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Showing content with the highest reputation on 2015-02-27 in all areas
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Yes, please yes. Do listen to this. @thatlongtimelurkerusingastolenavatarclaimingtobesomeoneelsebuteverybodyknowsmakingajokeofhisself : It would be really kind of you to learn the meaning of respect imho. And when you are done, go on with "consequence". You permanently tell a team of volunteers, which makes a great job, what they have to to, how they have to do, when they have to do. Cuz viiiiiision. Yours. A great German once said: Who has visions needs a doctor. This might not be always true, but for sure it sometimes fits.3 points
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can we at least have the null formation as default? T.T Or at least a toggle in options, having to set everything to null is annoying. Makes multi training military units a pain (instant form up, get stuck, do the formation dance on a tree!)3 points
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No, please no. Do not listen to this. The solution is to fix the movement behavior. Instead of endless fixing balance of an unfinished game the team should be fixing and tweak behavior like unit and group movement and adding all the promised missing feature. The instinct is to throw out the difficuult things, instead of making them great. This game have too much greatness in its potential for small vision.2 points
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I am very excited that formations will be back in A18. Unfortunately in the current state, formations are not quite there yet imo. The amazing thing about formations is that units can be moved long distances without looking a like a bunch of ants making a B-line to the nearest dropped ice cream cone. This is a huge bonus that will improve gameplay immensely!! However, the problem lies with attacking while in formation. When attacking (control + right click, right click, queued attacks with shift + right click), after every right click the units decide to reform which wastes movement (e.g. a unit decides to run away from his enemy to reform). This makes microing units with formations ‘on’ extremely impractical and even exploitable. Here’s an example why: One trick I use for micro is to pull back units which are being damaged. Any units that are ‘locked on’ to attack these damaged units will follow them into my melee or oncoming ranged attack. The correct response of my opponent in this situation is to counter this micro trick with a control + right click to reset his units to attack the nearest enemies. But if my opponent has formations on, my micro trick exploits my opponent even more because units waste movement (and thus attack) by reforming their formation with every control + right click. So, as far as I’m concerned formations are great until you decide to attack at which point they should be temporarily disabled for the selected group. Here’s the pseudo-code that I think might fix these issues: Input: Select group Input: Turn formation ON Engine: Scan for input Input: Attack (control + right click, right click, queued attacks with shift + right click) Engine: Disable formation of selected group (or enable non-formation attack behaviour) Engine: Perform attack(s) Engine: IF(Input == right click (move) { Re-enable formation Move selected group } The only useful exception to this might be if one wished to keep a pack of archers in a tight formation to deter flanking melee attack. In this case, we might amend the above pseudo-code by adding: IF(Stand ground behaviour = TRUE && Input: Attack) Skip formation disable (or enable non-formation attack behaviour), directly before the Engine: “Disable formation” step. The only caveat I can see to this is if disabling a formation causes units to move in any way, which would again waste movement. Is anyone else noticing this during attack micro? Thanks for reading Keep up the great work all !!1 point
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Who are you? lol. My point is, there are many conflicting opinion on this board (and a lot of suggestion are downright bad). Hopefully designer can parse and make a balanced game once all the features are done.1 point
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Wow, nice post, could you clearly say what you need (tl;dr) ?1 point
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I must agree with him on one point though. Removing broken features is not good. (We lost stamina and morale and aura display because of that) Now thing is formation are considered broken because they do not behave like they should. So making it possible for people to use them while you clearly state by making them null by default that it´s not fully functionnal is the best approach beside fixing them once and for all. Now a defaut formation option in the game could be nice. Please keep it civil though.1 point
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Romans seem to have not been properly balanced? 13.5 infantry Skirmisher walk speed? 20 damage? 9.5 Infantry sword walk speed? compared to carthage (my go-to civ) who's infantry range are only 8.5 walk speed, 7 damage and infantry spear is 8 walk speed. So archers are abominably weak and slow across the board. okay. But they have long range guys! *sigh* I dislike this greatly. and swordsmen are just down-right better than spear-men across the board. Where is the sense in this?1 point
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mmmh not sure what you mean with trim About han xin I saw it that way on some drawing so i thought it should be on that side. îll fix it.1 point
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Pithawk, If your enemy use the halt button "H" instead of CTRL+right click do they go back to formation too ?1 point
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The problem is, unlike the Stronghold HD patches for Stronghold and Crusader, AoE2 HD is a rerelease not patches to the existing game, which fragments the AoE2 community. And don't get me started on tying The Forgotten to AoE2 HD.1 point
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That was the main reason why formations were disabled in A17. In A18, you can use a null formation to break formation so that you get the best of both worlds, depending on your playstyle (not that it solves the formations not working as intended).1 point
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I'm not an experienced player, therefore I may be wrong, but it appeared to me that everybody was using the same paired techs. That could mean two things : One, they were not balanced and therefore you were right, two they were and therefore were not adding anything to the game provided that they were not used. I personnally hate to have to make that kind of decisions (ie : upgrade bowmen to crossbowmen and therefore having units that cost different resources without having the ability to switch back to bowmen if I have only wood) However I think that used in a proper way and mixed with non paired techs that could be a great addition to the game, making it more unique. This is why I would suggest having some back in the game. It also appears to me than more and more people are turning towards mods instead of making the main game the best it could be. I mean this is just weird to split a whole and a little community over this so harsh. I believe we are not a bunch of little kids fighting to see who has the best superhero, why can't we have a constructive discussion instead of you say that, I say this, without this and that having any connections ? I believe founders and players despite having a different view of the game can come up with something greater if they just discuss it. As we are still on alpha stage nothing is fixed, a lot of things can still change. Making them change the best way know could maybe allow the team and the players to take the best decision and use the different views to come one big project instead of rivalry mods... Just my two cents Regards. Stan.1 point
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I can't stop laughing! I would play this because LordGood made it. I am also very curious about how you would animate four-legged creatures to do humanoid tasks.1 point
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I think you got the "friendship is magic" part wrong there. But I openly admire the work you did with this mod. Amazing stuff. If you could flesh it out into a "real" game with balance and no bugs, maybe some brony will find it and it'll light a spark and make the mod go viral. That would be pretty funny. Either way, nice work.1 point
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I think we can agree that we can give a good critique without being quite so flagrant. "frankly pretty embarrassing to look at" was not necessary. Does Lion have a bit of room to improve? Yes of course he does. Sharper edges, higher value contrast and clearer features would definitely help him out, but he is practicing, and he's showing us all on the forums so we can give him feedback. I made the same mistakes in my early Carthaginian icons. Still do sometimes. He does have the right to be at least a little ticked off at this statement. Next time please try being a little more technical in your critique. Nolan, I admire your sticking up for Lion but it's also unnecessary. I'm noticing it's spreading to other forums so let's take the hostility back down to zero alright?1 point