wraitii 1,311 Report post Posted August 22 Hello everyone, This to inform modders of a breaking change in templates following https://code.wildfiregames.com/rP22754. Capture previously looked: <Capture> <Value>5</Value> ...[Other Stuff]... </Capture> You need to change "Value" into "Capture". The reason for this is that you may now use the "Damage", "Capture", and "GiveStatus" nodes in any place where you could previously use Damage. For example, you can now have capturing splash damage, or both a Capture and a Damage node in the same attack. "Capture" is no longer hardcoded to be the only attack type that can capture. This change also affects many simulation components, so feel free to ask questions about those if needed. Let me know if anything looks odd, as again, this changed many component files and there's a chance I've missed an edge case. Please note that tooltip support is not yet committed, this will be a WIP in the upcoming days. 3 Quote Share this post Link to post Share on other sites
Nescio 1,050 Report post Posted August 24 On 8/22/2019 at 8:06 PM, wraitii said: You need to change "Value" into "Capture". Thanks for the heads-up, but you forgot to update the aura and technology files accordingly. I stumbled upon it when updating D2000 and took the liberty to include the corrections there. Quote Share this post Link to post Share on other sites
asterix 254 Report post Posted August 24 On 8/22/2019 at 8:06 PM, wraitii said: Hello everyone, This to inform modders of a breaking change in templates following https://code.wildfiregames.com/rP22754. Capture previously looked: <Capture> <Value>5</Value> ...[Other Stuff]... </Capture> You need to change "Value" into "Capture". The reason for this is that you may now use the "Damage", "Capture", and "GiveStatus" nodes in any place where you could previously use Damage. For example, you can now have capturing splash damage, or both a Capture and a Damage node in the same attack. "Capture" is no longer hardcoded to be the only attack type that can capture. This change also affects many simulation components, so feel free to ask questions about those if needed. Let me know if anything looks odd, as again, this changed many component files and there's a chance I've missed an edge case. Please note that tooltip support is not yet committed, this will be a WIP in the upcoming days. @wowgetoffyourcellphone @Exodarion @darkinterloper @borg- @wackyserious @Angen @Alexandermb @LordGood Quote Share this post Link to post Share on other sites
wowgetoffyourcellphone 5,274 Report post Posted August 24 1 hour ago, Nescio said: Thanks for the heads-up, but you forgot to update the aura and technology files accordingly. I stumbled upon it when updating D2000 and took the liberty to include the corrections there. And any capturing techs. Quote Share this post Link to post Share on other sites
wraitii 1,311 Report post Posted August 25 12 hours ago, Nescio said: Thanks for the heads-up, but you forgot to update the aura and technology files accordingly. I stumbled upon it when updating D2000 and took the liberty to include the corrections there. I did indeed - have to say I completely forgot to test techs on this diff (see 'missed an edge case' in the OP :p )... Broke all armour/attack techs pretty much I'll fix it tonight or tomorrow depending on time I have. 1 Quote Share this post Link to post Share on other sites