Hint: To make scalable meshes/animations make a root bone wich all non parented bones are connected to (keep offset) scale the mesh with armature and apply scale to the desired scale to export the base mesh (skeletal mesh).
Next, don't keep the apply scale, revert the changes with ctrl + z so the mesh has the original size and use root bone scalation equal to the desired scale.
yes! but they build 25% faster. Although We may change it slightly.
Happy to hear a friend is playing as well! If they find anything else that seems off, please let me know!
Would love to have more people play, especially mp tgs to see how everything works together.
Also when you get Marian Reforms in Romans, the some units that it affects couldn't gather (it was a friend playing it, so I don't know all the details). Was that intentional?
Yeah, the ai doesnt know how to play with the changes we made to sparta. Will have to see if @Seleucids can reprogram it again to understand our sparta
Ill look into the mace civlians, I just switched them back to civilians from women since they no longer have serfs.