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    • It would honestly be great if it was either an element in options, or a toggle button in-UI in-game (my preference), or both. 
    • This sounds like just going with what the dictionary states, which is my position, mostly because in general it would be too much work to question what they say, and because things beyond our knowledge were also taken into account. In any case, I find using warją for the fortress a more pressing issue, I don’t think it is good to have repeated words if there are alternatives, all these situations deserve a second look given that @Vantha said “that's the case for some other civs too already”.
    • I've just realized this was just here at page 3 l didn't remember 
    • So, I just played the new Greek major god, Demeter. I have to say it's quite disappointing. Their decisions when creating this major god are baffling. Several pre-release fan-made concepts for Her were 10x better and more well thought out than what we received. If I were a Demeter acolyte, I'd be angry (lol). No female hero, which is a shame (No Medea? Circe?). No Hera minor god choice. Myth units are gangly and have odd abilities. No real Fortress UU (Amazons say hello!!!), just another bad Myth unit.   I've also decided after several skirmish matches that 0 A.D. is just a plain better designed game in a lot of ways (especially with the DE mod, eh hem). Some of the animations in AOMR are just plain bad. Unit recognition at zoom is nonexistent. The environments are super cartoony and distracting. It's lacking several UX items that 0 A.D. has, like formation drawing, which is huge. I found myself frustrated that AOMR didn't have it. Whoever suggested the feature for 0 A.D. should get a gold star. AOMR's UI is bewildering. AOMR's unit and tech and building portraits are terrible. It's missing things like selection sounds for gaia objects (trees, mines, etc.) which are much appreciated in 0 A.D. That 0 A.D. has 'medallions' for heroes at the top of the screen is also sorely missing in AOMR. So useful for selecting heroes.    AOMR's encyclopedia is pretty great. It also has a lot of game modes that 0 A.D. just doesn't have (yet?). I mean, does 0 A.D. even have any game modes yet, truly? lol AOMR has balanced strategies between rush, boom, and (now, after recent patches) defense. AOMR's textures and lighting engine are super nice. AOMR's expanding and contracting minimap is a great feature that 0 A.D. should have.    But still, things are baffling, like boat sizes. Sure, 0 A.D.'s are too big, but AOMR's are the size of a battering ram and look cartoony as Hell, even more so than AOM's first release 25 years ago! In some ways, AOMR's water rendering is nicer (it has more features), but in other ways, 0 A.D.'s water looks nicer.    Just, in general, I think 0 A.D. is heading in a good direction in a lot of ways when compared to a AAA game like AOMR. For all my criticisms and long wish list, 0 A.D. just plays more naturally and just feels like the player has more control over what's going on. I think I'll be playing 0 A.D. long after AOMR is dead.    EDIT: And 0 A.D.'s music is just plain better! @OmriLahav
    • Gurken is right. We are well-meaning amateurs doing the best we can with the information available to us. Let's not be too strict. If something is close and seems good enough, let's run with it until we have a better source. The game is constantly being iterated and translations/transliterations/scholarship are all constantly evolving. 
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