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Showing content with the highest reputation on 2017-08-07 in all areas

  1. Is there any tutorial on how to get battalions to work? I'm having a blast with this engine, it's so much easier to work with then Medieval 2. In just two weeks I've been able to implement many ideas not possible in M2. Even the frustrations I had getting my animations in are minor compared to the headaches that Medieval 2 causes trying to mod it I'm going crazy with buildings:
    7 points
  2. Sorry, seems like my smartphone made stupid things Here are the correct ones:
    3 points
  3. (Knew I missed one.) Should now be fixed. Please update and try again.
    3 points
  4. Isn't a Nazi symbol. Is a Hindu symbol. And is complete different from Nazism symbol. https://www.quora.com/What-is-the-difference-between-the-Indian-swastika-sign-and-the-Nazi-swastika-sign
    2 points
  5. All of this sounds a lot like what Collada was about a few years ago. If someone does all the work and thus allows us to drop that bundled FCollada (which we are "maintaining" in the sense that we try to not make it fall apart) that would most likely be appreciated, however the current state of support for that format seems a bit light right now.
    2 points
  6. Not exactly computing a new path, since the hierarchical pathfinder has the reachable areas stored, so the only thing to check is if the realTarget and the pathTarget are in the same reachable area (and that is fairly cheap).
    2 points
  7. Cache could be good. What we need to do when paths and/or obstructions are changing often, i.e. on a battlefield we always correct paths. Won't it add a visible overhead?
    2 points
  8. I got this problem.
    1 point
  9. Several features aren't complete yet, but in History(Learn to play) Ptolemies and Mauryans can tame or capture elephants today somelse in Facebook ask me about how use corral and capture elephants.
    1 point
  10. Those strings in the Civ History section mostly need a rework. They will be removed or moved somtimes anyway, with @s0600204's (hopefully) incoming features.
    1 point
  11. I'm very happy that 0AD is progressing so nicely. One comment, take it for what you will: I played through the tutorial last night, and I can't remember the exact wording, but it was along these lines: "Females are weak and slow." Is that really how you want to start a game in the 21st Century? I realize the game doesn't take place in the 21st Century, but come on. You're pretty much insulting half of your potential audience in the first five minutes of the tutorial.
    1 point
  12. I have seen a 2000 year old swastika from Kush, 800 year old Swastikas from Christian Rock Churches in Lalibela (Ethiopia) and Swastikas from my own people (Akan people, from Ghana), dating anywhere from 1400 to 1720 AD, so even in Africa it has been used significantly, long before Hitler... 0AD is a historical RTS, and the Swastika was, and remains an important symbol in Buddhism and Hinduism, so you shouldn't associate with Nazism at all in this context.
    1 point
  13. @Lion.Kanzen Most definitely... Mali Empire is a must have : Songhai, The Hausa Kingdoms, Axum and the Swahili city-states are all very interesting as well, for Millennium AD
    1 point
  14. hi , hi, I´m new her and hop ich make no mistaks. It is my first time on dis kind of thing. Corrected me Please should write something in the wrong area/Forum or similar . I live in germany and the name is the gamer name i have on dis place .
    1 point
  15. Just a quick note D451 (Unit Death damage) was accepted today so it should be included soon.
    1 point
  16. Those pictures are not mine, they are a proposal from @s0600204
    1 point
  17. I don't think they have actually been implemented in Delenda Est. I think that link is just the design document. There shouldn't be anything technical preventing them from being added, but it might be a significant effort. Medieval Total War's battalions were too large for me. I prefer the battalions in the BFME 1 and 2 series although they weren't really large enough to call a battalion because they only contained around 5-20 units depending on the strength of the units. I've been asking for some sort of grouped units to be added to 0 A.D for awhile. I think most people here are really attached to AoK, so they prefer the individual unit control. That said, we do have territories which work very well and were not present in AoK, so maybe there is still hope for battalions to be used in some portion of the game. Even if 0 A.D. doesn't use them, I think having a battalion system would be great for modders. I played AoK and AoE3 recently and they both feature a column formation when moving units from one location to another. We used to have that too, but it was removed in one of the many pathfinder fixes. It was a very, very nice feature. I hope that one gets added back someday for sure.
    1 point
  18. Hi, I live in Ghana (where my father is from), GMT -0, but I grew up in Belgium, in the Flemish part (where my mother is from). Sundiata Keita was the founder of the Mali Empire, and I'm fascinated by African history and empires, so... That's where the name comes from... Oh, and my profile pic is one of the famous "Ife Bronzes", from medieval Nigeria...
    1 point
  19. @Itms might have more insight since he wrote parts with @sanderd17 @kanetaka @wraitii and @Ykkrosh
    1 point
  20. Okay so I have to be that guy but I to put things in perspective. Most if not all of our art assets use collada and XML format. Replacing all those would be a tremendous amount of work. I'm pretty sure that's 1000+ files If it was possible at all. We can't even import our assets exported from blender with blender. I imported the Gaul ram to make a Zapotec variant and I had to tweak every single bone and rotate them to get it in the same state. We currently have dae using z_up and y_up and respectively meters centimeters and inches as units. Some of the files can't be imported in blender without editing their content as they contain max materials. So in order to have a smooth and smart transition to the Godot format we'd need to write a pretty strong parser. Then comes the fun part. We have pmd and PSA files which are binary and therefore more optimised than any text format. We'd need to convert those too as the reading and converting code for those would have to be removed if we go the sane way. Then all our texture maps are diffuse normal/parallax/spec/ao. We don't support PBR. The opengl version is quite low so I can bet we don't have the optimizations needed to make it work properly. We also have a custom working engine we'd need to switch. This was the bad part. Not here is the practical one. Who will do this ? And who will support the good guy who will do this ? Is the license compatible, is the code compilable on every Linux distro we support as well as macOs ? So @Flamadeck Unless you can provide us a patch been it a WIP that proves it can be done for our engine I don't think that kind of migration is possible. I'm not closing this discussion and I'd like to be proven wrong but I think that reduces everything to something like this close to 0% of happening now
    1 point
  21. @s0600204 thanks to care for Aristeia. I will try making new background. and creates textures by each faction.
    1 point
  22. Then I think we could not the whole path caching, but patch version. Currently terrain is split on patches. So if any path goes through a patch we could cache it in this patch. Why not the whole path, because usually one piece of a path was changed and many paths have a common subpath. Not sure, just ideas.
    1 point
  23. I was only looking for 2 phrases that left me satisfied: 1. Easy Parsing 2. Open Standard The sad thing is, I'm not an asset maker... meaning my opinion on this has little to no relevance.
    1 point
  24. Much worse? What does it mean? Currently I'm looking at the format and see that it has the fragmented input and many time for parsing. It doesn't tell me something, that Godot supports it. Because it's not used for really big projects (AAA, AA), at least I don't know about it. I agree that installing addons it's useful, but not necessary, because even with the best addons you won't be a pro. Btw I don't tell that it's bad format, no. It could be really good. Just I need tests, benchmarks, results (numbers), but not words. So I wrote why changing the format is really complicated task.
    1 point
  25. Yes, but did you read the original post? It's JSON based. Did you use blender? It doesn't support it by default, but with external addon-s we could add any other format.
    1 point
  26. Implementing a battalion system might just be the right trick to get the backers to agree. http://www.moddb.com/mods/0-ad-delenda-est/news/battalions-and-formations
    1 point
  27. understand , but for example I can try go full Aristeia if don't starve for hungry or don't need pay internet, I'm living in a poor country, lives here is so hard, I live very well but I see people try get money in the streets, children asking for money... is horrible. But I prefer live here than USA or try to invade another culture. Is an example. People get problem, needs money to solved, need more money to make more money. i hope one day all human can be self-sufficient. I love design emblems logos, textures, even try some 3D, .I study because have a restless mind. I'm maniática at working not only in my professional life, even work out in the gym, dealing with pain. if I don't need Internet, a new pc, gas form my car, power to turn on computer, food, etc... I can get half of my life doing this. so my tip is found people like you, only try to get togheter, try survive with low cost developenmt. Be friends and you can Rise an army, like the 3 guys that start this dream. The soldiers can take down but the war still, never stop fighting. if you feel like are you lost your mind try compensate your work with some kind sport or outdoor things.
    1 point
  28. Give me a break. Shopping basic supplement day. cleaning my room. and design this.+ slow internet. quick answer use multiple emboss option, check Terra Magna, is same technique but inverse.
    1 point
  29. Well, I've gotten most of the units for the first civ (The Kingdom of Hyrule) and their animations in the game: Here's a bit more details on their units:
    1 point
  30. Ironically, DE has already done this for ages now. Projectile range decreased. Archers more vulnerable to faster moving melee units like cavalry. Projectile speed decreased. You can actually see the projectiles now. lol Possibile to use micro and dodge incoming projectiles. The projectiles have a nicer looking arch to their flight. Vision ranges decreased. Maps feel larger. Another significant benefit is that units are more manageable. Unit movement speeds decreased. Units are more manageable. Maps feel larger. Archer firing rate decreased. Now they don't look ridiculous.
    1 point
  31. For thematic and continuity reasons, we are focusing on a series of four dominant civilizations (Egypt, Israel, Assyria/Babylon, Greece) within their respective geographic regions (the Nile, the Levant, Mesopotamia, the Aegean), but Hittites will most likely be represented in some form in Part II as individual units within a parent Mesopotamian civ.' The idea at this point is a succession of civs like this, represented in sequence for Parts I, II, and III: EGYPT: Old/Middle Kingdom -> New Kingdom -> Late Period ISRAEL: Pre-monarchy Hebrews -> United Monarchy -> Judahite Kingdom MESOPOTAMIA: Sumer/Akkad -> Kassite Babylon/Syria? -> Neo-Assyrian Empire GREECE: Minoans -> Mycenaeans -> Archaic Greeks See above. Neo-Babylon was basically a successor of Assyria (although co-existing in a subordinate position prior to the sack of Nineveh in 612 BC and defeat of Assyria's last major resistance in 609 BC), and inherited pretty much their whole former empire. One of the titles of Nebuchadnezzar II of Babylon was "king of Assyria", indicating some form of imperial continuity. Since both the Neo-Assyrian and Neo-Babylonian empires took place in the 1000-500 BC timeframe, I chose the Assyrians to represent the Mesopotamian region, since they seem to have had the greater impact and influence, as well as much greater longevity. The Neo-Babylonian and Achaemenid Persian empires at least partly used the Assyrian models of administration and governance. All that being said, I'm not ruling out a future Neo-Babylon civ for Part III, but that would have to wait until the main four civs are up and running.
    1 point
  32. Hi! I'm from Belgium but I've lived 3 years in Italy. Here it's GMT +1/+2(winter/summer). Am I the only one from Belgium except sanderd17 and JC? My nickname Tiber7 relates to the Tiber river, Tiberius the Roman emperor and Tiber Septim the first emperor of Tamriel (7 in French is written "sept").
    1 point
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