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I really get sad when reading thread titles like this one and replies seconding it. IMO saying an open source software project 'is wasting its potential!' is discrediting the work of the main developers and the hundreds of contributors who are all doing it voluntarily in their free-time. You can't use key figures like controlling in a capitalistic enterprise does to work for share holders. FYI
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They were originally iconoclasts. They did not like to worship images. This is similar to the ark of the covenant; the ark is supposed to be the throne of Yahweh, but for them this altar was where their invisible god was. "Altars were also sometimes used as a representation of the gods. There is little evidence of Nabataean iconoclasm. Most of the deities were portrayed as betyls, sometimes carved in relief and others carried during processions."
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https://en.wikipedia.org/wiki/Nabataean_religion They also worshipped Baalshamin. They are Semites and are related to the Idumeans, Israelites, and Judeans. It has its own gods. They have their sacred monuments. https://en.wikipedia.org/wiki/Baetyl
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Okay, maybe we don't just have to make the emblem, we also have to make the banners and the flags, sails... The icon of unexplored map. I found my original idea. It appears to be one of those eyes that remove or prevent the so-called evil eye.
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I like the idea of a date palm, but perhaps something religious would be better.
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I need to find it and correct it.
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Yeah, I'm not happy with the one in the first post.
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I was referring to the forum and a certain person. Lol. I am making symbols. I want it to be not only in DE, I want a version for vanilla and for that I'm working with Lopess. I have 3 proposals. The Eagle of Palmyra. Baalshamin, god of the sky. And finally, a Palmyrene shield. All of these as a proposal for an emblem.
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[Task] Iberian, Lusitan, Celto-Iberian symbology
Nicolaus_von_Kues replied to Lion.Kanzen's topic in Official tasks
I offered Lopess my help. But for now I'd prefer a faction from the 3rd century AD, Palmyra. Another would be the Antigonid Empire/Kingdom. Include more Italic kingdoms... and more eastern Celts. Also kingdoms of the Black Sea and Anatolia. -
[Task] Iberian, Lusitan, Celto-Iberian symbology
Duileoga replied to Lion.Kanzen's topic in Official tasks
Buenos día o tardes: -Estamos trabajando en varias facciones simultáneamente ,remodelando algunas y creando otras nuevas desde cero, pero centrados en Europa por el momento(Ya que terminamos con América y África).Si tiene alguna petición en alguna cultura nueva , sugerencia , crítica, ideas etc...sería de gran ayuda para el equipo creativo del mod Endovélico. Desculpe-me pelas inconveniências* -
what games do you play besides 0ad?
Nicolaus_von_Kues replied to grepmaster's topic in Introductions & Off-Topic Discussion
Paradox's Europe Universalis: Rome - Vae Victis. Rome Total War : mod Extended cultures V. Medieval TW II mod : Bello Mundi 1.0 -
0 A.D. use it's own homemade engine and I don't think that will change anytime soon. Also starting from scratch makes the project above like not that much work in comparison lol
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Do you think they can start from scratch if they begin with a more modern engine?
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I think the project below has a lot of support : But it's an herculean task, and I still have no idea how one would bring it to be implemented into the game. There will be a tone of work too for reviewing the proposed (sizable but not crazy neither) engine changes, unit balancing, testing, maybe even adding some animations to make it extra-cool... Also there is the valid concern that it would inevitably add a bit of extra load. I took an approach that's actually super cheap on performance to simulate the interactions but some extra checks to handle collisions while units move with inertia seems unavoidable; and they however, add up a bit of load. So it's difficult to tell if in the end, it would be considered worth it, or be blocking the whole idea.
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[WIP] "Grand Strategy" Campaign - A25 mod
Nicolaus_von_Kues replied to wraitii's topic in Game Modification
I'm so excited to see this. Can more regions be added? -
Civ: Dominate Romans (late Rome)
Nicolaus_von_Kues replied to wowgetoffyourcellphone's topic in Delenda Est
The mystery cult of Mithras. That's how cults like these came about through pirates and sailors. According to ancient historians such as Plutarch, the Cilician pirates captured by Pompey in the eastern Mediterranean in the 1st century BC already practiced rituals related to Mithras and introduced them into areas of Italy. -
A year ago I made a rather poorly done emblem for this faction. I'll look for it.
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==[TASK]== Improved Carthaginian Priestess
Nicolaus_von_Kues replied to wowgetoffyourcellphone's topic in Official tasks
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[Task] Iberian, Lusitan, Celto-Iberian symbology
Nicolaus_von_Kues replied to Lion.Kanzen's topic in Official tasks
Which civilizations are you working on? -
On the usage of AI to generate 0 A.D. content
Nicolaus_von_Kues replied to wowgetoffyourcellphone's topic in Official tasks
For now, it can be used to make quick corrections. The drawing is still mine, but I save myself the trouble of fixing the symmetry and other details. ---Baalshamin is coming--- -
Imagine if people came along and did a complete overhaul of 0 AD to adapt it to the type of battles we've seen in Total War. The big problem would be the strategic scenario.
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0 A.D. Is Wasting Its Potential !
Nicolaus_von_Kues replied to lilypoppy's topic in General Discussion
Lack of volunteers and manpower. If people of our generation dedicated themselves more to creating than consuming, we would have more people volunteering. -
For the Hittites they could have a better ram than the log; although Hittite rams were probably used to strike wall ramparts rather than gates (and so were the assyrian tower rams). Description of Ḫattušili I's siege of Ursu: https://www.academia.edu/23917712/Ancient_Near_Eastern_Battering_Rams_Questioning_their_Penetrative_Power_and_Target_Location No further description, but it might have resembled the rams in earlier levantine seals (Assyrian ram might be good enough placeholder). https://www.researchgate.net/publication/42091652_Representations_of_battering_rams_and_siege_towers_in_early_Bronze_Age_Glyptic_Art Siege towers are also mentioned in the same siege.
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KodxDogcrasy started following Some problem: spam(bots)
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@AsherOh! Indeed, you are right! Here is an update correcting this behaviour as well. If you could test it, please? (on my R28 and R29 installations it seems to work) modiomod-r28.zip modiomod-r29.zip modiomod-changes.md
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Maybe I should have said it differently. The filter compatible mods was on, but it was showing r28 mods in red on the list
