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  2. I've tried a few times, but it seems like a difficult process.
  3. That's great. Do you have any ideas for improving the water?
  4. A ram (animal) association is plausible since the Greeks and the Celts did the same. Rammabukkaz could be the proto-germanic equivalent to the High German Rammbock. I would use something with *warō ("wares, goods, merchandise"). Maybe *Warnaweraz or *Warnamannoz.
  5. Today
  6. I have more exciting news about World Rising! I’m developing a dynamic weather system that will transform the environment during each match. Clouds will gradually form in the sky, while rainstorms and thunder may arise unexpectedly. These weather changes will make every match feel more alive and unpredictable, further enhancing the game’s immersion and realism. VID_20260918_014029.mp4
  7. Don't resurrect such old posts, but use the official way for rating disputes instead:
  8. I gotta a girl named rama lama lama Rammabagmaz... SCNR
  9. Hi guys! Just played 2 games vs Nusantara (i am Legend_of_Qc btw). First one he resigned, but second one, he just said I quit and he quit the game. Ricsand was spectating.
  10. I had not looked at the stats. I do agree it could be reworked to not be as strong, maybe closer to a Roman siege wall? And Gaul walls could have stronger stats (or be improved with murus gallicus technology).
  11. I see, but Borremose was "fortified by a moat and an earthen wall", but let's be generous and say earth=stone. Anyway, what seems fishy is that their HP is 1000 to 3000, almost like for the Athenians at 1100 to 3300, while for the Gauls, more known for their stone walls, it's 800 to 2400, although they seem to build them faster. I think earthen walls should be built faster than stone walls (no need to shape big blocks and lift them), but be weaker since they can't be so tall ("HP" is hard to evaluate but the game doesn't allow wall capture, which should be their actual weakness).
  12. Some suggestions for German unit names: Rammabagmaz is supposed to be ''ram beam'', but if rammaz meant ram it might just mean the animal and not siege engines in this timeframe (Ram as a siege engine might just be a translation of Latin Aries). https://en.wiktionary.org/wiki/Reconstruction:Proto-Germanic/rammaz Maybe battering ram could be called Bagmawaldōz (beam wielders) Mangārī is a later Proto-West Germanic word, trade ship could be called Kaupinizbaitaz (merchant's boat) or Saiwikaupô (sea merchant). Note that the word kaupô is a loanword from Latin and might not yet exist in the game's timeline (but so far i could not find any native proto-germanic terms for merchant). Hero specific names: Seeress' specific name is a later Norse word. Could be replaced by haljōrūnō.
  13. Yesterday
  14. Well currently theyre just bigger wooden walls that hold troops, not really stone walls. The Germans seem to at least have built fortifications in their own homeland before migrating, whatever the walls could be manned i'm not sure. https://en.wikipedia.org/wiki/Borremose (A fortified village found in a region of Denmark sometimes theorized to be the Cimbrian homeland. It was abandoned in the 2nd century.)
  15. I think these, along with Walls, should be removed, like with the Spartans, who actually did end building them in the middle of the Hellenistic period.
  16. Some of the German structures lack unique names. I've also found better alternatives for previously suggested ones. Corral: Kurnahūsą(Granary; shared with farmstead) -> Bansaz (cradle, stall, barn) Storehouse: Skattasfriþuz (shelter of riches) -> Banstiz (cradle, barn, storehouse) Outpost: Staupilaz (“that which is steep, tower, steeple”) -> Wardo (protection, attention, lookout, watch post) Sentry tower: Staupilaz Defense tower: Warīnīzstaupilaz (defense tower; probably incorrect composite) -> Grautastaupilaz (great tower) Palisade: Tūną (Enclosure, fence. root of the word town). Hagô (enclosure, yard, pasture), Gardô (Hedge, Fence, enclosure, garden, house) Pallisade Gate: Gata Wall Gate: Grautagata (Great gate) Wall Tower: Wallaz Staupilaz -> Wallastaupilaz (just a more correct composite word) Barracks: Druthislegra (War band's camp) -> Druhtīzlegrą (just improved writing) Hailagastadiz (Holy place) -> Alhs (Temple, sanctuary, shelter, settlement) Wagon Camp: Legrą (A place where one lies; camp) Fortified Wagon Camp: Wagnaburgz (wagon fort) Edit: Wonder: Sigigamundiz (Victory memory/commemoration/memorial. Although ideally they'd get a new less generic wonder, possibly based on Hedegaard find). Arsenal: Wēpnasfriþuz (Weapons shelter) -> Wēpnabanstiz (weapon storehouse) Market: Kaupôsmaþlą (Merchant's Gathering. Incorrect composite) -> Kaupanǫ̂legrą (Merchant's camp) * *All Proto-Germanic words for merchant seem to be Latin loan words that might not have existed yet in the game's time period. Althoug there are verbs for selling, buying and trading that might be used for a hypothetical word for someone who engages in those activities.
  17. Awesome - please consider also merging a function like modiomod into your bundle.
  18. At the time: FINISHED: the blender mesh TO DO: optimize the texture to fill all the 64x64 image TO LEARN HOW TO DO: animations But I am confident, because till the previous week I had never used blender.
  19. OP! Start with that next time Already thinking about merging this into gigabundleUI
  20. I have for you something better than that:
  21. There are open issues on git tea which can be found here of other animals people started to work on that are half way done if you want to knock a few out easily while your out it. Please don't open issues for new animals just a PR to add the new the animal is nice.
  22. @guerringuerrin Thanks! I was just confused with my keyboard settings and wanted to see where everything is...
  23. Ey, @Grautvornix, this is an awesome feature!
  24. That happens to me for (not)reading too fast haha I'll keep an eye on the progress and see how I can contribute. Coincidentally, I'm getting back into studying Blender.
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