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Showing content with the highest reputation on 2014-07-09 in all areas

  1. According to this this Temple is to big to be in the game : As stated here Ayakashi's temple fits the description Therefore I will model this : (Unless someone has something to say against it of course)
    1 point
  2. DONE : Fourth Question : Should we replace and fix the market by this one ? DONE Current : New : Seventh Question : Should we have a Wonder ? Not Planned Eight Question : should we replace our walls and towers: DONE by this ? Third Question : Those were made to replace default palissade Should we keep and fix them ? (Eyecandy is a valid reason) Fifth Question : Should we keep replace this boat (Seems Inacurrate) ? Sixth Question : Should we use this : As a variation of this : Ninth Question : Should we have a Government Center (Zhǐ Huī Zhōng Xīn) - chin_govt_center ? (No reference) Tenth Question : Should we have a Blacksmith (/) - chin_blacksmith ? (No Reference) Eleventh Question : Should we create heroes ? Twelvth Question : Should we have Liu Bang Unit (Founder of the Han Dynasty)(I found references for hiscrown) ? Thirtieth Question : Do we need new barracks ?
    1 point
  3. I'd keep and use the palisades. This might require you to add some different lengths and a gate to make the wall building code happy (and to make it look good). The normal palisades and the different outpost don't really fit, so I'd go for both the new palisades and the new outpost. I would advise against having two different CC models, maybe use one as some palace (eye candy) or as a special building.
    1 point
  4. You can always check the MD5 checksum of the download to make sure it didn't get compromised or damaged during download or on the download server. The checksum for the Windows download of Alpha 16 should be "00a143c354fa4c19f64f71de9dc7f1b5".
    1 point
  5. Here is the model. Do you want the other too ?
    1 point
  6. Efectivamente, estamos utilizando una antigua versión del foro (y está planeado actualizarla), pero como para muchos sistemas distintos del juego mismo, carecemos de tiempo para tenerlo todo actualizado. De todas maneras la versión 4 sigue siendo desarrollándose pues no vamos a hacer la transición ahora. Sólo puedo recomendarte utilizar un navegador diferente, que encontrarás numerosos problemas con IE en varias partes de la Internet. Gracias por haber encontrado una manera que resolver el problema, que tal vez se plantee para otros en el futuro. ¡Disfruta bien de 0A.D.! -- Indeed, we are using an old version of the forum (and the upgrade is planned), but as for many other systems than the game itself, we lack time for having everything up-to-date. Anyway, the version 4 is still under development, so we're not going to upgrade now. I can only recommend using another browser, because you'll experience many problems with IE on the Internet Thanks for finding a way to solve the problem, which may occur to other people in the future. Have fun playing 0A.D.!
    1 point
  7. Ain't there gonna be any temple or stone circle?
    1 point
  8. Now I've finally posted the news piece on ModDB/IndieDB: http://www.indiedb.com/games/0-ad/news/0-ad-modders-host-map-design-contest (should go live within a day from now, depends on when they have time to moderate it though).
    1 point
  9. Thanks Sanderd! I decided to create a portion of the map, and will contain only a Parts 1 to 3, I think, of the scenario. Yes-No decisions implemented are very good, and would open a lot of possibilities. With this done, number/ text input won't be that much of a priority, I reckon. Thanks for the efforts.
    1 point
  10. Looks very nice. Meanwhile, I've also included the ability for triggers to have standard popups. Currently a 2-answer standard popup (yes-no by default, but the labels can be changed), but any generic enough layout would do (like OK, OK-Cancel, number/text input -- though text is a bit tricky with localisation -- , ...). I'll also look into adding cinematics.
    1 point
  11. Screenshots, after playing around Environment Settings (special thanks, Niektb!) And, the full map!
    1 point
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