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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

      48,2k
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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

      45,5k
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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

      148
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    7. 599
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  • Topics

  • Posts

    • This is a very valid point. After all, in the game, it's mainly tech trees and how they look like what mainly differentiates different civs. This is material culture, not so much geographical origin or ethnolinguistic classification. Of course, since that is quite important and one wants to be accurate, the situation should be noted somewhere, and if eventually a progression through different civs is made, that tree should be determined by their apparent origins, and both things would come into play.
    • -El problema ya está resuelto , gracias por su preocupación @Genava55. jajaja   Disculpe las molestias ocasionadas jajaja
    • -En el equipo de desarrollo hemos estado tiempo hablando de crear minifacciones para el mod. eso podría resolver muchos de estos rompecabezas... -La primera idea en el mod, cuando nos encontramos con toda esta diversidad de tribus es : Crear una facción , con la tribu más poderosa ,influyente , populosa etc... Si se puede: Mezclar elementos de las tribus menores en las unidades , edificios y bonus con la principal. Si no se pueden mezclar:Incluir las tribus menores como auxiliares o mercenarias y algún edificio propio. Ejemplo: Aquí pueden ver como incluí las tribus menores: (Las unidades aún no están creadas) -¿Qué opinan? -¿Qué tribus germánicas del 500 a.c-100 d.c creen que serían necesarias de incluir , sustituir o eliminar?     Disculpen las molestias*
    • @Lopess I think you both need to talk and come to an agreement.
    • Buenos días o tardes: -Ha habido un error. La cronología del mod Endovélico es del 500 a.C-1 a.C haciendo varias excepciones hasta el 100 d.C porque en el juego oficcial aparecía Boadicea.Pueden comprobarlo en el segundo link justo al principio de este foro en el comentario de lopess.   Disculpen las molestias*
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