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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

      51,1k
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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

      48k
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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

      44,7k
      posts
    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

      148
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    7. 600
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  • Topics

  • Posts

    • I think its something to think about consider based on peoples comments. But for now, I would rather help you get more efficient so you can have a great eco and then a huge army  and not change what most people are used to. Again unless a lot of people are like wait, this could be a lot better if we focused more on eco.  For me the idea was to make eco a little stronger/quicker so you could have more small skirishers etc.  I dont think every game should be lets see how can get to p3, max pop max techs first and win that way.  
    • If you don't think we need to change it, then we don't have to 
    • There is also an alternative that might help prevent some of those suggestions from getting lost, which is creating Issues for the ones that seem more concrete, feasible, or broadly supported.
    • As the mod is partially ready, i would like to finish the female head's also and leave another topic later for hero's as long as my skills allow me to do something at least a little bit different for the hero's. Missing the celtic's head with pattern's. 
    • To explain the Combat variant, the word "combat" is used in the Unit.Ai component as a special variant when the unit receives the order "approach enemy" or "attack and walk" the variant "combat" is forced into the entity.  So as this is already implemented in the base game, the trick to use it is replace the name of the variant xml file with Combat. Replacing every actor with the combat new variant but it induces a new requirement to make every cape separated for Attack type: Swordsman Axeman Spearman ............n or either someone give the combat word another code like to give an additional prefix so we can generalize the cape's. So for modders: Just add the combat name variant if you want your entity to walk aggresively to an enemy entity instead of walking like in a field of flowers to burn a city.
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