All Activity
- Past hour
-
Hi everyone, I'm "El Maker" (it's not my real name) and I love playing 0 A.D. !! I've been playing 0 A.D. for a few years now (I’m not very good at it, but I really enjoy it!). After discovering this amazing project, I’ve developed a genuine interest in helping its development and contributing in any way I can. I’ve already explored the forum and found several topics that inspired me — there are a few areas where I think I could help or bring new ideas. I’m highly motivated and would love some guidance on how to get started ! My ideas (or areas where I’d like to help): –First of all : the civilisations such as Etruscans, Numidians, Nabateans or Dacians (I've seen that there are a lot's of civilisations that you want to add so I can help !) – Secondly : improve the Gaïa system (not fauna or flora but the "humans" : pirates, itinerants bandits ...) --> I've seen that in the Big Eyecandy section (but anyperson anwsered me) – Thirdly : (it's not THE ONE but I would be cool in my opinion) change the starts of every civilisations (in order to have different beginnings of games and strategies that really change depending on the civilizations) Any advice or feedback would be greatly appreciated. I’d love to collaborate in this amazing project !! Thanks in advance for your time !! El Maker
- Today
-
Your living environment plays a huge role in maintaining focus and improving study efficiency. If you’re staying in student accommodation in London, you’ll find that many modern accommodations are designed with study-friendly features like quiet zones, high-speed Wi-Fi, and private study rooms. These facilities make it much easier to concentrate during listening and reading practice without constant distractions. Being surrounded by other students also helps create a motivated atmosphere, where you can share study tips or even practice together. So, choosing the right student accommodation in London can directly support your focus and help you perform better in your academic tasks.
-
ishamittal70151 joined the community
-
-
GingerfitKapseln joined the community
- Yesterday
-
You could either define it in the GUI globally somewhere and then pass it to every GuiInterface call, or just make it a member of the GuiInterface directly. The Engine.PickSimilarPlayerEntities method does not exist in the simulation scripting context, but the same thing can be achieved through the GetEntitiesByPlayer method combined some additional manual checks. That would also allow filtering entities by the "Tower" class instead of their template names (as you mentioned in the comment), if wanted. By the way, the GUI already caches entity states (in g_EntityStates).
-
When I tried to do so, it gave me errors, telling me rustc is too old. I read later in that thread that I need to install rustup, but there was no instructions for it. Ideas?
-
Ezra Hidaya joined the community
-
Digitalforge joined the community
-
Mod Volatile Market. A more various simulation of market behavior.
mod_3d replied to mod_3d's topic in Game Modification
UPDATE: Version 0.10.0 - Added retail trade - Added transfer of coins to deposit with subsequent income - Statistics for retail trade and deposit - Update interval for retail trade and deposit 5 seconds - Barter Multiplier changed to 1.0 for all resources - Income from units and buildings has been reduced by 2 times. Retail Trade: When you right-click on a resource “for sale,” it will be transferred to retail and sold in small batches, but at a more favorable rate. If this resource is Coins, it will be transferred to a deposit and the player will receive interest on the total amount. When you right-click on a resource “for buy”, it will be transferred from retail back to the player. Min amount = 100 - Last week
-
@user1 host closed ranked game without surrending while he was about to lose. My lobby: XooXaan His lobby: Haddl commands.txt
-
0AD clearly lacks campaigns, and Hyrule is one of the rare mod to bring one. That's what i know. But beside this I'm not a huge single player, as I'm mostly caught in multiplayer already, so I don't feel best positioned to say more. If ever since it was my case at some point : building the game on linux is super easy, but reading through the build instructions is confusing. Someone should make something better with tabs or something for each os, instead of the current giant monolith... I made a summary here for building a27 on debian.
-
The problem I am having is that my copy of 0ad is a FlatPak, and because of this the Scenario Editor doesn’t work, so I can’t make my own scenario maps, only hand-edit existing ones, which is a pain in the @$$.
-
Sorry about that. The campaign isn’t finished, still a long way to go. I actually have given up on it for the time being, but if you think it is worth pursuing, I’ll try to get it done for the next release.
-
@Percival12 Congratulations on your work! It's truly something necessary to keep this legacy alive. I hope you can maintain this excellent progress
-
xooxaan joined the community
-
On the campaign, I'm not sure where to find the enemy after destroying the first base (got all the map explored), so I'm unable to finish first mission. Beside this very good job on the mod
-
We discovered with my bro John that it fixed installing the 0ad version for intel
-
The newest release is out! You can get it on Github: https://github.com/Perzival123/Hyrule-Conquest-Revival, and on ModDB: https://www.moddb.com/mods/hyrule-conquest-revival/downloads/hyrule-conquest-revival-0-3-0. I'll post it here later.
-
It seems to have been fixed, the newest upload says 5 downloads. Wonder what the bug was. You probably got confused by the counter resetting because I'm reuploading shamefully the mod every time I find some bugs coming from the mod.. 4rd reupload due to poorly handled exceptions ... Also on @Vantha's tip I've tried to see if I could get some of the logic in guiinterface. I couldn't import much logic there but in SetWallPlacementPreview we could control additional visual effects of the previews. I also rewrote some of it to be able to reason from it... Anyways... If the mod/code is working as I think it is now (finely), my guess is that it is still not possible to PR it as long as it is a constant storing tower-like structures, usable as start/end points for wall segments.
-
Perzival12 started following Stan`
-
It seems to have been fixed, the newest upload says 5 downloads. Wonder what the bug was.
-
Aquatichead joined the community
-
Bonjour, j ai réglé le glissement de la sourie à 15 et tout est ok! Hahaha, désolé. Jeu fantastique, vous êtes les meilleurs. Merci.
-
Bonjour, je suis passé de Ubuntu 20.04 à Ubuntu 22.04, tout allez bien, puis je suis passé à Ubuntu 24.04, et là, la sourie est décalée vers le haut de 5mm environ, impossible de jouer avec précision, alors qu'Ubuntu affiche le marqueur sourie avec précision. merci
-
Small 1v1 tournament tonight ? Starting 20.00 CEST, 18.00 UTC
Arup replied to MarcusAureliu#s's topic in Announcements / News
@MarcusAureliu#s how about today but a bit earlier than last time? your stream ended right when I woke up last time lol -
I think all the basics are there, animals of Australia (Oceania) may be.
-
Thanks, I've just realized I've slept an stupid, potentially error-generating mistake so I've just re-uploaded again with tiny fix... There are also small compromises I made as said in the opening comment... And the buildings templates that can be used as end wall sections (towers) are defined arbitrarily in a constant etc... So there are a few things that needs extra work.
-
-
Latest Topics