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Showing content with the highest reputation on 2019-01-12 in all areas

  1. As I've mentioned a few days ago on IRC, I'm also working on a battalion system. We might be able to share ideas and code, if you don't mind. I've only had a brief look at your code on github. I might want to copy parts of it, especially the battalion selection code. Is that OK for you? I've uploaded the current state to github: https://github.com/Yves-G/0ad/tree/BattalionSystem Feel free to copy if you find anything you can use. It's still very experimental and unfinished in the current state. There's a demo map included with (currently) just two melee battalions that can attack eachother.
    4 points
  2. Don't try to hunting the ram. Bevor attacking you first should stop the ram. Therefor you could use e.g. freehand formation to block the path of the ram.
    2 points
  3. I think you overnamed your picture. You have twice .png
    1 point
  4. Well A24 might have some nice changes How do you know ? I guess people can try to contact @BrynnOfCastlegate and see if she is up to making videos for their mods.
    1 point
  5. you need to have them in template files as units for your civ, or you can switch in atlas from entities to all entities and there you can choose every single created actor file you might have enabled modnif it is part of it and starting atlas from game
    1 point
  6. Hello and welcome! I have a few questions: What kind of documentation do you intend to start with? Are you familiar with LaTeX, Markdown, XML, or other markup languages? What do you think of https://play0ad.com/ ? Have you already registered at https://code.wildfiregames.com/ and https://trac.wildfiregames.com/ ? What would you be able to do as a team member you can't do right now? There is actually a third kind as well: in-game documentation.
    1 point
  7. @Yves no problem, take whatever you want
    1 point
  8. Formations still canceled before free hand formation was introduced
    1 point
  9. Isis from Meroƫ reveals herself I was browsing through the Meroitic period artefacts in the archives of the British Museum, and found myself just staring at a few individual relief blocks. I suddenly realized that they were part of the same relief. A little bit more research revealed that these blocks were indeed all from the rear wall of the chapel of pyramid N17 in Meroƫ. This pyramid belonged to King Amanitenmemide, 1st century AD (or BC). Turns out that the chapel was removed from Sudan in 1905, with one wall being shipped to Berlin, and the other wall being shipped to London. The one that was sent to Berlin was reconstructed and is currently on display in the Neues Museum. The one that was sent to London (only 6 blocks survived) is not reconstructed. In fact it is not even on display... The archives of the British Museum house 1703 Meroitic and Napatan period artefacts, the vast majority of them not photographed (or at least their photographs haven't been published, or publicly catalogued), nor are they on display. I dowloaded the images of the blocks in the London archives, cut them out, and put them back together again. A beautiful, voluptuous African winged goddess appears: Isis! A winged goddess, Isis, wearing the vulture crown and a sun disk with cow horns, backing the Kushite Lion Throne of the seated king, Amanitenmemide. The goddess is depicted with exposed bosom, a symbol of fertility. https://www.britishmuseum.org/research/collection_online/search.aspx?searchText=n17+meroe For comparison, here is the reconstructed relief from the other wall of the chapel, currently in Berlin: King Amanitenmemide himself!
    1 point
  10. My dear Anexandrias we never go after volunteers we let them come to us. Forcing people is not da way. You must be happy to work for 0 A D and only then can you give your best.
    1 point
  11. https://trac.wildfiregames.com/wiki/Modding_Guide is a good place to start, as well as https://trac.wildfiregames.com/wiki/Mod_Layout for where to find which files (you only need to include the folders/files you are modifying, no need to have it all if you are just editing parts of it, but it's probably a good idea to read through it all anyway so you know what is available). There isn't just one file which contains everything for one civilization though, so the best way to learn what you can do/need to edit to do what you want is probably to go through a few different files. A good start is probably the civ files in binaries\data\mods\public\public.zip\simulation\data\civs and the unit files in binaries\data\mods\public\public.zip\simulation\templates and more specifically in binaries\data\mods\public\public.zip\simulation\templates\units . The files inherit from other files, so something might be defined in one file, and then another file builds upon it - or changes something - so you don't need to add everything for every unit in every file, but it does mean that you might need to go "higher up in the chain" to see some specific data, if you only want to change for example the unit information but not the stats it's probably mostly going to be the most specific files you want to edit.
    1 point
  12. Which brings us straight back to the initial OP post about the manspam trains on the map that make managing groups/formations tedious due to constant dying and replacement of fallen units.
    1 point
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