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    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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  • Topics

  • Posts

    • Alemanni and Marcomanni were Suebi, although i suppose you could theoretically split them. Are Vandals viable in this timeframe, or can they just be included in Lugii? Cherusci i assume are earlier Rhine Germans (or North Sea, or even their own thing with how not all sources seem to agree on what they were) and Franks are slightly later Rhine Germans.  
    • @ThePoshBarbarian, thanks for taking part in the discussion. I'm going to try to answer your main observations, with relevant quotes and their sources hidden:   "Psīlós" is a term too general to use for any unit in particular, and applies to all city-states. They were indeed light troops, but basically means skirmisher (and more), those throwing rocks with their hands would even be included. They have then to be ignored, because are usually already considered (javelineers, etc). Euzonoi seems to be a similar generic term, I can't find anything in army oriented sources, besides the term itself in that lexicon.   I'd remove Athenian slingers (while maybe having Rhodian ones as mercenaries), from the sources archers and javelineers seem to have been more associated with Athens. Maybe it'd require more reading and decision making, but I'd give non-mercenary slingers to the more northern pastoral Macedonians and Thebans (when they are added).   Sometimes it's difficult to identify if peltasts are mercenaries or not, usually they are. Sparta and Athens hired them, and even if one reads "Athenian peltast", other information reveals that they are probably mercenaries (like those under Iphicrates). Still, many state that Athens did organise native peltasts. Macedonians also seem to have non-mercenary peltasts, with Agrianian javelinmen considered allies. This is portrayed in the game, although not sure if their elite status is (not being champions).  
    • Cherusci, Franks, Alemanni, Goths, Marcomanni. They all appeared before 300 AD. 
    • Nice work you should work othe smooth shading though
    • Hey everyone, I’m here to share some more news about my mod, World Rising! Unfortunately, I had a problem with my graphics card, which ended up burning out, so I was unable to work on the project for a while. But now I’m back! Even with this setback, I still managed to make good progress on development. I created new buildings and also worked on several new technologies for them, with the goal of making the progression between cultures more interesting and noticeable throughout the game. By the end of this week, I plan to add new units, finish more technologies, and create a few more buildings. Little by little, the transition from the Jomon culture to the Yayoi culture is really starting to take shape, and I’m very happy with how this evolution is looking visually in the game. For now, here are some images showing a little of the Jomon → Yayoi transition. As always, let me know what you think! Criticism, suggestions, and ideas are always welcome and really help with the development of World Rising. Thank you to everyone who continues to follow and support the project!
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