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Former, I gave out how the AI behaves currently and wanted to share where to improve upon its logic so they focus more on efficiency and churn out plethora of basic gatherer units early on then transition to late game with non-gatherer units. VE is fine as it is since they were put a limit. VH is where they become a bit of a nightmare to fight if they can reach their max 15PPM in 25 minutes. If still don't understand its fine~ I'm quite tired.
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By AlexHerbert · Posted
Lol, that's why I said "more beginner-friendly" Maybe a simple symbol, like the one for rate. Maybe.. idk... -
By real_tabasco_sauce · Posted
Strange! I am glad its working now! -
That's why initially I proposed a tutorial on Alexander the Great's youth. Aristotle was his primary tutor from the age of 13. In 340 BC, the 16 years old Alexander was regent of the kingdom when his father laid siege to Perinthus and Byzantium. He fought and defeated the Maedi revolt, a Thracian tribe. He colonized their territory and founded a city which he named Alexandropolis. In 338 BC, he participated decisively at the battle of Chaeronea against the Thebans. He is clearly the best historical figure for a tutorial that builds to a crescendo and precedes an epic campaign. Edit, short introductions about the story: Edit: past messages
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Hello @wowgetoffyourcellphone, At the moment, I’m more interested in focusing on environment art, especially flora and landscape-related assets. Since this is my first time working on a project like this, I’d like to first settle in and get a feeling for how everything works. Once I’m more familiar with the workflow and the project in general, I can definitely imagine contributing to buildings and props as well. I will reach out to you when I am ready. Is that okay with you?
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