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I've been working on including some ancient greek ceramics to the game, that I found and modified to work for 0 A.D. Everything is baked on the same texture. I'll add a mod for anybody wishing to test it. This is some of the current pottery in the game: We could use them for eyecandy objects with food, trees, plants, on shelfes etc: Normal Map: Some common pottery shapes as reference: Here are the sources for the highpolys. Except for the pithos (the large one) which uses CC-BY, all models are licenced under CC0. We might have to give attribution to the author or I would remodel it myself. I still need to make a procedural material to bake a proper diffuse for the terracotta amphora. The actors also need some editing. If there is an interest I'm thinking about adding more products to fill into it, which could be pomegranate, figs, pears, grapes, olives, onions, fish, grain, wine, water, dirt for the plants etc. heleprops.zip
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I'm going to test an existing mod to observe its behavior; indeed, I've noticed that the Atlas Tools Kit seems designed for mods built with the most recent versions. So I'd like to check whether it still works with an older mod or if it needs adjustments. I also have my own mod (made up of 20 files); @Grautvornix how will the output process work with my mod ?
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I saw that you cannot use the -w flag with using the .spec files @Grautvornix, so I think just building from the .py files will be ok. Was there a specific reason you did the .spec files? Here is an update version of the build script: build-1.0.1.zip
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By Grautvornix · Posted
Cool! But does that script work? (shouldn't it be e.g. "pyinstaller mercator.spec" instead of "pyinstaller mercator.py" ?) Now that is a challenge! No, I don't have any yet, possibly something like the attached (still ugly with the tongue hanging out) -
build.zip (remove --onefile from build script so it doesn't take as long to run the program)
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