All Activity
- Past hour
-
Elo vs Actual Ability | How Do You See It?
Arup replied to AlexHerbert's topic in General Discussion
but if i were a host doing TG i would judge rating like as follows: <1000 as useful as maginot line in WW2 (complete new,as useful as a tiny roadbump) <1200 knows how to get full pop at some point <1300 can get 200 pop at min 17 with a few forge upgrades <1400 mature enough to play the "elite" TG if hes lucky. can get 200 pop in 15 mins and all forge upgrades in 17, but dumb at choosing what fights to take,how to fight in a battle,that (actual fight) sort of thing <1500 has enough IQ to understand what is rushing and how to play with/against it pretty well. has eco good enough to reach 200 pop before min 12 and all forge upgrades in min 15, can be officially considered as a "strong player" in most TG games these days <1600 old enough player to know what is OP,what is gimmicky,what works great in a given specific situation, what is bad asf, and etc. <1700 knows the very rarely known things (e.g what type of army to make against a certain civ, what kind of resources your particular civ takes up a lot, how to heal heroes at giga fast speeds without any temple) and knows how to play atleast one civ perfectly well, in the best way that civ can be played tactically 2000+ right now = vinme,vali,borg,wolf -
Enhancement to freehand formations: units now actually order themselves by distance, and don't cross each other's paths. Nice when microing ranged cavs. Before : After : Committed for integration in R29 too, as part of https://gitea.wildfiregames.com/0ad/0ad/pulls/852 (use common sorting functions).
-
Elo vs Actual Ability | How Do You See It?
Arup replied to AlexHerbert's topic in General Discussion
as a bourgeoisie of this scale, I must say that I divide people in classes by using petra: >1100 = can't defeat very hard petra >1200 = can defeat very hard but will be tough 1300 = can defeat multiple very hard petra bots 1400= can defeat 4 very hard petra bots but barely 1600= can defeat 4 very hard petra bots with time but easily enough 1700= can defeat 5 very hard petras alone. this scale is calibrated for a27 dumb petra,not the gigachad we have right now thanks to troops scanning for units even while attacking buildings (lucky if you did it in a27, 1400+ is nigh impossible in a28) -
Elo vs Actual Ability | How Do You See It?
Emacz replied to AlexHerbert's topic in General Discussion
I think the biggest problem with the rating system is its too easy to "farm" points and then refuse to play against bettter players. So in a lot of ways most of the ratings you will see don't mean anything. For 1x1 it should be more like SC and you get assigned a player based on your rating, so new players can only play new players etc (For rated games) that way you cant get to 1500-1600 by only playing 1200 players I try and find rated games of ~100 of my current rating, but its harder cause a lot of 1400/1500s don't want to play rated, mostly cause they probably aren't 1400-1500! - Today
-
I meant unique champions, like the Mauryan Elephants, the Persian Inmortals, and the Mauryan Amazon women (I forget their real name). These units are a lot more unique in play style than the basic units, and I feel like because the stats are so generic across the civs, the game really just becomes who can boom faster, whereas fantasy RTSs often end up becoming more strategy focused with varying tactics against various civs.
-
Acknowledging that following call is not relevant to 1v1 and no-team matches: Don't forget the impact of Alliances with strong Team Bonuses.
-
0 A.D. does cosmetic uniqueness well, by making every building and unit of each civilization look different. Champion units are nothing special, they are only stronger versions of basic unit templates. Also, each champion template is the same across civilizations, with some small differences unique to some civs. Again, the game treats uniqueness through special civilization-specific bonuses and upgrades. Every unit template is the same and has identical base stats. If an Elite spearman of your civ looks like he's stronger than an Elite spearman of another civ, he just looks stronger. They are the same unit template, so they have the same stats.
-
I’ll probably test my ideas out in a small mod before merging them with something else. I feel that they should be further exaggerated, not to the point of cartoonishness, but so that the differences are noticeable to someone who has maybe not played every race extensively. For example, using the cavalry example you mentioned above, the Carthaginian cavalry is only barely faster, and so it has to be directly compared against a standard cavalry unit to notice the difference. Cosmetic uniqueness is important in many ways, it makes each civ feel like a unique race, it allows players of varying play styles to pick the race that most fits them, and it allows players of lesser skill to beat more advanced players simply through choosing the right race for the right situation (though again, over exaggeration must be avoided here). As part of this uniqueness, the ‘baseline roster’ should be changed for each race, so that the game is interesting long before champions are unlocked in city phase (champions are atm the one real unique units in the game). Again, not over exaggerated, but for example the changes I have above should be generally applied to the majority of units for each civ. You all can expect my mod sometime soon, most likely after I get the next release of Hyrule Conquest: Revival out.
-
NolieBalsedo joined the community
-
Elo vs Actual Ability | How Do You See It?
Seleucids replied to AlexHerbert's topic in General Discussion
You are good enough for TGs and I know how to balance you. That's all that matters. -
Sometimes people can't join my game
Seleucids replied to BeTe's topic in Game Development & Technical Discussion
There is no bubble. It is what it is. Get used to LLMs -
Sometimes people can't join my game
Vantha replied to BeTe's topic in Game Development & Technical Discussion
Using a VPN could also solve it for you. The two possible solutions would be - dedicated servers: https://gitea.wildfiregames.com/0ad/0ad/issues/3556 - support for IPv6: https://gitea.wildfiregames.com/0ad/0ad/issues/4301 both of which, yeah, aren't trivial to implement. -
Sometimes people can't join my game
Arup replied to BeTe's topic in Game Development & Technical Discussion
after the ai bubble bursts,hopefully the prices come down enough for crowdfunded people like WFG to get smth like it -
Sometimes people can't join my game
guerringuerrin replied to BeTe's topic in Game Development & Technical Discussion
I don’t mean to suggest that your observations aren’t a valid concern, I’ve also experienced connectivity issues after switching ISPs, and I’ve felt some frustration. I’m not the right person to give a definitive answer. However, my limited understanding of the topic leads me to think that moving from a P2P system to a server-based one is not as trivial as it might seem. I hope I'm wrong about this -
Elo vs Actual Ability | How Do You See It?
BeTe replied to AlexHerbert's topic in General Discussion
For ELO to work near to correctly, you need matchmaking system. Otherwise, as guerringuerrin said, this is small community - you will find out your relative skill level by playing with others. Btw, i'd not use ELO numbers, rather Tier 1, Tier 2, Tier 3, etc. Or Level 1,2,3.... -
Sometimes people can't join my game
BeTe replied to BeTe's topic in Game Development & Technical Discussion
P.S. i wanted to try new release and play Rated to update my MMR a bit, but this really bothered me I kinda lost will to find hack to play. Also lag/performance... Really essential things imo. -
Sometimes people can't join my game
BeTe replied to BeTe's topic in Game Development & Technical Discussion
what's cost? How OpenRA has tens of servers (they don't do peer-to-peer but every game goes via server afaik)? I mean we don't have thousands of players, these days processing power shouldn't be expensive, is it? And isn't this main priority? If guys already invested thousands of hours in developing this great game, shouldn't it be finished to work properly? God knows how many players are annoyed by this... I mean, IK it's open source but... there must be a way -
Elo vs Actual Ability | How Do You See It?
0 calories replied to AlexHerbert's topic in General Discussion
My 2 cents: Ratings is not that accurate as it seems until you get 2000 with 1000+ games -
Some Rome vs Rome civil wars It was tough for a while, if the AI managed to get its army together before attacking, it would've won on that first push. Grouping logic needs to be re-implemented. RomeVsRome_M.zip
-
Sometimes people can't join my game
guerringuerrin replied to BeTe's topic in Game Development & Technical Discussion
@BeTe The main difference is that StarCraft relies on Battle.net servers to help players connect and, if needed, even relay the connection, so you usually don’t have to configure anything yourself. In contrast, 0ad uses direct peer to peer connections between players, which means it depends much more on each person’s network setup, router, and ISP. That’s why StarCraft tends to “just work,” while 0ad can require extra configuration in some cases. Now, one might think “why not just build something similar and add a server to handle this” It sounds simple, but in practice it’s quite costly, both in terms of development time to implement it properly and the ongoing resources needed to keep it running reliably over time. -
Elo vs Actual Ability | How Do You See It?
guerringuerrin replied to AlexHerbert's topic in General Discussion
My humble-noob advice is: start playing 1v1s and 1400+ TGs. People will start rating you, and you’ll be in shape sooner than you think -
Sometimes people can't join my game
BeTe replied to BeTe's topic in Game Development & Technical Discussion
Thanks man, I know for that - did it long ago but never worked consistently. But I don't think players should be expected to bother with router configuration. Can't this be solved by default? How Starcraft 1 works for me? -
@Emacz that's great and much appreciated, of course! My point was that if @Perzival12 has some good ideas it might be useful to test them individually in a small mod (possibly even limited to only 2 or 3 civs at the beginning) to acquire a feeling for the suggested changes. Alternatively it might be useful to join forces and work on the same mod?
-
Elo vs Actual Ability | How Do You See It?
AlexHerbert replied to AlexHerbert's topic in General Discussion
Just trying to get a real sense of my level for future tournaments, because honestly I don’t really know my rating and I’d rather not make one up -
Civ: Republican Romans
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Updated Republican Romans hero roster^ New addition: Gracchi Brothers. -
Romans: How do I build a Temple of Vesta
wowgetoffyourcellphone replied to fudini's topic in Gameplay Discussion
-
Latest Topics
