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I didn’t say anything like that. I’m not sure this is being understood in the way I clearly meant it. What I’m saying is that depicting this freshly built structure with green grass doesn’t make sense. Therefore the version you proposed is also not historically accurate. Grass like that typically appears later, when a structure is abandoned or poorly maintained over time. In that sense, it’s similar to depicting the Colosseum in its current partially ruined state as if that were its original form. If you are going to replicate the example exactly, then it should be the stone-covered version. The green hill depiction is inaccurate. And “inspired” doesn’t mean copying. One just aims to be a boring (and false) replica while the other tries to create a more visually engaging interpretation.
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I wouldn’t pay for YouTube, since they already make so much money iff of data farming viewers, they don’t deserve more for an experience that the user should already have. And sitting through a 5 second add before I watch a video doesn’t change the experience much for me. And if you want to download videos, there are hundreds of downloaders you can use (both apps and browsers) that allow you to download videos for free.
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I didn't. If you look closely the other mounds are green. That's my point, after a few generations it look like this. I am not against a pebbles/stones covering. I am just saying your reasoning, claiming that the people of one's 'civilization' were necessarily maintaining such structures in the long term, is wrong. Only one of the design is historically inspired.
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Hello. I’m not sure if this topic has been brought up before. When we observe a player and select the “Follow Player” mode, my expectation is to get a perspective that closely reflects the player’s actual experience. However all queued units produced from buildings like barracks constantly draw focus to themselves. The camera shifts there and the selection jumps to the newly created unit. After a while this starts to feel like a bug. This becomes especially real during combat moments when I’m trying to follow the player’s micro. As units are being lost, the queued new ones are constantly being produced and the camera keeps getting pulled away, disrupting the viewing experience. I think this is something that needs to be fixed.
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Emacz started following Mercenaries
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You seem to have missed the finished state of the kurgan in the video you shared. If you look closely, there is no green mound there, the kurgan is completed with a stone-covered structure. In the next shot, it appears as a green hill because time has passed and the scene has shifted to a later period (you can tell from the clothing details, the buildings behind and even the visible wear and deterioration on the structure). At some point, you have to adapt or create things. For example, who really knows what Germans barracks looked like 2000 years ago? Most likely, no such standardized structure even existed. But for the sake of the game you still have to design something. I understand the effort to stay historically grounded, like having a unit fighting with a lightsaber would obviously break the mood. Still, I stand by my point: if one of two historically inspired designs creates a stronger visual atmosphere, I would choose that one. In any case, the green mound version is historically inaccurate. The video you shared clearly demonstrates that. In my opinion, stone stelae should be more prominent in design, they are the most striking remains that have survived from that period to the present, rather than a green hill. - Historical accuracy is not to be a burden to the gameplay but a means to improve, diversify and enrich it.
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What is worse, many civs have the same basic techs about things that appeared thousands of years prior. I would use a "rename" if that's what the corresponding civs actually developed, and the impact would be comparable. What worries me a bit though is that, for example, Persians and Seleucids would have almost completely different techs, since one completely preceded the other chronologically. Should their techs be just a rename? Should Seleucid techs be better, but more expensive? Should, as someone proposed somewhere else (with some problems), some civs turn into others (sometimes with choices) along with their Phases? This last thing would solve lots of historical accuracy problems, but would change the game in a fundamental way (maybe something to test on some mod).
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How to play Online with a friend without troubles? (FIXED)
Henry852 replied to Henry852's topic in Help & Feedback
I've already solved the problem using ZeroTier, but thank you so much for offering your help. Have a great day everyone. -
Mauryan Elephant Archers shouldn't respond to "Idle worker" hotkey
Emacz replied to Deicide4u's topic in Bug reports
yeah this has annoyed me too, i didnt think of it as much, but can probably just remove citizen from them. Gonnna try that with CWA -
Yes I've done it too
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https://en.wikipedia.org/wiki/0_A.D._(video_game) "The historical accuracy of game elements has been the highest development priority. Unit and building names are shown in the original language of the civilization they belong to, and they are also translated into the language in which the user is playing the game. There is also a strong focus on attempting to provide high visual accuracy of unit armor, weapons, and buildings."
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Hey everyone, I’ve been browsing a lot of 0 A.D. gameplay videos, tutorials, and mod showcases on YouTube lately, and I keep getting mixed opinions about YouTube Premium. I’m wondering if anyone here actually uses it while watching gaming-related content. Is it worth it just for a smoother experience (no ads, background play, offline downloads), especially when you’re watching long strategy breakdowns or testing different mods? Also curious if creators you follow in the RTS / strategy game space actually benefit from it in a noticeable way, or if it’s more of a convenience thing for viewers. Would love to hear real experiences from people here who regularly watch gaming content on YouTube.
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Elephant Archers can't hunt, nor they can build. It's useless to have them respond to "Idle worker" hotkey when I'm searching for actual idle workers. I believe they respond to the hotkey because they're implemented as Citizen soldiers since they have ranks. IMO, they should be Town phase champions, and use their Elite actor only. As HP is their only stat that improves with rank, they can have 250 HP (their Advanced rank stats). Or, implement the hotkey in such a way that only Worker classes respond to it.
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Would it be possible to use this script to resize humans?
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A game with Mauryans using their favorite animal pets. Map is Neareastern Badlands. Maur_VS_Han_M.zip
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Are additional voices planned for R29? I was inspired by Carthaginian voice lines in DE, but I'm not sure how much of it is made by AI and not historically accurate.
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I didn’t fully understand your message, what exactly is not supported by evidence? Most of the buildings in the game are fictional. Most of the decorations are fictional. The soldiers clothing in the game is also fictional and it has to be, even if you take inspiration from examples in various museums you still have to design it fictionally because there’s no other choice. Historically, we don’t have precise knowledge about things from thousands of years ago. That’s why I strongly disagree with the statement, “If we want to add objects and decorations, there has to be a meaning to it.” It’s completely incorrect. If we are going to make a historical correction about the Kurgan above, first of all, the grassy green hill is not accurate. That vegetation is something that formed naturally over time due to neglect after these structures were abandoned. When you look at them today, that’s what you see now but they were not like that when they were originally built. If a mound was constructed while the structure was in use, it would likely have been covered with stones or decorated in a way that gave it a more structured appearance. If historical accuracy is a concern, then it’s a problem for both cases anyway because we simply don’t have enough historical data to achieve complete accuracy. If I’m playing a game and I have to choose between a visually engaging example and a boring one, I will definitely choose the first.
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How to play Online with a friend without troubles? (FIXED)
Vantha replied to Henry852's topic in Help & Feedback
@Henry852 It's working again now, by the way, so you can now open the link I sent. -
A kurgan is a tomb. I understand your reasoning, but it's not supported by evidence. It was very common for tombs and burial sites to be looted or damaged a few generations after their construction. These kinds of monuments weren't venerated by the whole of society; it was a form of ancestor worship. It is, in a way, an expression of power. If the ruling clan changed, the monuments associated with the previous clan weren't maintained. I understand the criticisms regarding the aesthetic aspects; they are valid. However, any historical or sociological interpretation must be supported by facts and observations. If we want to add objects and decorations, there has to be a meaning to it.
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Can't click on any buttons on the welcome screen, can't start the game.
Vantha replied to Jayanne.Sung's topic in Bug reports
Ok, I'll do and see if it still happens. -
The first one doesn't seem to be based on real-world examples from the Scythian period. But in your mod, you can do whatever you want. Do you have any suggestions for improving the second one?
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Hello you could try to update your Intel drivers or to run the game with vulkan either passing conf=rendererbackend:vulkan Or Adding the part after = to your user.cfg
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I have baby sheep, baby deer, baby wolf, baby bear somewhere. I used a script to scale the DAES.
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Imagine you need Sheep + Baby Sheep, then you can recicle the same mesh the same animation at a certain scale.
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@Duileoga I made a few dozen animals; at some point I'll try to use those animation tips.
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