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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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    7. 599
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  • Topics

  • Posts

    • In the Debian section I found a remark to spider monkey, so I tried: ./update-workspaces.sh -j3  --with-system-mozjs And then it compiled. Guess using spidermonkey Version 128.14 from Debian instead of 128.13 which is bundled. The test runs.... were 99% sucessfull, starting pyrogenensis finishes with a Seg-fault. Although I can not find the dump file. This is the test output:    gamer@Nanox:~/bin/0ad-0.28.0$ binaries/system/test Running cxxtest tests (471 tests).................................................................................................... In TestDapInterface::test_dap_interface: /home/gamer/bin/0ad-0.28.0/source/dapinterface/tests/test_DapInterface.h:55: Error: Expected ((g_VFS->Mount(L"", DataDir() / "mods" / "mod" / "", VFS_MOUNT_MUST_EXIST)) == INFO::OK), found (-110100 != 0) /home/gamer/bin/0ad-0.28.0/source/dapinterface/tests/test_DapInterface.h:57: Error: Test failed: DAP entry script not found at tools/dap/entry.js /home/gamer/bin/0ad-0.28.0/source/dapinterface/tests/test_DapInterface.h:57: Error: Expected ((DAP::Interface{address, port, *g_ScriptContext })) not to throw, but it did ../../../source/dapinterface/tests/test_DapInterface.h:44: Error: Test failed: DAP entry script not found at tools/dap/entry.js ................................................................................Skipping map generator tests (can't find binaries/data/mods/public/maps/random/tests/) ................................................................. In TestNetComms::test_dummy: /home/gamer/bin/0ad-0.28.0/source/network/tests/test_Net.h:57: Error: Expected ((g_VFS->Mount(L"", DataDir() / "mods" / "public" / "", VFS_MOUNT_MUST_EXIST)) == INFO::OK), found (-110100 != 0) .................................................................................................................................................................................................Skipping globalscripts tests (can't find binaries/data/mods/public/globalscripts/tests/) .Skipping component scripts tests (can't find binaries/data/mods/public/simulation/components/tests/setup.js) .............................. Failed 2 and Skipped 0 of 471 tests Success rate: 99% I attached the log file from ~.local/state/log: mainlog.html
    • That is a question about faction identity. Currently, Persians have 220 population and each unit has as much power the average population of any faction. So the solution would be simple: make Persian units to be in the end less valuable per unit than those of other factions. But honestly, I feel that feels off topic to me. I hope the community can support creative ideas to give each faction its own style and then fix balance afterwards.
    • I think I already wrote these, but lemme write it here too x) - Performance, especially in TGs then few spaces empty and then: - Fewer units in general, ie. less/slower units spam so you can micro a bit more (like in Starcraft, AOE, etc.) - Matchmaking - Ladder website - more 1v1/2v2 tourneys
    • Just thought I'd give y'all an update: First off all, the upcoming release will remain on A27. Sorry, but it's either that or wait even longer. Second, the Moblins, Sheikah Cadre, Zora Dominion, and Gohma are almost finished, so you can expect to see all three of them soon. Finally, some new maps and features will be in (sadly no Knockback yet). When they're done, I'll post a link to ModDB and a ton of pics showing them off.
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