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    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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  • Topics

  • Posts

    • I see, but Borremose was "fortified by a moat and an earthen wall", but let's be generous and say earth=stone. Anyway, what seems fishy is that their HP is 1000 to 3000, almost like for the Athenians at 1100 to 3300, while for the Gauls, more known for their stone walls, it's 800 to 2400, although they seem to build them faster. I think earthen walls should be built faster than stone walls (no need to shape big blocks and lift them), but be weaker since they can't be so tall ("HP" is hard to evaluate but the game doesn't allow wall capture, which should be their actual weakness).
    • Some suggestions for German unit names: Rammabagmaz is supposed to be ''ram beam'', but if rammaz meant ram it might just mean the animal and not siege engines in this timeframe (Ram as a siege engine might just be a translation of Latin Aries). https://en.wiktionary.org/wiki/Reconstruction:Proto-Germanic/rammaz Maybe battering ram could be called Bagmawaldōz (beam wielders) Mangārī is a later Proto-West Germanic word, trade ship could be called Kaupinizbaitaz (merchant's boat) or Saiwikaupô (sea merchant). Note that the word kaupô is a loanword from Latin and might not yet exist in the game's timeline (but so far i could not find any native proto-germanic terms for merchant).   Hero specific names:   Seeress' specific name is a later Norse word. Could be replaced by haljōrūnō.      
    • Well currently theyre just bigger wooden walls that hold troops, not really stone walls. The Germans seem to at least have built fortifications in their own homeland before migrating, whatever the walls could be manned i'm not sure. https://en.wikipedia.org/wiki/Borremose (A fortified village found in a region of Denmark sometimes theorized to be the Cimbrian homeland. It was abandoned in the 2nd century.)
    • I think these, along with Walls, should be removed, like with the Spartans, who actually did end building them in the middle of the Hellenistic period.
    • Some of the German structures lack unique names. I've also found better alternatives for previously suggested ones. Corral: Kurnahūsą(Granary; shared with farmstead) -> Bansaz (cradle, stall, barn) Storehouse: Skattasfriþuz (shelter of riches) -> Banstiz (cradle, barn, storehouse) Outpost: Wallaz Staupilaz (“that which is steep, tower, steeple”) -> Wardo (protection, attention, lookout, watch post) Sentry tower: Staupilaz  Defense tower: Warīnīzstaupilaz (defense tower; probably incorrect composite) -> Grautastaupilaz (great tower) Palisade: Tūną (Enclosure, fence. root of the word town). Hagô (enclosure, yard, pasture),  Gardô (Hedge, Fence, enclosure, garden, house) Pallisade Gate: Gata Wall Gate: Grautagata (Great gate) Wall Tower: Wallaz Staupilaz -> Wallastaupilaz (just a more correct composite word) Barracks: Druthislegra (War band's camp) -> Druhtīzlegrą (just improved writing) Hailagastadiz (Holy place) -> Alhs (Temple, sanctuary, shelter, settlement) Wagon Camp: Legrą (A place where one lies; camp) Fortified Wagon Camp: Wagnaburgz (wagon fort) Edit: Wonder: Sigigamundiz (Victory memory/commemoration/memorial. Although ideally they'd get a new less generic wonder, possibly based on Hedegaard find). Arsenal: Wēpnasfriþuz (Weapons shelter) -> Wēpnabanstiz (weapon storehouse) Market: Kaupôsmaþlą (Merchant's Gathering. Incorrect composite) -> Kaupanǫ̂legrą (Merchant's camp) * *All Proto-Germanic words for merchant seem to be Latin loan words that might not have existed yet in the game's time period. Althoug there are verbs for selling, buying and trading that might be used for a hypothetical  word for someone who engages in those activities.
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