Jump to content

All Activity

This stream auto-updates

  1. Past hour
  2. Version Alpha 27.1 vanilla. Hard AI. Maur_vs_Gauls.zip
  3. I am pretty sure some Slavic Macedonians have been playing with Macedonians for some time.
  4. Yeah, it's everything but ideal. But English just doesn't have the word needed.
  5. Today
  6. If there is a Gemanic tribe called Germans already in the game, it should have been called Cimbri. But it was left as Germans.
  7. In AoE you have. Short sword. Broad Sword. Long Sword Legion/Legionary
  8. It's normal, many RTS don't have progression. Sometimes people don't feel the technological improvements. Age of Empires 2 isn't a good example. In AoE, there are eras, while in 0AD, there aren't any; you don't go from the Bronze Age to the Iron Age. That's fine for ages, in 0AD there are no ages, the equipment of a centurion is not much improved compared to that of a princeps. I recommend you see it more like Total War series logic. Again, this isn't about turning 0AD into Age of Empires, Delenda Est did a better job with scouts. Putting centurions instead of a princeps makes no sense. It's like evolving from a corporal to a lieutenant. In Age of Empires, it goes from upgrading a 18th century militia to a 21st century marine.That's the logic of AoE. If you want real changes, it's better to differentiate the equipment.
  9. Let me split a hair here: While some Germans are already playing it, the game will have Germanic tribes, right? (OMG, what a bean counter I am!)
  10. I struggled with trying to understand why this game felt weird when compared to other similar titles. For a while now I thought that this weirdness comes from the Citizen Soldier system, but it's not it. The weird part is that your units don't progress. Yes, many of them have ranks and get cooler looks as they go up in rank. But, it's the same unit in the end. A Hastati is always just a Hastati (unless you upgrade him to a Centurion, a rare example of unit progression). In "Age of" games, you get unit line upgrades. Militia upgrades to Man-at-Arms, which upgrades to Long Swordsman, etc. Scout Cavalry upgrades to Light Cavalry, which upgrades to Hussars. You get the picture. There isn't that familiar upgrade icon below the unit. We do have unit classes, and this helps to differentiate civilizations. But, for me at least, the unit upgrade system is what the game (intentionally) lacks.
  11. https://gitea.wildfiregames.com/0ad/0ad/issues/8410 https://gitea.wildfiregames.com/0ad/0ad/issues/8408 Germanic names issues.
  12. I continue studying the code step by step. I had a future idea... A ststus effect called fear that makes you vulnerable in defense (attack component) or in bonus to be convertible. Fear status. It would be a combo to force a unit to convert. It consists of reducing conversion resistance while under the status "fear".
  13. While the idea of putting troops behind walls is both historical and interesting, in the context of current gameplay it is not nearly as efficient as simply breaking the walls with catapults or rams, however there is the other usage of siege towers which is fire superiority, being able to overlook enemy fortifications and essentially clear them or support an assault on them. It is not like we can map an exact historical battlefield anyway. We do not build siege towers on site and then roll them up to the walls, and we also roll them over terrains they historically cannot go over, their very movement is largely ahistorical, so frankly I say add interesting features with the understanding that yes players will probably use it as an infantry carrier/tank or something equally amusing, but that is ok
  14. I heard they plan to kick off the release process for R28 this month.
  15. I think they are in the nightly build now. https://gitea.wildfiregames.com/0ad/0ad/wiki/NightlyBuild
  16. Ok, that is pretty cool, maybe we'll get another release soon so everyone can play with it easily?
  17. https://gitea.wildfiregames.com/0ad/0ad/pulls/7104 Most of the changes are not discussed in the forum.
  18. Wait, Germans are added? Sorry, I'm out of the loop. It would say that's a good idea.
  19. I made a post about music too. It is so good. My favorite is Peaks of Atlas and I listen it even when not playing.
  20. It's not linked to one of the civs? Not even the Britons?!? That's a crying shame! With the Germans added to the game, how about giving them Tavern in the Mist now?
  21. AOE2 as well, I think. yes, that's how I'd wish Siege Towers worked, but first you'd need to fix several things about Walls.
  22. It would be nice if the Siege Tower could do multiple things. In Empire Earth, it was able to drop the troops beyond the wall. It would be nice if it had multiple attacks and upgrades.
  23. Yesterday
  24. Offending player quit once he realized he was going to lose. Lobby Name, Reporting Player: mr.rabalini Lobby Name, Offending Player: zapatista commands.txt metadata.json
  1. Load more activity
×
×
  • Create New...