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    • Buenos días o tardes @real_tabasco_sauce -implemente su idea para los Arsácidas, espero que le guste   Disculpen las molestias*
    • There is a player who does this from min 15 onward (systematically), and it's not even me @TrashyOtherperson.
    • There is a level difference here that causes some disagreements in what the “meta” is and what is possible to do in 0ad. For example trading is far from the best way to get champions in team games, currently only feasible on select maps and optimal on just the wolf map I think. Of course trading is great on huge timescales or when metal mines are gone, but it’s rare for higher level games to even reach that state.   Adding a male economic in no way forces the game to be like aoe2. I’d also like to mention that while many units are shared between civs in aoe2 the civ context and uniqueness always apply to those units so saying that every civ feels the same is a very surface level observation. If the gameplay design is thoughtful, a male eco unit can have its own role and different use cases in different situations, rather than acting simply as a villager from aoe2.
    • if someone needs it, I have a dateaset of some (many, can't recall now) thousands of results from rated 1v1. I'd also add to the problems with integrating the old rating system that it's a particular custom version of elo, which makes very little sense to me and, while similar to elo in the results, it's very different in implementation, so I wouldn't know how to touch it.
    • It’s the same RTS but has more depth, having more depth means needs more strategy than just build, gather and make military. Each RoN faction has different style and strategy. Attrition is not much of importance.  Back to topic. Imo a slight reduction on training time and speed would really benefit more casual players and even the game that lags due to tremendous amount of population (on TG).  
    • I think the game isn't mature and populated enough to have a 5v5 ranking. It will work for a few weeks, then flop. half of the tg will not launch if they are classified, and more to lengthen the waiting time before press ready
    • Yes, these are effects of cycles and trends. for house, Yes, it was a great advantage, but it had to be anticipated. Fortunately, they still have a difference from other civilizations, even if it's slight.
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