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Food trickle efficiency: Ice House vs Corral + Cows
ffm2 replied to ffm2's topic in Gameplay Discussion
Personally I am fine with this. It is a bit weird and really benefits only in survival of the fittest. Another one is the wonder swapping if you have a ally with diplomacy on: Let the ally capture your wonder, you build a new, change alliances recapture, enjoy having 2 wonders. Now help your ally doing this. -
Good. It is easier then.
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Hmm, the AI names of the other civs are always the Latinized versions.
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Food trickle efficiency: Ice House vs Corral + Cows
guerringuerrin replied to ffm2's topic in Gameplay Discussion
Haha Yeah, similar thing happening with the Britons Kennel. I wonder if there's an Issue in gitea of this one? - Today
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Food trickle efficiency: Ice House vs Corral + Cows
ffm2 replied to ffm2's topic in Gameplay Discussion
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Food trickle efficiency: Ice House vs Corral + Cows
Tapothei replied to ffm2's topic in Gameplay Discussion
Can confirm, thats what I do late game from observing players. Thats.. quite an exploit, might as well set global limit, having more doesn't benefit the player. Me with 50 cows and on the other side a penguin nirvana about 50(I don't even know what ice house is). -
Food trickle efficiency: Ice House vs Corral + Cows
ffm2 replied to ffm2's topic in Gameplay Discussion
It's a good thing that it gives the thing it costs. If i trade, I start to set the trade on 100% metal to finance the training of traders until they are enough. So I see 1. more as a pro corral argument. The corral training tech. It slows the investment down, so one can invest more of the gains the current cows are giving. This is not a important point though. It is more micro, but not much. You can do it in a non-crusial time of the game. It is also a set and forget thing. Just place a coral at some time, Just activate auto-training, set a way point on the ground next to the corral, set a way point on the corral to garrison. So its something like ~5 clicks. The cow production stops automatically if there are 50 cows. The value of food varies during the game very hard. Since populating up is a extreme high priority one make >10 fields. Then when you reach pop cap, the value suddenly drops, while you still have the farmers on the field. The best use is to be the first at the market then and converting it. But then when the game drags on it's best invested in the corrals to free up the pop of the woman on the fields. Persians sure can do both but it's advisable to do the less efficient one later when the efficient method is fully exhausted. Just for note there is also a little trick possible, build a house as extension of your territory, build the 5 ice houses as the extension. Delete the house. Let the ice houses go to gaia. Build 5 new ice houses. Capture the old 5 ice houses back. Interesting for the "survival of the fittest" game where the Persians are OP. -
Initial AppImages available for testing
berndinger replied to hyperion's topic in Game Development & Technical Discussion
rc 5 works good! cheers, Bernd -
"Charisma" aura: All nearby enemy units -20% speed and -10% attack.
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RIP Video
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Wasn't Alcibiades like, err, "roommates" with Socrates? Think I had some "encounters" with him in Assassin's Creed Odyssey.
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make alcibiades bonus smth like "conqueror of charisma: all enemy women get pregnant and lose resource gathering rate by -30%" also yes,I support more heroes just for regicide but GIVE THEM SOME BONUS. AND AGAIN, XENOPHON HAS SUPER OUTDATED STATS
- Yesterday
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Not to mention that the game can barely manage the amount of players it currently has. Imagine the number of "disconnected to cheat the rating system" posts we'd be inundated with? There needs to be several solutions to several problems with multiplayer and we haven't scratched the surface. We still haven't resolved the issue of macro mods. Imagine throwing thousands of more n00b players into the mix.
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Food trickle efficiency: Ice House vs Corral + Cows
wowgetoffyourcellphone replied to ffm2's topic in Gameplay Discussion
This is an important one and the first thing to come to my mind when reading the OP. Passive bonuses, even if not as "lucrative," are generally better because one can use the APM you'd use on a corral for something else. An Ice House is a "build it and forget it" feature. Not so with a Corral. Similar to the difference between a Global aura vs. a Ranged aura for heroes. Global auras should always be weaker than Ranged auras, and vice versa. -
Athenian Hero Roster. Guess who they are? I think it'd be fun to add a bunch of other, non-trainable heroes to the game, if only for the Herocide game mode. Alcibiades, Aristotle, and Demosthenes would be great examples.
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A first draft, some names are quite difficult to interpret in Proto-Germanic (PGmc) Historical names Etymology Meaning PGmc reconstruction Claodicus *hlūd- + *īk- "Powerful through his fame" *Hlūdagīkaz Caesorix *gaizaz + *rīks "King of the spear" *Gaizarīks Teutagonus *theudō + *gunthiz "People's battle" *Theudagunthaz Cotto *kath- / *kott- "The fighter (diminutive)" *Kottō Deldo *dal- / *del- "The shining one or the sharer" *Deldō Atès / Atas *attō "Father (honorific title)" *Attō Nasua *nas- "The one who has a (large) nose" *Nasuō Cimberius *kimbra- + *-jaz "The one of the Cimbri" *Kimbarjaz
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Iterated
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yep, I don't mind either @Vantha.
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Gitea HTML Styling Broken
Obelix replied to jprahman's topic in Game Development & Technical Discussion
see also -
Buenos días ,tardes o noches: -Aquí les dejo un avance de los bocetos de todos los mapas Asiáticos de Tipo Escenario: (¿Pueden adivinar a que parte del mundo son ?) Desculpen las molestias*
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I don’t know much about this stuff, but I feel like the technical challenges of a big player increase might be underestimated, especially given the current resources behind 0 A.D. It’s not just about getting more visibility, scaling and maintaining the infrastructure is a whole different challenge.
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I’d love to see it happen, mostly for easier updates and more players finding the game. The server part would need planning, but the idea feels possible if the team wants it.
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@wowgetoffyourcellphone's and @real_tabasco_sauce's call I'd say, since they worked a lot on the civ and know the vision behind it. I personally, though, wouldn't mind if they aren't from Cimbrian Wars, as long as the characters are still Germanic, from about 0ad's time frame and ideally also historically relevant or interesting.
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Gitea HTML Styling Broken
Tapothei replied to jprahman's topic in Game Development & Technical Discussion
Try refresh multiple times.
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