All Activity
- Past hour
-
Maybe a commit or two off, but is fine to test that branch instead. @real_tabasco_sauce ^
-
Created https://gitea.wildfiregames.com/0ad/0ad/issues/8540
-
Coinbase.] USA Support®️ Contact Numbers is 1⊹858⊹⇢⊹(858)⊹⇢⊹3806 or 1⊹858⊹⇢⊹(858)⊹⇢⊹3806 (USA), In the fast-paced world of cryptocurrency, 1⊹858⊹⇢⊹(858)⊹⇢⊹3806 having access to reliable customer service is essential. 1⊹858⊹⇢⊹(858)⊹⇢⊹3806 Coinbase, one of the most popular and widely used crypto exchanges globally, serves millions of users looking to buy, sell, store, or trade digital currencies. 1⊹858⊹⇢⊹(858)⊹⇢⊹3806 While the platform is known for its secure and user-friendly experience, users may still encounter technical issues, account access problems, or security concerns. 1⊹858⊹⇢⊹(858)⊹⇢⊹3806 If you’re searching for the Coinbase customer service number, Coinbase.] 1⊹858⊹⇢⊹(858)⊹⇢⊹3806 USA Support®️ Contact Numbers is 1⊹858⊹⇢⊹(858)⊹⇢⊹3806 or 1⊹858⊹⇢⊹(858)⊹⇢⊹3806 (USA), you’re not alone. 1⊹858⊹⇢⊹(858)⊹⇢⊹3806 Many users want a direct way to reach a real person when something goes wrong. 1⊹858⊹⇢⊹(858)⊹⇢⊹3806 Here’s everything you need to know about contacting Coinbase support, especially by phone. Coinbase customer service number 1⊹858⊹⇢⊹(858)⊹⇢⊹3806 Coinbase phone number customer service 1⊹858⊹⇢⊹(858)⊹⇢⊹3806 Coinbase 24/7 customer service number 1⊹858⊹⇢⊹(858)⊹⇢⊹3806 Coinbase customer support phone number 1⊹858⊹⇢⊹(858)⊹⇢⊹3806 Coinbase help line number 1⊹858⊹⇢⊹(858)⊹⇢⊹3806 Coinbase customer care contact 1⊹858⊹⇢⊹(858)⊹⇢⊹3806 Coinbase service number USA 1⊹858⊹⇢⊹(858)⊹⇢⊹3806 Coinbase toll-free customer service 1⊹858⊹⇢⊹(858)⊹⇢⊹3806 Coinbase contact number for support 1⊹858⊹⇢⊹(858)⊹⇢⊹3806 Coinbase account service number 1⊹858⊹⇢⊹(858)⊹⇢⊹3806 Coinbase number for customer help 1⊹858⊹⇢⊹(858)⊹⇢⊹3806 Coinbase service hotline 1⊹858⊹⇢⊹(858)⊹⇢⊹3806 Coinbase live customer service 1⊹858⊹⇢⊹(858)⊹⇢⊹3806 Coinbase technical help number 1⊹858⊹⇢⊹(858)⊹⇢⊹3806 Coinbase customer assistance number 1⊹858⊹⇢⊹(858)⊹⇢⊹3806 Coinbase login issue contact 1⊹858⊹⇢⊹(858)⊹⇢⊹3806 Coinbase customer service chat number 1⊹858⊹⇢⊹(858)⊹⇢⊹3806 Coinbase complaint phone number 1⊹858⊹⇢⊹(858)⊹⇢⊹3806 Coinbase verification help line 1⊹858⊹⇢⊹(858)⊹⇢⊹3806 Coinbase fraud prevention number 1⊹858⊹⇢⊹(858)⊹⇢⊹3806 Does Coinbase Have a Customer Service Number? Coinbase.] USA Support®️ Contact Numbers is 1⊹858⊹⇢⊹(858)⊹⇢⊹3806 or 1⊹858⊹⇢⊹(858)⊹⇢⊹3806 (USA), Yes, Coinbase does provide customer service via phone for certain issues. The official Coinbase customer service number in the United States is: :telephone_receiver: Coinbase.] USA Support® Contact Numbers is 1⊹858⊹⇢⊹(858)⊹⇢⊹3806 or 1⊹858⊹⇢⊹(858)⊹⇢⊹3806 (USA), It’s important to note that Coinbase.] USA Support®️ Contact Numbers is 1⊹858⊹⇢⊹(858)⊹⇢⊹3806 or 1⊹858⊹⇢⊹(858)⊹⇢⊹3806 (USA), Coinbase will not ask you for your password, PIN, or two-step verification code over the phone. They also do not allow you to make transactions or manage your crypto via customer service phone calls. What Types of Support Are Available by Phone? 1⊹858⊹⇢⊹(858)⊹⇢⊹3806 Coinbase.] USA Support®️ Contact Numbers is 1⊹858⊹⇢⊹(858)⊹⇢⊹3806 or 1⊹858⊹⇢⊹(858)⊹⇢⊹3806 (USA), The Coinbase phone support line is designed primarily to handle urgent security issues. For example, if you suspect your account has been compromised or you’re locked out and unable to log in, the phone 1⊹858⊹⇢⊹(858)⊹⇢⊹3806 support team can help guide you through the recovery process. However, routine inquiries—like questions about trading, delays in withdrawals, 1⊹858⊹⇢⊹(858)⊹⇢⊹3806 payment methods, or general account settings—are usually handled through other channels. Final Thoughts Coinbase.] USA Support®️ Contact Numbers is 1⊹858⊹⇢⊹(858)⊹⇢⊹3806 or 1⊹858⊹⇢⊹(858)⊹⇢⊹3806 (USA), Having the Coinbase.] USA Support®️ Contact Numbers is 1⊹858⊹⇢⊹(858)⊹⇢⊹3806 or 1⊹858⊹⇢⊹(858)⊹⇢⊹3806 (USA), Coinbase customer service number at hand can be a lifesaver when dealing with urgent issues. While the phone line is helpful for account security concerns, 1⊹858⊹⇢⊹(858)⊹⇢⊹3806 most day-to-day questions can be quickly resolved through their Help Center or live chat. Always stay alert and rely on official Coinbase channels to keep your account and crypto assets safe.
-
Atlas crashes after clicking on Player tab.
- Today
-
Persian Highlands with 8 Players?
Perzival12 replied to casualPlayer's topic in Scenario Design/Map making
A random map is procedurally generated by a .js file calling upon a random-map-library. A scenario or skirmish map is created in the Scenario Editor, and is static, unable to be edited. I know that it is an option in the Scenario Editor to generate a random map, then save it as a Skirmish or Scenario map, and that a few people have written random map scripts to recreate scenario and skirmish maps as random maps. -
sobowor207 joined the community
-
Assuming the RC is same as release 0.28 git branch : Germans are now unplayable Stone gather rates is almost doubled compared to xml template for seemingly all units Last known bug for Germans i noticed and don't think got fixed (can't check cause can't play them): Fertility festival and loom become available in wagons after researching Migratory Resettlement. Don't think that is intentional.
-
We don't expect mayor issues any-more. So we built a release candidate. It can be downloaded here.
-
Persian Highlands with 8 Players?
Gurken Khan replied to casualPlayer's topic in Scenario Design/Map making
I've read some explanation here in the forums, and there's mouseovers where you select the map type in the game. Basically Random maps are generated procedurally while the others are of static design? I don't really know. -
Persian Highlands with 8 Players?
LienRag replied to casualPlayer's topic in Scenario Design/Map making
Is there an explanation somewhere on what the different map types are and the consequences of each ? I figured out recently that it's possible to play Skirmish maps as random maps as you mention, and that they get stretched in vaguely predictable ways when one changes their size, but I still have trouble with Scenario maps - I've never been able to play them correctly. -
question Proper Way to import models into 0 AD?
AGamer replied to AGamer's topic in Tutorials & Guides
Stan you did it again! Thanks for the help. I had multiple materials. When I removed them, I proceeded to have some model encoding issues which resolved when I deleted the constraints. The error I was getting was: XmlParseEntityRef:NoName I know that is something to do with how Blender set up the XML data in the DAE itself, but idk. Deleting the constraints worked... Anyway, thank you very much for your help, the model is showing up in game!! -
priti011 joined the community
-
question Proper Way to import models into 0 AD?
Stan` replied to AGamer's topic in Tutorials & Guides
See https://gitea.wildfiregames.com/0ad/0ad/wiki/ExportingErrors Either you have loose vertices or multiple materials, and neither are supported. -
Transparency should work in baking. You're right about variation, though
-
-
Sure, but the trees are transparencies and have random heights.
-
question Proper Way to import models into 0 AD?
Classic-Burger replied to AGamer's topic in Tutorials & Guides
@Stan` -
Hey, I was trying to import a model from a different game into 0 AD. I joined all of the mesh parts together, scaled it to the 0 AD armature, weight painted, and then exported to Collada. First error I ran into was the "Multiple Polysets" error. To remedy this, I clicked on the mesh and then selected export selected only. Then I got a "No Objects in Scene" error. I am wondering if I did something wrong or formatted it incorrectly. I know that you are supposed to remove the light and camera from the scene, but anything else, I have no idea... I would really appreciate some help from you guys Here is the scene for reference:
- Yesterday
-
Gitea ssh-key problems
Stan` replied to Cayleb-Ordo's topic in Game Development & Technical Discussion
Can you test since I gave you some extra rights ? -
Gitea ssh-key problems
Cayleb-Ordo replied to Cayleb-Ordo's topic in Game Development & Technical Discussion
No, pointing to my fork. Pushing did not work while configured to the main repository. I did try first without changing the config, to test if the gitea update changed something and after that i changed the setting and did the same commands again. -
Gitea ssh-key problems
Stan` replied to Cayleb-Ordo's topic in Game Development & Technical Discussion
Was it still pointing to 0ad/0ad ? -
Gitea ssh-key problems
Cayleb-Ordo replied to Cayleb-Ordo's topic in Game Development & Technical Discussion
Oh nice i already tested it before u added me , the git lfs pull 0ad-base main worked without errors. (unix fashion no complaint is all right) -
Gitea ssh-key problems
Stan` replied to Cayleb-Ordo's topic in Game Development & Technical Discussion
I've added you to https://gitea.wildfiregames.com/org/0ad/teams/contributors can you try again with the main repo as lfs ? -
Gitea ssh-key problems
Cayleb-Ordo replied to Cayleb-Ordo's topic in Game Development & Technical Discussion
@Stan` Thx for the quick response. Tried it today again, now it works if i set the url to my fork. fetching and pulling from the 0ad-main repository is working. -
How to Load a Local Mod in 0 AD (Snap Version)
Perzival12 replied to lilypoppy's topic in General Discussion
Much welcome. -
How to Load a Local Mod in 0 AD (Snap Version)
lilypoppy replied to lilypoppy's topic in General Discussion
[SOLUTION] My solution was to use ~/snap/0ad/657/.local/share/0ad/mods and I renamed all my variables from petra to felixbot. Here is my branch ~/snap/0ad/657/.local/share/0ad/mods ├── FelixBot │ ├── FELIXBOT.zip │ ├── mod.json Thank you ! -
Gitea ssh-key problems
Stan` replied to Cayleb-Ordo's topic in Game Development & Technical Discussion
Just to check you could make the lfs point to your fork instead.
-
Latest Topics
