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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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    7. 597
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  • Topics

  • Posts

    • Hey everyone, I’m here to share some more news about World Rising! The Yayoi culture is already well into development, with approximately 60% completed. We have also started working on the Kofun culture, which will represent the final Era of the Japanese cultural progression in the game. By the end of this week, I plan to share more images of the new structures and also show some of the new units currently being developed. Another feature I’m currently finishing is the weather system, and I’m really enjoying how it’s turning out! This map will feature three different types of rain: drizzle, heavy rain, and thunderstorms. One of the most interesting aspects of this system is that weather events will not necessarily affect the entire map at the same time. Rain will appear randomly in different regions of the map. This means that your city could be enjoying calm, clear weather while, on the other side of the map, an enemy city could be dealing with a powerful thunderstorm. The goal is to make the world feel more dynamic, with different regions experiencing different weather conditions throughout the match. I’m also working on the skeletons, rigging, and animations for the animals I created to implement in the game. I have to admit, this part has been quite a lot of work, but little by little these animals are starting to come to life inside World Rising. Finally, I plan to create one more tree model and two new types of plants to expand the Japanese biome and make the environment feel even richer and more diverse. Development continues to move forward, and there is still a lot more to come. I’ll be sharing more updates and development images soon. Thank you to everyone who continues to follow and support World Rising!
    • Cat units for the Athenians! (There's the crazy story about the Persians releasing cats on the battlefield of Pelusium, knowing the Egyptians wouldn't risk to hurt them with their arrows).
    • I think this would promote self-destroying things, which I think is an extremely unsightly exploit  (that's why AI makes everything collapse), and as someone mentioned, one would want it "not to be too simple and rewarding". That's why other things were proposed, but maybe are a bit harder to implement 
    • Thanks exellent news! Your are right - the GUI is a bit "fiddly" and appears overloaded will have a careful look and try and imporve. Used it to convert very nice older skirmish and scenario maps already that I was missing 
    • Tried to implement this as a mod. Activating the recover-resouces mod below, the following applies onto entities you have constructed yourself and that are not under enemy capturing nor were captured by yourself: Whenever you self-destroy your finished buildings Whenever you self-destroy your finished siege engines Whenever you self-destroy your finished ship when it is near your dock (default 30m) you are getting back a fixed percentage of the construction cost (currently defined 50% as a default but the parameter can certainly be tuned . Note: the mod should work for both R0.28 and R.029 SVN. Please try and let me know if it works for you as well and what best parameters (percentage and ship distance to dock) you would recomment!   recover-resources.zip README.md
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