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Showing content with the highest reputation on 2014-12-26 in all areas

  1. The sprintf_s could be fixed by including lib/secure_crt.h instead. g_XmppClient is defined and set to NULL if you build without the lobby (at least when using premake, so your build system is broken). You should use OS_ANDROID in cases where you have different ifdefs. The changes to lib/config2.h should go into some build script or project file. Unless you implement ENet 1.3's protocol with that library you will not be able to play multiplayer. Seems like a good start
    1 point
  2. It is already linked in the Learn to play Hmm, I will have to look into adding videos, it's not easily possible right now at least. You can add links to videos of course, but from a quick look it doesn't seem possible to add a video directly to the page right now. There might be a plugin for the wiki software that allows that though, so I'll take a look at that.
    1 point
  3. It would be great if guides etc were posted in the wiki, that way more people can help out adding to it and improving it. Creating something and posting it in a thread is harder to keep up to date in a thread as the game changes (and the original poster might not have as much time to keep working on it as before).
    1 point
  4. You contributed enough to be in the Donator group (but didn't answer the survey so we don't know whether you want to be included in the Twitter list/forum group etc).
    1 point
  5. They have not been sent out as there are still a few administrative things left to be done (basically investigate and decide on a shipment provider, order addresses in groups, and order things -- and since it's taken such a long time since the survey we should also ask people to send us an email if they have changed addresses since the survey), which I will try to get done soon. The trouble is that since it has to be done in my free time it has to compete with other more fun things, and since it's boring I'm sad to say it has often lost out to other things. Now after halloween and Christmas etc are over I think I should be able to put in the time required time.
    1 point
  6. I thought those had already been sent (or at least a lot of them). I haven't been active in awhile, so I could be wrong. Perhaps a staff member will see this thread and respond. If not, feel free to send a pm or email asking about perk status.
    1 point
  7. Actually there was such a thing as an octagonal tower in Athens that did not serve so much as a defence than as a clock, possessing multiple sundials on each side and and a water clock. If I am not mistaken, this was called The Tower of the Winds, but that was from the Roman period.
    1 point
  8. Thinking of rams: every melee unit should deal great damage to a ram, maybe not 1 can kill a ram, but 2 or 3 melee units of any type (cav, spear, sword). Ranged units should have a hard time against rams, they will do very little damage to a ram and can easily be killed by a ram if you don't run away.
    1 point
  9. I understand the logic of spearman dealing pierce damage, but imho rams shouldn't be able to kill 1 single unit, cause rams could be used like tanks. I repeat that if somebody can help to test it cause right now I haven't 0 a.d installed, that would help. This is my argument, so I think that I can't add more about it. Maybe it's a matter of opinions. There are more features to balance, so carry on. But please be polite, I want to discuss, not to fight.
    1 point
  10. Yes I forgot to put on the BO. During phasing I do 3 things, put 15 soldiers on metal, make 2 more barracks (to get to 3) and do 2 or 3 farms (with females on the wood) As you said this BO is just an example to help beginners, in game, after scouting the enemy i usually change some stuff. Tau used spearman fav indeed. No I don't use boom festival fertility
    1 point
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  12. The suspicion is that the Ubuntu version of the game is out of date because it was downloaded from the Ubuntu app store. Am just downloading it again using these PPA instructions: http://play0ad.com/download/linux/#a0A.D.providedpackages Will post an update whether this works or not...
    1 point
  13. The IPA transcription I have provided is based on the Latin spelling and pronunciation article on Wikipedia, which in turn is based on several books on reconstruction of Classical Latin pronunciation, particularly Sidney Allen's Vox Latina. It's certainly true that relatives of Latin such as Ancient Greek, and its closest descendants, like Italian and Spanish (if they're what you're referring to), didn't have nasalized vowels (Sanskrit and Proto-Germanic did, though). But nasalization in Latin is suggested by the fact that the nasals n and m were lost in certain cases (both in inscriptions and in the Romance languages: cosol for consul; Italian mese and French mois for Latin mensis), final vowels + -m were elided before vowels in poetry, and in the cases where n and m are lost, there's indication that the preceding vowel was lengthened. Loss of nasal with lengthening points to nasalization. This is the reasoning given in Vox Latina. (Another source is Allen and Greenough's Latin Grammar; The Blackwell History of the Latin Language mentions only nasalization of final vowels before -m.) I've been doing some recordings of Latin lately for Wikipedia, and maybe I will try pronouncing the phrases and see if I can see what you mean about emotional expressiveness. Italian has similar stress and is emotionally expressive, so maybe the problem can be worked out.
    1 point
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