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    • In the past I remember a map filter for "new maps", but I cannot see it in 0.28-rc1. Are there no new maps in this release or the filter is just missing?
    • UPDATE: Version 0.11.1 Balance Increased income from retail trade (multiplier = 3.25) Increased income from deposits from 1 to 1.5% The amount of resources on the map has been increased by 4 times. Bot The resource gathering speed for the player and the bot is the same and does not depend on the selected game difficulty level.  Added a garrison function for training units (infantry and cavalry). After recruitment, idle units will enter the building to gain experience and increase their rank. The maximum number of support units is set at 1/3 of the unit limit.  
    • Thank you for taking care of it.
    • The Italian translation should be fixed now, so starting with the next nightly build and release candidate translations for Italian should show up properly again.
    • Prologue: The Shadow of the Lion Setting: Pella, the new capital of Macedon. A realm of ambition, raw power, and simmering tension. Core Conflict: Alexander grows up in the shadow of his father, Philip II—a military genius who forged a formidable kingdom from a collection of quarreling tribes. The court is a place of constant intrigue, shaped by Philip's strategic marriages and relentless wars to secure Macedon's dominance over Greece. Alexander witnesses his father's brilliance and his flaws, while his mother, Olympias, a priestess of Dionysus, fans his ambition and resentment. This chapter is about the birth of a legend in a crucible of familial love, envy, and political calculation. Scenario 1: Seeds of Greatness (Tutorial Chapter) This scenario perfectly blends tutorial with backstory. Here is how it can be expanded with added drama and gameplay logic. 0. Introduction & State Management. Description: The player sees not a palace in the traditional sense, but rather a fortified capital-camp. Philip is absent—he is at war in the north. Mechanics/Idea: Instead of a standard menu, use Philip's campaign map and scrolls with reports. The player learns about the state of affairs through them: Economy: "The treasury is depleted after the campaign in Thrace. We need gold to hire new Companions." Diplomacy: "Athenian orators again call us barbarians. They must be placated or intimidated." Family: "Queen Olympias demands an audience." "Your half-brother, Arrhidaeus, requires a new tutor." Goal: Understand that governance is a constant choice between spending resources on war, diplomacy, and maintaining the court. 1. Construction & Resource Basics. Idea: Not just "build a wall." The task is given by the old general Antipater, left as regent. Dialogue: "Prince, while the king expands our borders, we must strengthen the heart. Soldiers need barracks, and the treasury needs mines. Choose where we begin: security or wealth?" Mechanics: The player chooses between constructing Barracks (increases unit cap) and a Silver Mine (increases income). Each choice is accompanied by a short comment from Antipater on its strategic importance. 2-3. Resource Gathering & Character Introduction. Scene: Alexander observes the estate with Arrhidaeus (his half-brother) and Cleopatra (his sister). Dialogue and Mechanics: Arrhidaeus: "Look how many people one ox feeds! Why risk cavalry on a hunt?" (Points to the "farm/livestock" mechanic—reliable but slow food growth). Alexander (inner monologue/player's thought): "He sees only food, not the lesson: hunting trains the eye and courage." Cleopatra: "Don't listen to him. Mother said a wise ruler uses everything. Berries are gathered by children and the elderly, without taking warriors from training." (Introduces the "foraging" mechanic—cheap but low-yield). Gameplay Decision: The player is given the task "Provide Provisions" and must choose one of three methods (hunting/livestock/foraging), each with different costs and speeds. Alexander's choice (most likely hunting) characterizes him as bold and valuing martial skill. 4. Military Tutorial & Father's Legacy. Scene: Philip's return. An evening in the megaron. He is grim, with a scar across his eye, but full of energy. Dialogue/Tutorial: "The Greeks think their phalanx is an unbreakable wall. Fools! They are too slow. I gave the Macedonian phalanx longer spears—sarissas—and taught it to move as one beast. And the striking force... (he claps Alexander on the shoulder) ...I give to the Companion Cavalry. Try it, son. Form such a phalanx against these dummies." Mechanics: A mini-game on unit formation. The player arranges "Hoplite" units in a line. Then they must correctly place the "Companion Cavalry" unit on the flank. Upon success—a cut-scene with an effective cavalry charge and breakthrough. 5. The Mother's Ambition (Key Plot Scene). Scene: A secret meeting with Olympias in her chambers, which smell of incense and where snake skins lie. Enhanced Dialogue for Greater Intrigue: Alexander: "Father... he is great. But he humiliates Mother by taking new wives." Olympias: "His greatness is an axe with which he chops the forest for his throne. But the throne will be yours. Arrhidaeus... (a dismissive gesture) is unfit to rule. The people will not follow him. And Philip... his wars are leading him to an end of which the gods whisper." Alexander: "What do you mean?" Olympias: "Be ready. Strength lies in the mind as much as in the arm. Aristotle will come from Athens to teach you. Learn. And one more thing... find a horse. Not just a steed, but one in whose eyes you see your own fire. He who can tame such a horse can also tame fate." Gameplay Goal of the Scene: To establish the main vectors for the character's growth: Intellect (a teacher will arrive soon, unlocking a skill tree). Charisma (the search for Bucephalus will become a separate quest chain, requiring courage and insight). Development for Subsequent Chapters: Alexander's choice in point 3 (hunting/livestock) may influence dialogue with Philip later: "I heard you prefer the hunt... that is good/reckless." Olympias's hint about Philip's "end" will create constant tension. In later chapters, the player might find clues (e.g., Persian gold among his father's enemies) pointing to a possible conspiracy. The phalanx formation scene will become the foundation for future, more complex tactical battles. Core Design Idea for the Game/Book: Make key mechanics and themes not only battles but also Charisma Management (balancing the army's trust with Eastern innovations), Logistics (supplying a vast army), Diplomacy with Greek City-States (perpetually dissatisfied with Macedonian hegemony), and Personal Dramas (relationship with Hephaestion, growing paranoia). The most compelling conflict is not between Alexander and his enemies, but between his genius and the human limits of his army, his culture, and his own body.
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