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    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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  • Latest updates

  • Newest Posts

    • thoughts on stronghold? Now that there are placement options that include stronghold placement in many maps, I am beginning to see this map as a worse version of ambush with stronghold placement.
    • hm, im getting constant oos's with the mods on
    • ty for your mods, @Yekaterina betterfauna is missing an '=' in mod.json attractivemines dependency 27 -> 26
    • This is exactly what I did, but repeated maybe 2 times in 1 second? I often use alt + E to select cavalry and alt to select infantry. Maybe that was counted in this. I made an upgraded version of your script which batch processes all replays in the replay folder, writing the output graphs to each replay folder. This is more automatic, faster and fail proof snipe_analyser_pro.py
    • A single attack looks like this in the commands.txt: cmd 8 {"type":"attack","entities":[10681],"target":8109,"queued":false,"pushFront":false,"allowCapture":false,"formation":"special/formations/null"} The one unit with the entity ID 10681 get the command to attack unit 8109, not queued. AFAIK this can be done either selecting the unit and right click on the enemy unit or selecting this unit and other units with higher entity IDs and hold alt right click on the enemy unit   A group command looks like this: cmd 6 {"type":"attack","entities":[452,6571,6572],"target":203,"queued":false,"pushFront":false,"allowCapture":false} The units 452 6571 and 6572 get the command to attack the unit 203 at the same time probably with one control group and just right click.     this should look something like this: cmd 1 {"type":"attack","entities":[9341,9342],"target":9345,"queued":true,"pushFront":false,"allowCapture":false,"formation":"special/formations/null"} so with "queued":true. In these two plots it should always be not queued as this is the pattern I was looking for.     Please check the replay and think what you would do in the situation on the timestamp. Maybe you can replicate it.
    • @ffm2, can you explain the difference between single attack and group attack? Here are 2 graphs from a replay that I saved:     Being Astra- (1550) myself, I am sure that I didn't click on units 8 times in one second. I was not that fast. My main attack moves were Ctrl+Q and occasionally selecting 25 archers as dedicated snipers. My snipe move was holding down shift then right click on enemy units, which makes the sniper team kill off selcted enemies one by one. I didn't use Alt-click as I don't know how.
    • Oh i meant a multiplayer favorites category, so the most balanced, "best for MP" maps. This will include maps that have good potential. Although i see that this category could be confused with user defined favorite maps, which might be a good idea. I think in addition to the categories I listed earlier, I will add "Map Experiences", or maybe call it "Novelty Maps", these include geo-realistic maps and maps like snowflake searocks and lions den, where the gamplay is centered around the map. I support removing Kerala, especially since hyrcanian shores has biomes already.
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