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Skhorn

[Scenario] Halicarnassus

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Hi all, 

Im making a new map, the siege of Halicarnassus. This is the very first preview, it is still in progress, but i would like to receive some feedback.

Yes, it has a lot of props, i like detail, i'm just trying to make it more "vivid".

This is the reference im using, i didn't make it exactly as is shown there, i forgot to add some things while making it, but now that is that advanced it may be a pain! :P 

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http://www.discusmedia.com/maps/turkish_city_maps/5594/

Spoiler

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v1.1

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v1.2

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1.3v

This is what it seems to be the end of the map. Perhaps i could release as a 4 player maps (3v1), but, believe me, you cant play it (It lags without unit around, imagine it with units)
Anyways, I had to improvise the Mausoleom, with walls and ground elevation. It has some greeks buildings, as i understood while i was reading, they had some multicultural life. 

I tried to make it, the most accurate possible, obviously, for many reasons there a lot things that cant be made, but in the other hand, i forgot many others :P
 

Hope you enjoy it! :)

Spoiler

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1.4v

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Edited by Skhorn
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Look who's back! :D

Did I already tell you that your cities look gorgeous? :thumbsup: Unfortunately, probably more gorgeous than my computer likes :sorry:

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7 hours ago, niektb said:

Look who's back! :D

Did I already tell you that your cities look gorgeous? :thumbsup: Unfortunately, probably more gorgeous than my computer likes :sorry:

Jeje, thank you! :)

Im planing to make some of this for millenium AD, but i seriously need suggestions, can you help me with that?

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6 hours ago, Lion.Kanzen said:

I after see this, I'm convinced to add more textures ( ground ) to the game 

Would be nice.

And it would be nice to see more props, that is were my details come from, most of the buildings i saw, comes "packaged" and there a no props to use.

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