross ethernet cable. I connected both computers, everything was fine and started out of the box: we did note the automatically attributed local IP, then we could share file after the connection. We tried to set up a local multiplayer game in 0AD, and it did not work. it did take ages to find out how to make it work. In the end, we needed to reconfigure to IP attributed automatically then it worked. I'm not sure, and it is hard to explain, but it was like 0AD induced something that regenerated the local IP addresses and make them unavailable... Anyway, if anybody face the same issue, here is what I suggest for a two computer game: Connect both computers, and go in the settings, then reconfigure anything that have been assigned aromatically: set up a new IPV4 connection on your Ethernet interface, disable automatic IP (it seems to be more important for the host computer), and manually enter some local IP (could it be like 192.168.x.x or 169.254.x.x) and the same mask. Then you can set up your firewall (eg. with a rule like this for the host : to (HOST local custom IP with MAC address) allow incoming connection on 20595/UDP from (CLIENT local custom IP with MAC address). Was tested several configurations, from linux-linux connections to linux-win connections. Removal of the automatically attributed local IP was a mandatory, even if it allowed working connections, for unknown reason. I was able to play my custom maps in some epic multiplayer games, that was great! So thanks for motivating me to try again.1 point
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Just because suggestions are offered doesn't mean that people think that there can't be another issue, just that there can be more than one thing to think about. Also, I don't think anyone of the people who have replied in this thread have English as their first language, so things are most likely not expressed as well as they should and it can be easy to misunderstand. You might think of something else, but in this thread there isn't anything that's clearly mocking, so please give others the benefit of the doubt and assume it's with good intent they've posted their suggestions1 point
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http://t.vidaextra.com/estrategia/0-a-d-el-age-of-empires-ii-gratuito-llega-hasta-su-alpha-20-con-un-monton-de-contenido And Jarkendia does again. The guy creates an article about Alpha20 Timosthenes. the title is: 0A.D the free AOE becomes to Alpha 20 with a lot of new content.1 point
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@AtlasMapper I think with just an ethernet cable between two computers you need to set the IP (and the subnet mask ) manually into the network manager of the two PCs.1 point