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IIRC we didn't not add rotting and fattening because the balance was a huge concern. Initially I had both, and you add to keep your sheep next to the corral aura so they would produce more food.
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Well, I don't know exactly how the code works, but when workers are done building, they keep building other stuff, when the are done cutting a tree, they keep cutting other trees... can't tasks also be kept when garrisoned? After all, their HP is kept, so there's some sort of memory going on... EDIT: what I mean is, tasks at the time of sounding an alarm should override rally points. Or at least for that to be an option.
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How is the game supposed to know that you don't want those units to go to your chosen rally point?
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Agreed. I may introduce a Pull Request for it and get rotting into r29. It adds another interesting dimension to raiding and honestly, it's a pretty much expected feature for those familiar with RTS.
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That animals currently do not rot has some strange implications, especially regarding Corrals. You can simply kill a couple of your own animals to bypass the maximum number of cattle, and enemy raids killing your cattle does not actually hurt your economy much because they do not rot.
- Today
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Creo que é o mesmo vínculo; Estou aprovando a Semana Santa para atualizar e corrigir vários erros e coisas que caíram no final das primeiras Cívs. --- vers 0 a.d. 0.28 https://github.com/wltonlopes/Endovelico
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I see, but I don't see that as a desirable feature. My rally point is supposed to be for the units created from then on, not for the ones already having a given task and just garrisoning because of an alert. It adds unnecessary micro to rearrange things as they were before the alert.
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Dvik Jewels joined the community
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¿Dónde puedo descargar la última versión del mod? Descargue una versión con un enlace de páginas anteriores de este foro pero no me deja activarlo y jugarlo, me encantaría probar los nuevos modelos para hasmoneos y civilizaciones americanas.
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It's on mod.io, you can download it ingame in the mod menu.
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That's because you've set a rally point to wood.
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Hey, Very Nice Game, but when i play in Huge Maps with very hard difficult after 2 hours in game having heroic victory defending against an AI realy wanting to destroy you and in very hard moment starting to win and even dealing with more 2 other factions to win all the game the game start to have errors with lack of memory and after the game crash. I was playing with Atens and was very nice to inprove the base hoplites in barracks to be improved a champions, but I missed the option of having archers on top of the walls firing. I don't know why they removed that; they could have taken 50% less damage from projectiles. In game you just start to win when you stabelish a economy in market and reaching a population close to 1000. That was my experience, thanks for read.
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Qual link do mod atualizado??
- Yesterday
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What's the version of 0ad she's using? Are you 100% sure it's r28? Can you confirm that it worked with the same internet connection before? What's the name of the internet service provider? If you can test, does it work when using another internet service provider? When running "certmgr.msc" and selecting "Trusted Root Certification Authorities" -> "Certificates" in the left pane, does the list of certificates contain one or more containing "ISRG"?
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I don't think I got like any upgrades for them, so that would make sense. Should I start a forum in the art forum section to see if anybody would want to help with the art?
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They need to be OP because Sparta literally doesn't have anything else that's good, lol. Their siege is especially pathetic.
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Login Error: TLS Handshake / Certificate Verification Failed (Release 28)
Stan` replied to MIIB123's topic in Help & Feedback
Did it start happening then ? -
Just rome though right? No one else should have p4 at moment. Spartiates are pretty good once you mass them, and you need to phase up as they get some phase up bonuses. Otherwise they mighjt be too OP if they had all their regular stats in p1
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Or we could just give Carthaginians some good trading bonuses
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The Carthaginians are descended or somehow related to Phoenicians. I was playing Spartan, and the SPARTIÁTÊS seemed pretty bad. Also, in the structure tree I saw: the IV is off the window type thing
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Aren't the Carthaginians often referred to as Phoeicians? yes the starting warrnings I get too, i need to fix or or 2, the rest im not quite sure whats causing them, something to do with the ai units.
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We could add the Phoenicians, we could do mostly Carthaginian structures and units, but maybe they are more trading and economy based with some good water trading bonuses
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The only other mod I was using was a simple one that changes settings (like resources and population) at the start of the game. Here is the mod: newsettingvalues(28).zip Also this one
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Thank you! I haven't had that come up. Are you playing with advanced bot or any other mods? Some of that warnings don't make sense to me ie foundation undefined PartOfArmy undefined. I'm gonna play vs ai and see if i can recreate, sometimes that helps me figure out where to look to make the fixes. Otherwise I usually just ask @Atrik
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