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Gocker

Wargate - A Fantasy Mod for 0 A.D.

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This is more of an interest check than anything, as well as a place to ask for help or discuss the mod. Would people be interested in a mod like this? Would anyone like to help? Is someone already making a mod like this and should I give up?

Sadly, I don't have anything to show at the moment but an idea. And a link to a discord where development will be discussed.

Development Discord link: https://discord.gg/9AGJ2ya

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If you want, you have Wesnoth and The 9 Age as open source lores of fantasy.

Edited by av93
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17 minutes ago, Grugnas said:

The hope for a Warcraft 4 release is one of the reasons that keeps me alive ( :P ).

I hope gets better luck than SC2, there rumor the Remaster is because they ruining they own rts with patches for casual gaming.

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56 minutes ago, Lion.Kanzen said:

I hope gets better luck than SC2, there rumor the Remaster is because they ruining they own rts with patches for casual gaming.

I think that sc2 was very succesful, but players just bored, and the barrier of entry was very high

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Quote

 

I find that if you make the game super competitive , you will lose a lot of the "casual" gamers. "Overbalancing" this game would make it very generic and i've seen this through experience. I've played both competitively and casually - you lose all the fun when you're competitively playing trying too out APM your opponent. It's like with starcraft 2 - they tried to release a million balance patches for the competitive scene that it lost its "casual" gamer base which is greater than competitive player base and now the game is pretty much dead. I miss the generation where games were "Fun to play again" instead of trying to make it a E-sport thing. Don't get me wrong, competitive play should be included, but not to the extent of what SC2 is.

AOE2 HD's competitive play seems to be pretty good, and I think they should stick with that formula of game-play.

 

As of Jan 2017 there are only 7000 players online. All of their custom game lobbies are pretty much dead. Legacy of the Void came out two years ago - pretty big drop off in the player base since then.

https://forums.ageofempires.com/discussion/comment/17107#Comment_17107

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7 hours ago, wowgetoffyourcellphone said:

I'd honestly like to see an attempt at some other property, like Conan the Barbarian or Game of Thrones or a more savage version of Age of Mythology.

One nice thing about Conan the Barbarian is that much of it is in the public domain now. Names like "Conan the Barbarian" are trademarked though.

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But their are lots of other Robert E Howard titles available to plunder after all he did commit suicide in the 1930's Conan was just his most popular character due to reprints in the 60-70's still have all twelve books with Frank Frazzeti  covers.

Enjoy the Choice :)

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What do you think about renaming this topic to something like "Who would like a fantasy mod?" There isn't a clear cut border between which posts belong to a Warcraft mod discussion and which belong to a more generic discussion, and seeing as there aren't any details/work done on the mod already I think it's probably better that way :)

I would suggest staying away from specific intellectual property though; it's really easy to break the law there. Better to do some generic fantasy mod :) Orcs or elves or whatever general things can't be copyrighted after all =)

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5 hours ago, feneur said:

What do you think about renaming this topic to something like "Who would like a fantasy mod?" There isn't a clear cut border between which posts belong to a Warcraft mod discussion and which belong to a more generic discussion, and seeing as there aren't any details/work done on the mod already I think it's probably better that way :)

I would suggest staying away from specific intellectual property though; it's really easy to break the law there. Better to do some generic fantasy mod :) Orcs or elves or whatever general things can't be copyrighted after all =)

I see where you're coming from, but I think it would be inaccurate to what I'm actually going for. Most of what has been done so far is talking about ideas. Seeing as I'm very new to modding, it could be a while before we see any results (I'm a really bad procrastinator :blush:)

 

As for the legal issues, I'm not very concerned. I'm surprised more people are kicking up a fuss about this mod than they are about Hyrule Conquest. Nintendo is pretty infamous for rabidly moving to shut down anyone who dares come close to their IP. From what I've seen, Blizzard isn't as strict.

 

The idea of making my own IP is intriguing, however. I'll think about it.

Edited by Gocker
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I guess Feneur mentioned that because it already happened with a Lotr mod. (And because you must know it can happen)

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After thinking about it for a bit and talking to the people who are going to be helping me with the mod, yeah, I think I am leaning more towards an original setting over a copyrighted one.

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The possibility that offer our engine is huge, undying Nephalim says that, we can bring more people attracted for modding or engine.

 

im beta testing a rts called empires apart and they have less polygons than us but the game is not optimizated and they are using Unreal engine.

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On 9/5/2017 at 1:55 PM, av93 said:

If you want, you have Wesnoth and The 9 Age as open source lores of fantasy.

9th Age seems to have their own CC license, though. Couldn't that lead to license incompatibility? For example, the civilization definition would be written in a JSON file, and those are under the GPL in 0 AD (not sure if they even could be under another license considering how they interconnect with the engine's code). How could you, then, incorporate content that is under the 9th Age license (i.e. country and character names) in such JSON files?

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8 hours ago, Gocker said:

After thinking about it for a bit and talking to the people who are going to be helping me with the mod, yeah, I think I am leaning more towards an original setting over a copyrighted one.

Something mixing ideas from Game of Thrones, Warcraft, and Conan would be awesome. As some have said, a lot of the Conan mythos may be in the public domain.

Edited by wowgetoffyourcellphone

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I have my inspirations, some original ideas too. Will likely draw most of my inspiration from Warcraft, Warhammer, and Undying Nephalim's Hyrule Conquest canon.

All three of which I am infinitely more familiar with than GoT and Conan lol.

 

But we can talk about ideas all day, actually doing it is a different story altogether. I'm still modelling donuts and coffee mugs trying to learn to use Blender :rolleyes:

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I have a few questions regarding possible features-

Would it be possible to have underground tunnels/portals to move units quickly from one place to another? I have plans for a race that lives largely underground, and digs tunnels to move quickly and safely.

Would it be possible to have roads that make units move faster when they're on top? Possibly built similarly to walls with little/no collision.

Would it be possible to have targeted/active abilities? Such as fireballs, shields, heals, ect.

Is it possible to have unit voices change depending on the gender of said individual unit. Say I have a spearman unit with male and female variations. Would they share the same sound set or will the male use male voices, and female use female voices?

Is it possible to have buildings swap between a different set of units every so often, maybe on a timer? I would like to have mercenaries in the game, and every so often the taverns they're recruited at have a different pool of units to recruit.

Would it be possible to sync up unit animations, such as marching? It would help undead and other units with no free will appear more like puppets I feel. Really help the aesthetic of an army with supernatural discipline.

Edited by Gocker
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1) Not without code

2)Yes with auras. 

3) Not without code.

4) the voices already change depending on gender. Using the {gender} tag.

5) I guess you could do that on specific maps with triggers and technology but I'm not sure.

6) not sure.

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