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By guerringuerrin · Posted
@Thalatta, your original message that I replied to is pretty clear. I'll quote it again: "it's painful to see that all the amazing work the devs have done is being used to cater an unrepresentative, yet habitué, group that wants a rushed game that's 3 times faster than the already competitive StarCraft II" As if the devs had nothing to do with timings and other gameplay decisions. Or perhaps those aren't "the devs" or maybe not all, or they're just "contributors". Better yet, to adapt it to your terminology, which is extremely precise: "an unrepresentative group". Yes, of course it bothers me. You have absolutely no idea who these people are. You have no idea what they discuss. And you're in no position to dictate what kind of gameplay experience the majority prefers. As for dismissing the opinions of people who leave the game, you couldn't be more wrong. But I don't think pacing (which isn't just about training times) is the decisive factor. If anything, it's player onboarding: the lack of campaigns, improvements to tutorials, improvements to the Petra Bot, friendly GUI. But basically, the single-player experience. No, I'm telling to you this. You barely arrived before you started pointing fingers. -
@El Maker The links for windows or linux are there : https://kleos.quest/
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By MarcusAureliu#s · Posted
I will take a look once i have more time. Looks very promising. -
Major update : I recreated a battalion system and worked on a campaign map. A first campaign is playable: Two layers of play. On the campaign map you develop your economy, train battalions, organize them into regiments and armies, and move them around the map. Meeting another army, or besieging a city or camp, starts a battle. Battles are fought by controlling the battalions, with controls similar to Total War. The campaign is a playable demo: you start as a single battalion of bodyguards attached to a hero, and raise a city from ruins while dealing with brigands spawning around the map. Your hero gains experience, and at each level you spend skill points on campaign or battle effects. It's technically a fork, because it introduces some engine changes, mainly the rework I've been doing on UnitMotion and Formation. For convenience, you can download a Windows installer or a Linux AppImage at https://kleos.quest/ Hope you'll test and like it!
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