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Showing content with the highest reputation on 2013-12-25 in all areas

  1. i thought the Carthaginians already had some Iberian units? at the very least, i distinctly remember them having Balearic Slingers
    3 points
  2. Wildfire Games, an international group of volunteer game developers, proudly announces the release of "0 A.D. Alpha 15 Osiris", the fifteenth alpha version of 0 A.D., a free, open-source game of ancient warfare. This alpha features a multiplayer lobby, skirmish maps, auras and more! Easy Download and InstallDownload and installation instructions are available for Windows, Linux and Mac OS X. 0 A.D. is free of charge and always will be. Although you might find some people selling copies of 0 A.D., either over the internet or on physical media, you will always have the option to download 0 A.D. completely gratis, directly from the developers. Moreover, you can redistribute the game and modify it freely as long as you abide by the GPL. You can even use parts of the art and sound for your own projects as long as you abide by CC BY-SA. No "freemium" model, no in-game advertising, no catch. Top New Gameplay Features in This Release Multiplayer Lobby: The new in-game multiplayer lobby is a place to meet other players and play games together. Meet the entire 0 A.D. community online and face the challenge of a multiplayer game!Auras: Units get a bonus when they are in range of a special building, like a wonder, or another unit, such as a hero. This feature adds a new layer of strategy to the game. So far, in Alpha 15, temples regenerate health for nearby units, and most heroes have auras. This feature is set for expansion and further refinement over the next few alphas.Debut of the Ptolemaic Egyptians: Alpha 15 debuts the Ptolemaic Egyptians as a new playable civilization. Some new buildings, units and unique gameplay features can already be tested, but it's not finished yet and still contains a lot of placeholders. The Ptolemies will be completed in the next alpha releases. A Ptolemaic Egyptian settlement along the Nile. Skirmish Maps: Skirmish maps are a new game mode in 0 A.D. They're similar to scenarios, but can be easily changed according to your preferences. Like scenarios, these are hand-crafted maps in which the terrain, starting positions and positions of resources on the map remain constant every game. However, unlike scenarios, other aspects can be changed every time you set up a game, like starting resources, factions and teams.Also, in skirmish maps the map creator also placed some generic entities on the map, which will change according to the factions players choose as soon as the game starts, such as generic Civil Centers that will immediately transform into Civil Centers specific to the faction chosen. Skirmish maps are another option available to the player, on top of scenarios and random maps. (Try the first skirmish map, "Alpine Valleys", bundled with Alpha 15!) The Alpine Valleys skirmish map. User InterfaceEscort / Guard Order: You can now order your troops to protect other units or buildings. When the guarded unit is attacked, whoever is guarding it will come to help, either by attacking the offender, or by healing or repairing the guarded unit.Attack Notification: Whenever you're attacked, you'll hear a sound and receive a chat message, and the minimap will shows some blinking pixels on the map so you can quickly see where the attack is happening.Auto-Garrison Units: When possible, you can ask your newly-produced units to garrison in the production building by setting the rally point in the building itself, using the Ctrl key.Automatic Naval Pickup: When units are asked to garrison into a ship, the ship will sail to the shoreline to pick them up."Back to Work" Button: The last civilian task a unit was doing (i.e., gathering, building, trading, ...) is remembered when ordering a unit to do some military task (i.e. attack, garrison, ...). After you're done defending yourself from an enemy attack, you can quickly send units back to their previous tasks using the back-to-work button. New tech icons. Music and SoundTwo special tracks have been composed for the Ptolemaic Egyptians: "Valley of the Nile" (feat. Shlomi Nogay on flutes and Jeff Willet on percussion) and "Ammon-Ra" (feat. Jeff Willet) (see YouTube videos below).A new generic peace track, "Tavern in the Mist", contributed by Mike Skalandunas."Celtica" and "Highland Mist" now feature an actual Celtic harp, played by Avital Rom."Eastern Dreams" and "Sands of Time" have been completely remade, and now feature Jeff Willet on percussion."Honor Bound" remixed and remastered.New selection sounds. GraphicsBetter Unit Movement in Formations: The units in formations run around less, and now know how to get to the closest available place in the formation. This way, the formation is formed faster, and the pathfinder doesn't have to compute long paths for big formations.New Asian elephant and tiger animations.Some new buildings were added to Brits and Gauls, complete with AO, normals and specularity.New terrain textures. Development Updates, Bug Fixes and Miscellaneous Features The new GUI design, modelled by the new Multiplayer Lobby. New GUI Design: Work on a new and improved user interface design has started a while ago. With Alpha 15 you can see it in action the first time! At the moment the new design is only used for the multiplayer lobby, but other menus will hopefully also benefit from the improvements in the future.Internationalization Work Started: For the next Alpha we intend to include a translation system, and work on such a system has already begun. Volunteers have begun translating 0 A.D. into dozens of languages. If you have the necessary skills to help localize 0 A.D., feel free to head over to the web-based translation platform Transifex!Multiplayer OOS Problems Fixed: Several causes of out-of-sync errors in multiplayer games have been fixed. These issues made multiplayer games with AI players nearly unplayable in Alpha 14 but should now be fixed.Increased Support for Multiplayer Hosting: If you were unable to host multiplayer games before because you couldn't manually setup port forwarding, now the game will try to automatically negotiate port forwarding with routers supporting UPnP. This should allow more people to host multiplayer games without connection issues.Some recent graphical changes make it possible to make particle jet trails and more realistic smoke in the future.Random map generation is now faster. Getting SupportPlease see the "Get Support" page on our website to find ways to get help from the active and friendly 0 A.D. community. We are well aware there is some room for improvement in 0 A.D. Some known issues are: Lag, visual glitches or textures not loaded, missing animations and more. When you provide feedback, we would ask you to focus on some of the other points that could be improved. Thanks. Please Contribute!We are seeking volunteer contributors in programming, art, sound, documentation and more. Programmers are especially welcome and can get started immediately. Interested? Log onto #0ad-dev on QuakeNet on IRC and meet the developers. Also, you are invited to register on our forums and start participating! Why "Osiris"?We name our releases according to development status ("Alpha" or "Beta"), successive release number (1, 2, 3, ...) and a word relating to the ancient world, in alphabetical order ("Argonaut" for A, "Bellerophon" for B, ...). Osiris was an ancient Egyptian god, usually identified as the god of the afterlife, the underworld and the dead. In honor of the release of the Ptolemies, we have decided to dub Alpha 15 "Osiris". For the next alpha, we welcome fan suggestions for words relating to the ancient world beginning with the letter P. Keep it original and related to the time frame portrayed in 0 A.D. (appx. 500 BC - 1 BC)! Subscribe to 0 A.D. Development News Contact info for press, bloggers, etc.: aviv@wildfireNILEgames.com without the capitalized name of Egypt's most important river.
    2 points
  3. Good to hear language support is on dev. Just translated about 13% of the game to Finnish together with my cousin.
    2 points
  4. I've made some optimizations to the bot. Hopefully that will help the lag issues. (r14387)
    2 points
  5. 2 points
  6. As Alpha XV Osiris has been released, tis the season to commence discussing the potential titles for the upcoming alpha release. The next will have a name starting with the letter 'P' so post your thoughts and the rational behind such a name.
    1 point
  7. Hello guys, I fancy programming some GLSL shaders in 0 A.D. but I don't know where to start. I checked the wiki but not much info was posted there. Which program should I use to create them and which version of GLSL is used in 0 A.D.? Do I need other stuff? Regards, Niek
    1 point
  8. Other than having a partial download the first attempt and getting weird errors the first time I tried to start it up, Alpha 15 Osiris is working great so far.
    1 point
  9. For Modification or Mods ask in the right Modification Forum. Remember is about keep order.
    1 point
  10. newcivs, if we would know, we would tell it. The general estimate is that every new version should only take some months. But there has been no discussion on what features are wanted. Personally, I'd like to work a bit more on formations (and really get fighting with formations working), but I don't know if that will work in one release. Apart from that, the ptolemaic faction will probably be enhanced a bit more, and maybe some selucid buildings. But nothing is fixed.
    1 point
  11. For such questions, it's best to come on the #0ad-dev irc channel on Quakenet. People like Philip and historicbruno probably know everything about it.
    1 point
  12. Saludos a todos, yo hablo español y soy de Euskal Herria(parte de españa). Me he registrado al saber que desarrolladores hablaban castellano y me ha animado... sigo el juego desde hace mucho tiempo y cada vez esta mas interesante... En cuanto a traducir... si me dicen como hechar un cable les ayudo, tambien se modelar pero no soy un profesional en ello. Saludos!
    1 point
  13. those would probably be better-reserved for a culture which held those roles in particularly high regard. for example, archers would probably be more important to the Huns or other steppe tribes, thus warranting a separate building
    1 point
  14. Thanks, I found it through that method! Apparently, it is from a Bronze Age Total War mod: http://www.twcenter.net/forums/showthread.php?371693-Bronze-Age-Total-War-%28Preview-amp-download%29
    1 point
  15. I think laptops would have better resale value, but maybe I'm wrong. Laptops are harder to upgrade after all. Desktops are easier to resell piecemeal (you can part it out if you need to). I'm pretty sure that laptop I linked to would perform just about every single thing you wanted it to do, besides clean your bathroom for you. For a desktop, do you just need the tower, or do you need a monitor, keyboard, etc. too? If you just want to buy the tower, then you can get a super nice one for $1200, definitely. EDIT: http://www.newegg.com/Product/Product.aspx?Item=N82E16883103853
    1 point
  16. For anyone having host issues (people not being able to join etc) for me it didn't work by UPnP, but worked with port forwarding. It also seems like the server has lag issues when people attempt to host more than one game at the same time. It needs work but it's a great step for the game. Already had great fun in two matches so far and multiplayer gameplay is already shaping up nicely:)
    1 point
  17. Congrats and thanks for the hard work:)
    1 point
  18. None of those are implemented yet, so you'll have to wait until these features are implemented before being able to try them out
    1 point
  19. I think my and Kabzerek work in Summary Screen part is finished now. Here are the screenshots of how it looks: http://i.imgur.com/3p6qSfD.jpg (infinity sign on miscellaneous tab, at Kill/Death ratio column, when someone killed a unit, but didn't lose any) These with unindented team totals:http://i.imgur.com/fj4knS6.jpg http://i.imgur.com/WhmqrfH.jpg http://i.imgur.com/tmT0amm.jpg http://i.imgur.com/HeBTI0y.jpg http://i.imgur.com/amkahcv.jpg After the indent: http://i.imgur.com/b53p5dx.png (notice how unteamed players are without a header or team total score) Hopefully everybody likes the effect There's still place for two more tabs, and some place on miscellaneous tab if there is something to add in the future (you could add "Strategy" and "Graphs" tabs and it'd all look fine)
    1 point
  20. 1 point
  21. Hi team, I have created 9 variations: http://goo.gl/m0S4xh I would go for the 06. Which one works better for you?
    1 point
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