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Hume Health Body Pod: A Complete Guide to Advanced Body Composition Tracking Hume Health Body Pod In today’s health-conscious world, simply knowing your body weight is no longer enough. True wellness is about understanding what your body is made of, how it functions, and how it changes over time. This is where the Hume Health Body Pod stands out. Designed with precision, intelligence, and long-term health in mind, the Hume Health Body Pod Australia offers an advanced solution for individuals seeking deeper insights into their physical health beyond traditional scales. Hume Health Body Pod By combining medical-level bioelectrical impedance analysis (BIA) with smart technology, the Hume Health Body Pod transforms raw data into meaningful, actionable health insights. Whether your goal is weight loss, muscle gain, athletic performance, or sustainable wellness, this device empowers you with clarity and confidence. What Is the Hume Health Body Pod? The Hume Health Body Pod is an advanced body composition analyzer that goes far beyond basic weight measurement. Unlike standard bathroom scales, it provides a detailed breakdown of what makes up your body, including fat mass, lean mass, muscle distribution, water content, and metabolic health indicators. Using clinical-grade BIA technology, the device sends a safe, low-level electrical signal through the body to measure how different tissues respond. This allows the Body Pod to deliver precise, reliable measurements that help users understand not just how much they weigh, but why their weight changes. Advanced Body Composition Tracking Explained Hume Health Body Pod One of the strongest features of the Hume Health Body Pod is its advanced body composition tracking. This includes: Fat Mass Analysis Instead of focusing solely on weight loss, the Body Pod identifies how much of your body is made up of fat. This distinction is essential, as losing fat—not muscle—is the key to long-term health improvements. Lean Mass and Muscle Distribution Hume Health Body Pod Lean mass includes muscles, bones, and organs. The Hume Health Body Pod tracks overall lean mass while also showing muscle distribution across different areas of the body. This is especially valuable for fitness enthusiasts and athletes who want balanced muscle development. Body Water Content Hydration plays a major role in energy levels, recovery, and metabolic health. The Body Pod measures total body water, helping users recognize hydration patterns that may affect performance and wellbeing. Clinical-Grade Accuracy You Can Trust FizzClean Accuracy is critical when it comes to health data. The Hume Health Body Pod Australia is built with clinical-grade accuracy, setting it apart from consumer-level smart scales. Its sophisticated BIA sensors are designed to deliver consistent, reliable readings when used under the same conditions. 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By analyzing body composition trends, the device helps users recognize whether they are maintaining healthy muscle levels, managing fat effectively, and supporting their body’s natural metabolic functions. This makes it particularly valuable for individuals focused on sustainable weight management rather than short-term results. Personalized Health Recommendations Fizz Clean One of the most powerful aspects of the Hume Health Body Pod is its ability to support personalized health recommendations. Based on collected data, users receive guidance tailored to their unique body composition and goals. Whether you aim to reduce fat mass, increase muscle, or maintain overall balance, the recommendations help you adjust training intensity, recovery strategies, and lifestyle habits. This personalized approach removes the guesswork and replaces it with direction grounded in data. 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Hume Health Body Pod The versatility of the Hume Health Body Pod makes it suitable for a wide range of users, including: · Individuals focused on weight loss and fat reduction · Fitness enthusiasts and athletes tracking muscle development · Professionals seeking accurate health metrics at home · People prioritizing long-term wellness and metabolic health · Anyone who wants deeper insights than a traditional scale can provide Its intuitive design and advanced capabilities make it accessible for beginners while remaining powerful enough for experienced users. Final Thoughts: Why Choose the Hume Health Body Pod? The Hume Health Body Pod represents a shift in how we measure and understand health. By moving beyond simple weight tracking and offering comprehensive body composition analysis, it empowers users with knowledge that supports smarter, healthier decisions. With clinical-grade accuracy, real-time insights, personalized recommendations, and a strong focus on long-term progress, the Hume Health Body Pod Australia is an ideal companion for anyone serious about improving their health from the inside out. Hume Health Body Pod Instead of asking, “How much do I weigh?” the Hume Health Body Pod helps you ask the more important question: “How healthy is my body—and how can I make it better?” Official website: https://humehealth.org.uk/ https://humebodypod.co.uk/ https://hume-health.com.au/ https://humepod.ca/ https://thehumehealth.com/ https://fizzclean.net/ https://fizzclean.com.au/ https://fizzc-lean.com/ https://fizz-clean.ch/ https://fizz-clean.at/ https://rejuvaknee.net/ https://rejuvakneemassager.com/
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Boost your link profile using bulk forum links at an affordable price, making this service a smart choice for supporting money sites. https://kwork.com/offpageseo/47361405/high-quality-backlinks-500-unique-domains-mixed-comments-forums Mixed comment backlinks
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Thank you Stan. All looks amazing. Still doing some minor fixes here and there but overall, very nice! Added some screenshots here https://www.danielnylander.se/2025/12/30/uppdatering-av-0-a-d/
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While I'm here: luiskeys111 left the game while in a losing position last night. This was a bit after a 30 minute pause, as well. commands.txt
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Apparently a repeat offender, jojolapra left the game instead of resigning as I was capturing buildings and demolishing them. commands.txt
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Engine.GetSimRate/SetSimRate from JS script
CulturedCait replied to CulturedCait's topic in Scenario Design/Map making
Nope. Very interesting. This would be precisely what I'm looking for. Thank you. -
Happy New year guys
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Bonne année 2026!
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Feliz ano novo a todos! Muita paz saúde e prosperidade!
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@ffm2 I assume Arch has the latest Blender which deprecated (removed?) the DAE import and export because they no longer wanna support this. This means 0 A.D. is probably the last big open source project to use the Collada format. I haven't checked if the settings allows you to restore it; Doing a bit of 3D printing myself, NIFA is right, unless you get a way to get the normal map details from the textures, your models will look very bland, and they clearly are not meant for printing, because of their non manifold nature.
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Engine.GetSimRate/SetSimRate from JS script
Stan` replied to CulturedCait's topic in Scenario Design/Map making
Have you seen -> https://gitea.wildfiregames.com/0ad/0ad/wiki/GettingStartedReinforcementLearning -
Build instructions for A28
Stan` replied to Seleucids's topic in Game Development & Technical Discussion
The Vulkan renderer is on by default, for the shaders, you can either compile them yourself (which is a bit annoying) or you can use the script to download the current built ones https://gitea.wildfiregames.com/0ad/0ad/src/branch/main/source/tools/spirv/get-nightly-shaders.sh (on Linux) -
Build instructions for A28
Seleucids replied to Seleucids's topic in Game Development & Technical Discussion
Another question: how can we compile and use the Vulkan renderer on the main branch of gitea? -
You could use this for import: I think you might have to modify the meshes though, because the game meshes are often just "flat planes" and they need some thickness for printing. Also keep in mind that a lot of the details is stored in a normal map. I think there is a way to turn the normal map into geometry via nodes editor.
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Build instructions for A28
hyperion replied to Seleucids's topic in Game Development & Technical Discussion
Don't use cargo but install the distribution package instead. -
Gurken Khan started following Happy New Year!
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Hope 2026 will be good for us all.
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I looked a bit in to it. The files are stored as .dae files. You should learn how to convert them to .stl so you can do it yourself and chose which model you like. Blender can export to stl and here is the wiki for blender. However I couldn't import it easy in blender since import .dae wasn't listed (arch linux) and I couldn't solve it in a reasonable time (tried searching addons inside blender, packages in the arch repo and chatGPT). I found this: https://docs.blender.org/manual/en/4.5/files/import_export/collada.html But it was a bit tl;dr at one time. I could load the models in FreeCAD which can also convert it to stl. Your slicer then should be able to scale the unit up or down. Tbh. there might be nicer models to print on thingyverse or so which take in to account that arms/arrows aren't so thin so they don't break. But converting the 0ad models shouldn't be too hard and also feasable. Other question that comes up: What's 0ad's plan if .dae support ends?
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@Stan`
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Itms started following Build instructions for A28
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Build instructions for A28
Itms replied to Seleucids's topic in Game Development & Technical Discussion
The update to the build instructions is planned, but it will only be done for the release, not before. Right now, users are still downloading 27.1 from the website. Thanks for the reminder anyway! - Last week
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In order to build A28 on a Linux system, after installing the dependencies, it's necessary to use cargo to install the cbindgen module. This wasn't specified on the build instructions page of gitea but you would encounter mach build errors if you don't install cbindgen. You must execute this command before building the libraries. cargo install cbindgen Please can someone update the build wiki on gitea thanks.
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Engine.GetSimRate/SetSimRate from JS script
CulturedCait replied to CulturedCait's topic in Scenario Design/Map making
Well, I wanted to avoid creating a mod. Actually I just wanted to make scripted map in plain "vanilla" 0 A.D. SetSimRate, as helpful as it would be for automating few things, is not that critical in the end. I can always invoke the command from the console. Thank you. Ok. This is very long story, but to the details what I'm working on... I'll try to explain. I've always wanted to know which types of units and formations are best in a given case. Also, how my formation should look like considering shape and direction vector of the enemy during tactical clash (in second stage of the project my idea would be also to find precise polynomials that should represent formation lines that should be used). On the one hand these are pointless questions (what we're dealing with are differential equations... that's why some say that strategy is rather an art than something you can calculate). But for a long time it's been bugging me and I had some ideas how to crack this problem with genetic algorithms. Or at least to try finding approximate or partial answers in some cases. Since I found some time during the Christmas I developed very tiny genetic algorithm framework in JS that operates only on 0 AD triggers in asynchronous way. Since the objective function in my problem is the result of single combat, and GA requires to perform many of such clashes for single generation, this is "the lengthy calculation" I was talking about. GA has to wait for each of such "entities" (i.e. clash of two armies) results to pick parameter candidates for next generation. That's why I was interested in SetSimRate to speed up the process a little. As you can see there are many asynchronous calculations (actually thousands...) that need to be processed sequentially. Speeding up simulation helps much. I know what you say. You could always grab units statistics, calculations etc from the code and write a program in faster environment to achieve similar results. But I wanted to utilize exact 0 A.D. engine as it is. There would be many mistakes in this process if I did otherwise. Maybe it would be easier, and you wouldn't have to resort to some quirks, but since scripting support in 0 A.D. is very comprehensive it is possible to achieve all I described above. GA's are very slow by definition so technology doesn't matter that much. The algorithm itself is the bottleneck. This is of course very lengthy project. Absolutely nothing to brag about, more like a hobby actually Hope this now sheds little light where my question came from. Now, to simulate how SetSimRate helps, just try to invoke something simple that spawns itself each 100ms in a sequence using DoAfterDelay. You can assume this "100ms" is aforementioned sequenced lengthy atomic operation that you don't know the result yet. You'll be notified of the result later when it finishes, and you'll utilize the result later to spawn next iteration "somehow". testTrigger.DoAfterDelay(100, .....) You'll see the difference if you speed up simulation to x20. This "100" would become ~5 in real life time. Maybe not really 5, but much faster. -
There have already been 12 posts, and "NewWorldHero" only wanted one answer: how to run the older version of 0ad – ver. 0.0.23 (Ken Wood). I figured out a way to do it: https://wildfiregames.com/forum/topic/139802-must-have-xxiii23-ken-wood-linux-only/?do=findComment&comment=616373 But I only figured it out, not tested it. It was bothering me. So I did this: 1. I downloaded Live Bullseye version 11.11 (+non-free) https://cdimage.debian.org/cdimage/unofficial/non-free/cd-including-firmware/archive/11.11.0-live+nonfree/amd64/iso-hybrid/debian-live-11.11.0-amd64-xfce+nonfree.iso 2. I copied it to a USB drive with Ventoy installed and booted it.. The laptop was even relatively new – Intel TigerLake (11th gen.) + Intel Xe. Debian booted, and Wi-Fi was available (Wi-Fi on Intel too). Good news: the Bullseye repositories are still available. You can use 'apt install'; you don't need to install anything manually. 3. After connecting to the network, I issued the command: apt-get update apt-get install 0ad I had to wait a while because one of the packages ('0ad-data_0.0.23.1-1.1_all.deb') is about 670 MiB. 4. After installation, in the terminal as a regular user, type '0ad' + Enter or click Menu – Games – 0ad. Done. I'm attaching the images. A short summary: user@debian:~$ cat /etc/debian_version 11.11 user@debian:~$ lsb_release -a No LSB modules are available. Distributor ID: Debian Description: Debian GNU/Linux 11 (bullseye) Release: 11 Codename: bullseye user@debian:~$ cat /run/live/medium/.disk/info Official Debian GNU/Linux Live 11.11.0 xfce 2024-08-31T16:39user@debian:~$ user@debian:~$ uname -a Linux debian 5.10.0-32-amd64 #1 SMP Debian 5.10.223-1 (2024-08-10) x86_64 GNU/Linux user@debian:~$ glxheads glxheads: exercise multiple GLX connections (any key = exit) Usage: glxheads xdisplayname ... Example: glxheads :0 mars:0 venus:1 Name: :0.0 Display: 0x56011f9c8da0 Window: 0x3c00002 Context: 0x56011f9eb4e0 GL_VERSION: 4.6 (Compatibility Profile) Mesa 20.3.5 GL_VENDOR: Intel GL_RENDERER: Mesa Intel(R) Xe Graphics (TGL GT2) user@debian:~$ dpkg -l | grep 0ad ii 0ad 0.0.23.1-5+b1 amd64 Real-time strategy game of ancient warfare ii 0ad-data 0.0.23.1-1.1 all Real-time strategy game of ancient warfare (data files) ii 0ad-data-common 0.0.23.1-1.1 all Real-time strategy game of ancient warfare (common data files) user@debian:~$ 0ad TIMER| InitVfs: 860.322 us Writing the mainlog at /home/user/.config/0ad/logs/mainlog.html TIMER| CONFIG_Init: 559.181 us Sound: AlcInit success, using OpenAL Soft TIMER| shutdown ConfigDB: 0.239 us TIMER| resource modules: 2.12809 ms TIMER TOTALS (9 clients) ... etc. Best regards. Happy New Year.
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Ok, got it, thanx!
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By any chance do you have a STL file of units ? so you can share with me ?
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you can only select the number of players with random maps
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