Jump to content

Forums

  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

      5,4k
      posts
    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

      38,6k
      posts
    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

      16,9k
      posts
  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

      51,2k
      posts
    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

      28,2k
      posts
    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

      48k
      posts
    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

      30,3k
      posts
    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

      45,2k
      posts
    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

      148
      posts
    7. 599
      posts
  • Topics

  • Posts

    • Thanks! Glad you like it     All done: All the shields, armor and helmets are defined in tropaion_post.xml (so it's basically a small tropaion). I've added all kind of spartan shields: We can easily add or cut out any asset to match historical accuracy tropaion_0.28.1.zip
    • @lilypoppy I'll go through Richardson's commentary to refine each scenario. He states that Appian thinks Carpessus is Tartessus, but "it is often assumed that Appian here means Carteia, on the bay of Algeciras, close to Gibraltar". This means that Carpessus/Carteia should be in the south of the map, and Tribola in the north:   Also checked A Historical Commentary on Polybius, by F. W. Walbank, but there's no more info regarding the Titthi and Belli, while in Hispaniae, also by Richardson, it's stated that "might be that there was a division between those of the Belli and Titthi who supported Rome and those who sided with the Arevaci", meaning, maybe not all of them were pro-Roman (there are contradictions between Appian and Polybius anyway). Finally in The Decline of the Roman Republic, by G. Long, I find: "The quaestor of Vetilius was with the troops which fled to Carpessus. Appian says that he applied to the Belli and Titthi for five thousand men, that he received them and sent them forward against Viriathus, who killed them all. The quaestor himself kept quiet within his walls waiting for help from Rome. We cannot understand how a man shut up in a town on the south coast could communicate with people in the centre of Spain, and receive troops from them. If the Belli and Titthi fought with Viriathus, it may have been in their own country and in self-defence. Appian's narrative is here unintelligible". Trying to follow Appian as closely as possible (not to overcomplicate ourselves), I'd leave things mostly as stated before, assuming that somehow the Titthi and Belli are at the scene already, or arrive after being called upon before these events, or just after but a long time has been compressed. I'm thinking then, as I said before, to "move the Titthi and Belli colonies closer to the Romans", but maybe instead of colonies they should be rally points from where their armies will enter the map after triggered.   That would be great, thanks a lot! I have no problem writing whatever needed.
    • That's why you should avoid fishing during spawning season
    • If you guys make the map and outline a story, I’ll write the required triggers for
×
×
  • Create New...