All Activity
- Past hour
-
Hello, Not to make this too verbose, I get messages in my mailbox about iPads handed out by Wildfire, doesn't sound too credible, but - in case it is a scam, shouldn't my email be invisible on the website here - then how was it obtained by whoever sent it? If someone (competent) could comment, I would be indebted. Thanks.
-
Items like this for Civ Bonuses and Team Bonus. Stencil format. No onHover tooltips: Then for technologies and structures, we get icons like these, which have onHover tooltips giving costs, etc., as in-game or in structtree: (technologies) (Structures)
-
Anything I should change, or any problems?
- Today
-
Thanks for the reply - I agree, as soon as I have things working for myself I wanted to make a 'getting started' page and work my way on through that. After a general browse it seems there is a lot of information on the wiki for technical people / contributors and far less for users, so wanted to add to that corpus. Hopefully @Stan`or somebody else can help out!
-
Exactly. All we need at first is to make a generic layout (so every civ's Civilization Overview will look nicer right away), and then a civ-specific layout: perhaps for either the Achaemenids and/or the Athenians. If can make that work, then it should be a lot smoother making the rest of the civs follow suit with their own themes. All of the features will be in-place and all we need to do is plug-n-play.
-
Yes, looks great. I also think that all the civilization-specific ornamentation adds a lot of personality. I can imagine a base template with more generic decorations that act as placeholders until they're replaced with civilization-specific ones. I think that could help the visual development of each civ overview.
-
Hello, I'm not 100% sure, but I would guess that's leftover from the old wiki, and I think it might have been a default page just talking about basic formatting etc, so it's not a big loss. You might want to take that as your first project: creating the Help page and figuring out what goes on there as you figure the wiki out. I would presume the first step would be to ask for edit/create permissions though, as that doesn't seem to come automatically. I'm not sure who to ask though, maybe @Stan` ?
-
I think the 'generic' theme could be based on this Athenian example. Just remove all of the Athenian-specific things, like the owls, anchors, and ocean waves. That way, when a modder adds a new civ or the base game adds a new civ, the new layout will still work without necessitating a whole new theme right away. The theme for the new civ can be created later and will be helped with the fact that there will be a dozen examples of how it's done. I really like how the bonuses are represented by stencils, while the 'entities' such as technologies and buildings are represented by simplified, aesthetically pleasing round icons.
-
Yes, I liked several of your suggestions. They seemed sensible and, more importantly, straightforward to implement and likely to get accepted. Unfortunately, I just haven't had the time to work on them yet. I also agree that this redundancy should be removed. This one is very clean. Love it!
-
It’s being implemented in Classical Warfare AEA! We don’t quite have the attack part yet, but at least you can receive bonuses while in formation for moment. In particular Phlanax and Testudo. I may add/tweak a few more.
-
I agree that a lot of them are visually noisy. In anything final, I'd reduce a lot of the noise in the textures and not pack in so many flourishes and details. I think the Athenian one is perfect for what I'd aim for. I'm super fond of the Han and Syracusan ones too. These are only mockups. The techs, bonuses, etc. in most of them aren't real. The ones which are real I had to do a lot of work to force the LLM to pull the relevant data from the civ profiles in Trac, which are outdated of course. The LLM doesn't have the entire source code and public mod inputted, of course, let alone Delenda Est.
-
Krat0s joined the community
-
@CoyoteTango I, and many here, agree, as you can see in my suggestion: This is known and discussed, as is maintaining formations during attacks, I think some have been working on it a bit, but it could be that others are against it, although I fail to see the appeal of preferring fighting blobs of units instead.
-
Sure, I also only play SP, and I've argued that's what over 90% of players actually do, so it cannot be overlooked as it usually is (if growing the game is among the priorities). But, ideally, whatever is implemented for SP shouldn't be a source of unfairness in MP, and that's why @wowgetoffyourcellphone observation is valuable. Preferably certain things should be automatically banned from MP, but for some reason this doesn't happen, and it has been many times a source of conflict among players.
-
__phil__ joined the community
-
If you have any questions about our Vulkan or render backend interface, you can write to me
-
CoyoteTango started following Suggestions for 0 A.D.
-
would like to share a few suggestions to improve the tactical depth and usability of unit formations in 0 a.d.: Maintain Formations During Attacks: Currently, when ordering a formation (like a Roman Testudo or Greek Phalanx) to attack, the formation breaks apart as units rush to fight individually. It would be great if formations could move and attack as a single cohesive block, maintaining their defensive bonuses and structure during defensive advances or slow pushes. Improved Stance and Range Management: Managing ranged units or tactical retreats is currently difficult because troops automatically engage anything in range, disrupting the battle plan. We need better control or dedicated stances to prevent units from breaking formation to chase retreating enemies or breaking ranks to attack targets of opportunity. Custom Formation Dimensions (Width and Length): It would be extremely helpful to choose the specific dimensions of a formation before or during placement. For example, allowing players to adjust the grid to be 10 units wide by 5 units deep, or vice versa, either through hotkeys or by clicking and dragging the mouse to draw the line of deployment If you see any AI, it's because I used it since I don't speak English. Thank you for your hard work developing this magnificent game.
-
CoyoteTango joined the community
-
Michaelnem started following when update?
- Yesterday
-
@Thalatta thanks for the link When I have time I will look more about it. Keep in mind that my initial thought was a mod to play against the computer. Single player game.
-
I've never done anything regarding my suggestions, hoping the ones that resonated more with many would get eventually picked up, since I'm quite reluctant on adding formal requests to the hundreds around. I think @guerringuerrin mentioned that at some point he might do a PR with the better accepted ones, but no idea if something happened. These look nice. Crowded, but tidy enough for that not to be a problem. I have not read everything, but I'm confused about some decisions, for example the penteconter is not an Athenian thing, and was used for centuries before the start of the game. If you want, later on I can make a list of things that seem too inaccurate, with substitute proposals.
-
Unfortunately not easily, I will probably write a deko3D backend since it's native and will be best
-
@wzyas you are not saying anything that has not already been discussed in the link I've sent you, even in more depth regarding balance between what is automated in relation to added complexity. Please read that thread, you might find some interesting things being discussed. Now, if that is indeed the case for higher-level players, then I find this argument quite convincing. It would make things easier for lower-level players, without making it unfair in relation to higher-level players, which I find a desirable feature.
-
vladislavbelov started following 0AD Switch Homebrew Port
-
@Souldbyt very nice! Is it possible to run Vulkan there?
-
New campaign: advanced battle skills
LeJardindEpicure replied to Seleucids's topic in Scenario Design/Map making
Omg amazing, didn't even know about that technique, i thought maintaining a good formation and ranged to infantry ratio was all i needed. I just gained 50 ELO -
Pappy_reen started following How 2: Contribute to the wiki
-
Hi all: Wanting to contribute to the wiki here: https://gitea.wildfiregames.com/0ad/0ad/wiki When I follow the 'help' hyperlink outlining how to start contributing it takes me to an index of all pages, none of which is help!! What is this idiot doing wrong? Please help!
-
Honestly, I'm not convinced that optimizing a programming language primarily for absolute beginners is as beneficial as it sounds. Python followed a similar philosophy, but learning to program well is vastly harder than learning a handful of keywords. Any design tradeoff that makes the language slightly easier during the first week, at the cost of making it less expressive or more awkward for experienced users over the following years, seems questionable. Nowadays, if the goal is to let people write programs in natural language, LLMs already provide a much more flexible solution. You can describe the program in your own language and have the model translate it into an established programming language. That avoids permanently baking "natural language" compromises into the language itself. Python is an example of the downside of prioritizing beginner friendliness too much. The core language is simple, but once you start doing more advanced things, many features feel like workarounds layered on top of the original design. The result is code that can actually become harder to read and reason about than languages that were designed with more consistency and long-term scalability in mind.
-
Latest Topics
