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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

      5,4k
      posts
    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

      38,7k
      posts
    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

      16,9k
      posts
  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

      51,3k
      posts
    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

      28,2k
      posts
    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

      48,1k
      posts
    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

      30,3k
      posts
    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

      45,3k
      posts
    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

      148
      posts
    7. 599
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  • Topics

  • Posts

    • game hosting isn't about hardware, it's a network problem. you could get 0ad run on a toaster if there was a headless version/mod to the game but that's not the actual issue preventing people from enjoying the game: not being to join certain games, or hosting games at all lag players dropping out   All of which can be fixed with a server in a data center, which currently cannot be made to run headless/seamless. Once a solution to that is found then yeah multiplayer as a whole will be actually functional.
    • I've been fairly absent from the lobby lately, but I did get to see Uff's hosts, and I think they're a very interesting development. I'm sorry to read that he left over a disagreement. I can understand the frustration, but I can also understand that it isn't easy for the developers to establish rules and enforce them.  If anyone is in contact with him,it would be good to tell him not to burn any bridges. It's not worth throwing everything away over the first disagreement. I'm sure there is common ground to be found that could benefit everyone. Of course everyone needs to be willing to compromise on something and work together on any aspects that require coordination with wfg.
    • Yeah, or at the end of the game a upload button. To avoid spam of re-host of games with wrong settings and some sanity checks of game duration, full replay, duplicate uploads etc..
    • Indeed. @feneur, this image shows a 3rd wave of spam, the 1st one was over 40 minutes ago, and it's still there. I have to strongly disagree that "new users might have to wait a number of hours before their first post is approved" is any worse than this, which affects all users and makes things look trashy and unsafe.
    • You can always test this stuff in minutes :P. In any case, I went through that and it's problems in https://wildfiregames.com/forum/topic/137611-what-do-you-think-0-ad-lacks/page/6/#comment-757933 (a PR was made our of that, although I think things have to be further simplified). Basically: "to man the Wall that button [Turret ] must be used, but to man the Wall Towers the Garrison button must be used".
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