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https://trac.wildfiregames.com/changeset/23843#file0

https://code.wildfiregames.com/D270

So, what syntax must I use in the technology file? Is there an example in-game? A good use case for EA would be the Seleucid reform techs. It unlocks either Silvershield Pikeman or Romanized Heavy Swordsman, so what the tech could do is remove the other. 

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modifications": [
{
"value": "ProductionQueue/Entities/_string",
"tokens": "units/{civ}_champion_infantry_a_barracks>units/{civ}_champion_infantry_e_barracks units/{civ}_champion_infantry_a>units/{civ}_champion_infantry_e"
}]

Where tokens is the new list separated by spaces

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  • Confused 1

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1 hour ago, Stan` said:

modifications": [

{

"value": "ProductionQueue/Entities/_string",

"tokens": "units/{civ}_champion_infantry_a_barracks>units/{civ}_champion_infantry_e_barracks units/{civ}_champion_infantry_a>units/{civ}_champion_infantry_e"

}

Where tokens is the new list separated by spaces

So, this probably won't work:

{
	"genericName": "Iphicrates",
	"description": "Iphicrates.",
	"icon": "athen_hero_iphicrates_card.png",
	"tooltip": "Select Iphicrates to lead your civilization.",
	"modifications": [
		{
			"value": "ProductionQueue/Entities/_string",
			"tokens": "
				-units/athen_hero_miltiades
				-units/athen_hero_pericles
				-units/athen_hero_socrates"
		}
	],
	"affects": ["CivilCentre"]
}

 

Edited by wowgetoffyourcellphone

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1 hour ago, Stan` said:

modifications": [

{

"value": "ProductionQueue/Entities/_string",

"tokens": "units/{civ}_champion_infantry_a_barracks>units/{civ}_champion_infantry_e_barracks units/{civ}_champion_infantry_a>units/{civ}_champion_infantry_e"

}

Where tokens is the new list separated by spaces

 

57 minutes ago, wowgetoffyourcellphone said:

> = replace?

/ = a new set?

From technologies.js:

 

Supports "A>B" to replace A by B, "-A" to remove A, and the rest will add tokens

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{
	"genericName": "Iphicrates",
	"description": "Iphicrates.",
	"icon": "athen_hero_iphicrates_card.png",
	"tooltip": "Select Iphicrates to lead your civilization.",
	"modifications": [{
		"value": "ProductionQueue/Entities/_string",
		"tokens": ["-units/athen_hero_miltiades_infantry -units/athen_hero_themistocles -units/athen_hero_pericles"]
	}],
	"affects": ["CivilCentre"]
}

This validates, but throw this error:

 

Spoiler

ERROR: Script message handler OnTemplateModification failed

ERROR: JavaScript error: globalscripts/Technologies.js line 58 TypeError: modification.split is not a function HandleTokens@globalscripts/Technologies.js:58:45 GetTechModifiedProperty@globalscripts/Technologies.js:32:11 ModifiersManager.prototype.FetchModifiedProperty@simulation/components/ModifiersManager.js:110:9 ModifiersManager.prototype.ApplyTemplateModifiers@simulation/components/ModifiersManager.js:193:9 ApplyValueModificationsToTemplate@simulation/helpers/ValueModification.js:19:11 AIInterface.prototype.OnTemplateModification@simulation/components/AIInterface.js:256:19 ModifiersManager.prototype.SendPlayerModifierMessages@simulation/components/ModifiersManager.js:69:1 ModifiersManager.prototype.ModifiersChanged@simulation/components/ModifiersManager.js:60:4 ModifiersManager.prototype.Init/this.modifiersStorage._OnItemModified@simulation/components/ModifiersManager.js:23:65 MultiKeyMap.prototype.AddItem@simulation/helpers/MultiKeyMap.js:49:2 MultiKeyMap.prototype.AddItems@simulation/helpers/MultiKeyMap.js:62:14 ModifiersManager.prototype.AddModifiers@simulation/components/ModifiersManager.js:265:9 TechnologyManager.prototype.ResearchTechnology@simulation/components/TechnologyManager.js:228:1 g_Commands["civ-choice"]@simulation/helpers/CommandsCivChoice.js:4:2 ProcessCommand@simulation/helpers/Commands.js:47:3

ERROR: Failed to call ProcessCommand() global script function

@Stan` @wraitii

Edited by wowgetoffyourcellphone

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without [ and ] like here

{
      "value": "ProductionQueue/Entities/_string",
      "tokens": "units/{civ}_champion_infantry_a_barracks>units/{civ}_champion_infantry_e_barracks units/{civ}_champion_infantry_a>units/{civ}_champion_infantry_e"
      }
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This should remove house

{
      "value": "Builder/Entities/_string",
      "tokens": "structures/stonehenge -structures/{civ}_house"
      }

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17 minutes ago, Angen said:

This should remove house

{
      "value": "Builder/Entities/_string",
      "tokens": "structures/stonehenge -structures/{civ}_house"
      }

Thanks. It works to remove the other heroes as desired. However, I get this error:

 

ERROR: Script message handler OnValueModification failed

ERROR: Script message handler OnValueModification failed

ERROR: Script message handler OnValueModification failed

ERROR: Script message handler OnValueModification failed

ERROR: Script message handler OnValueModification failed

ERROR: Script message handler OnGlobalValueModification failed

ERROR: JavaScript error: simulation/components/ProductionQueue.js line 142 TypeError: token.split is not a function ProductionQueue.prototype.CalculateEntitiesMap/this.entitiesMap<@simulation/components/ProductionQueue.js:142:1 ProductionQueue.prototype.CalculateEntitiesMap@simulation/components/ProductionQueue.js:135:21 ProductionQueue.prototype.OnValueModification@simulation/components/ProductionQueue.js:940:2 ModifiersManager.prototype.SendPlayerModifierMessages@simulation/components/ModifiersManager.js:74:2 ModifiersManager.prototype.ModifiersChanged@simulation/components/ModifiersManager.js:60:4 ModifiersManager.prototype.Init/this.modifiersStorage._OnItemModified@simulation/components/ModifiersManager.js:23:65 MultiKeyMap.prototype.AddItem@simulation/helpers/MultiKeyMap.js:49:2 MultiKeyMap.prototype.AddItems@simulation/helpers/MultiKeyMap.js:62:14 ModifiersManager.prototype.AddModifiers@simulation/components/ModifiersManager.js:265:9 TechnologyManager.prototype.ResearchTechnology@simulation/components/TechnologyManager.js:228:1 g_Commands["civ-choice"]@simulation/helpers/CommandsCivChoice.js:4:2 ProcessCommand@simulation/helpers/Commands.js:47:3

ERROR: Failed to call ProcessCommand() global script function

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it is supposed to split string stored in token based on white spaces and reuse the same variable :)

Hmm, that might be an actual issue, can you show your modification file? 

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3 minutes ago, Angen said:

it is supposed to split string stored in token based on white spaces and reuse the same variable :)

Hmm, that might be an actual issue, can you show your modification file? 

{
	"genericName": "Iphicrates",
	"description": "Iphicrates.",
	"icon": "athen_hero_iphicrates_card.png",
	"tooltip": "Select Iphicrates to lead your civilization.",
	"modifications": [
		{
			"value": "ProductionQueue/Entities/_string",
			"tokens": "-units/athen_hero_miltiades_infantry -units/athen_hero_themistocles -units/athen_hero_pericles"
		}
	],
	"affects": ["CivilCentre"]
}

Here she is.

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10 minutes ago, Angen said:

it is supposed to split string stored in token based on white spaces and reuse the same variable :)

Hmm, that might be an actual issue, can you show your modification file? 

Oddly, altering the tech like this removed the error code.

 

{
	"genericName": "Iphicrates",
	"description": "Iphicrates.",
	"icon": "athen_hero_iphicrates_card.png",
	"tooltip": "Select Iphicrates to lead your civilization.",
	"modifications": [
		{
			"value": "ProductionQueue/Entities/_string",
			"tokens": "-units/athen_hero_miltiades_infantry -units/athen_hero_themistocles -units/athen_hero_pericles",
			"affects": "CivilCentre"
		},
		{
			"value": "ProductionQueue/Entities/_string",
			"tokens": "-units/athen_hero_socrates",
			"affects": "Stoa"
		}
	]
}

 

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This one still gives that error

{
	"genericName": "Socrates",
	"description": "Socrates.",
	"icon": "athen_hero_socrates_card.png",
	"tooltip": "Select Socrates to lead your civilization.",
	"modifications": [
		{
			"value": "ProductionQueue/Entities/_string",
			"tokens": "-units/athen_hero_miltiades_infantry -units/athen_hero_themistocles -units/athen_hero_pericles -units/athen_hero_iphicrates",
			"affects": "CivilCentre"
		}
	]
}

 

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Neh 

11 minutes ago, wowgetoffyourcellphone said:

Oddly, altering the tech like this removed the error code.

 


{
	"genericName": "Iphicrates",
	"description": "Iphicrates.",
	"icon": "athen_hero_iphicrates_card.png",
	"tooltip": "Select Iphicrates to lead your civilization.",
	"modifications": [
		{
			"value": "ProductionQueue/Entities/_string",
			"tokens": "-units/athen_hero_miltiades_infantry -units/athen_hero_themistocles -units/athen_hero_pericles",
			"affects": "CivilCentre"
		},
		{
			"value": "ProductionQueue/Entities/_string",
			"tokens": "-units/athen_hero_socrates",
			"affects": "Stoa"
		}
	]
}

 

Meh, at 100 seconds I get this similar error:

ERROR: Script message handler OnOwnershipChanged failed

ERROR: Script message handler OnOwnershipChanged failed

ERROR: Script message handler OnOwnershipChanged failed

ERROR: Script message handler OnGlobalOwnershipChanged failed

ERROR: Script message handler OnGlobalOwnershipChanged failed

ERROR: Script message handler OnGlobalOwnershipChanged failed

ERROR: Script message handler OnGlobalOwnershipChanged failed

ERROR: Script message handler OnGlobalOwnershipChanged failed

ERROR: Script message handler OnGlobalOwnershipChanged failed

ERROR: Error in timer on entity 1304, IID97, function TimerHandler: TypeError: token.split is not a function ProductionQueue.prototype.CalculateEntitiesMap/this.entitiesMap<@simulation/components/ProductionQueue.js:142:1 ProductionQueue.prototype.CalculateEntitiesMap@simulation/components/ProductionQueue.js:135:21 ProductionQueue.prototype.OnOwnershipChanged@simulation/components/ProductionQueue.js:624:3 Foundation.prototype.Build@simulation/components/Foundation.js:417:3 Builder.prototype.PerformBuilding@simulation/components/Builder.js:78:3 UnitAI.prototype.UnitFsmSpec.INDIVIDUAL.REPAIR.REPAIRING.Timer@simulation/components/UnitAI.js:2883:6 FSM.prototype.ProcessMessage@simulation/helpers/FSM.js:265:12 UnitAI.prototype.TimerHandler@simulation/components/UnitAI.js:4110:2 Timer.prototype.OnUpdate@simulation/components/Timer.js:139:4

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{
	"genericName": "General Craterus",
	"description": "General Craterus.",
	"icon": "mace_hero_craterus_card.png",
	"tooltip": "Select General Craterus to lead your civilization.",
	"modifications": [
		{
			"value": "ProductionQueue/Entities/_string",
			"tokens": "-units/mace_hero_philip_infantry -units/mace_hero_demetrius_infantry -units/mace_hero_alexander_infantry",
			"affects": "CivilCentre"
		}
	]
}

 

I get this error now once a building is "completed", but is not really completed. It just sits at 99.999999% completed.

Spoiler

 

ERROR: Script message handler OnOwnershipChanged failed

ERROR: Script message handler OnOwnershipChanged failed

ERROR: Script message handler OnOwnershipChanged failed

ERROR: Script message handler OnGlobalOwnershipChanged failed

ERROR: Script message handler OnGlobalOwnershipChanged failed

ERROR: Script message handler OnGlobalOwnershipChanged failed

ERROR: Script message handler OnGlobalOwnershipChanged failed

ERROR: Script message handler OnGlobalOwnershipChanged failed

ERROR: Script message handler OnGlobalOwnershipChanged failed

ERROR: Error in timer on entity 1290, IID97, function TimerHandler: TypeError: token.split is not a function ProductionQueue.prototype.CalculateEntitiesMap/this.entitiesMap<@simulation/components/ProductionQueue.js:142:1 ProductionQueue.prototype.CalculateEntitiesMap@simulation/components/ProductionQueue.js:135:21 ProductionQueue.prototype.OnOwnershipChanged@simulation/components/ProductionQueue.js:624:3 Foundation.prototype.Build@simulation/components/Foundation.js:417:3 Builder.prototype.PerformBuilding@simulation/components/Builder.js:78:3 UnitAI.prototype.UnitFsmSpec.INDIVIDUAL.REPAIR.REPAIRING.Timer@simulation/components/UnitAI.js:2883:6 FSM.prototype.ProcessMessage@simulation/helpers/FSM.js:265:12 UnitAI.prototype.TimerHandler@simulation/components/UnitAI.js:4110:2 Timer.prototype.OnUpdate@simulation/components/Timer.js:139:4

 

@wraitii @Angen @Freagarach

Edited by wowgetoffyourcellphone

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