Jump to content

All Activity

This stream auto-updates

  1. Past hour
  2. I meant unique champions, like the Mauryan Elephants, the Persian Inmortals, and the Mauryan Amazon women (I forget their real name). These units are a lot more unique in play style than the basic units, and I feel like because the stats are so generic across the civs, the game really just becomes who can boom faster, whereas fantasy RTSs often end up becoming more strategy focused with varying tactics against various civs.
  3. Today
  4. Acknowledging that following call is not relevant to 1v1 and no-team matches: Don't forget the impact of Alliances with strong Team Bonuses.
  5. 0 A.D. does cosmetic uniqueness well, by making every building and unit of each civilization look different. Champion units are nothing special, they are only stronger versions of basic unit templates. Also, each champion template is the same across civilizations, with some small differences unique to some civs. Again, the game treats uniqueness through special civilization-specific bonuses and upgrades. Every unit template is the same and has identical base stats. If an Elite spearman of your civ looks like he's stronger than an Elite spearman of another civ, he just looks stronger. They are the same unit template, so they have the same stats.
  6. I’ll probably test my ideas out in a small mod before merging them with something else. I feel that they should be further exaggerated, not to the point of cartoonishness, but so that the differences are noticeable to someone who has maybe not played every race extensively. For example, using the cavalry example you mentioned above, the Carthaginian cavalry is only barely faster, and so it has to be directly compared against a standard cavalry unit to notice the difference. Cosmetic uniqueness is important in many ways, it makes each civ feel like a unique race, it allows players of varying play styles to pick the race that most fits them, and it allows players of lesser skill to beat more advanced players simply through choosing the right race for the right situation (though again, over exaggeration must be avoided here). As part of this uniqueness, the ‘baseline roster’ should be changed for each race, so that the game is interesting long before champions are unlocked in city phase (champions are atm the one real unique units in the game). Again, not over exaggerated, but for example the changes I have above should be generally applied to the majority of units for each civ. You all can expect my mod sometime soon, most likely after I get the next release of Hyrule Conquest: Revival out.
  7. You are good enough for TGs and I know how to balance you. That's all that matters.
  8. There is no bubble. It is what it is. Get used to LLMs
  9. Using a VPN could also solve it for you. The two possible solutions would be - dedicated servers: https://gitea.wildfiregames.com/0ad/0ad/issues/3556 - support for IPv6: https://gitea.wildfiregames.com/0ad/0ad/issues/4301 both of which, yeah, aren't trivial to implement.
  10. after the ai bubble bursts,hopefully the prices come down enough for crowdfunded people like WFG to get smth like it
  11. I don’t mean to suggest that your observations aren’t a valid concern, I’ve also experienced connectivity issues after switching ISPs, and I’ve felt some frustration. I’m not the right person to give a definitive answer. However, my limited understanding of the topic leads me to think that moving from a P2P system to a server-based one is not as trivial as it might seem. I hope I'm wrong about this
  12. For ELO to work near to correctly, you need matchmaking system. Otherwise, as guerringuerrin said, this is small community - you will find out your relative skill level by playing with others. Btw, i'd not use ELO numbers, rather Tier 1, Tier 2, Tier 3, etc. Or Level 1,2,3....
  13. P.S. i wanted to try new release and play Rated to update my MMR a bit, but this really bothered me I kinda lost will to find hack to play. Also lag/performance... Really essential things imo.
  14. what's cost? How OpenRA has tens of servers (they don't do peer-to-peer but every game goes via server afaik)? I mean we don't have thousands of players, these days processing power shouldn't be expensive, is it? And isn't this main priority? If guys already invested thousands of hours in developing this great game, shouldn't it be finished to work properly? God knows how many players are annoyed by this... I mean, IK it's open source but... there must be a way
  15. My 2 cents: Ratings is not that accurate as it seems until you get 2000 with 1000+ games
  16. Some Rome vs Rome civil wars It was tough for a while, if the AI managed to get its army together before attacking, it would've won on that first push. Grouping logic needs to be re-implemented. RomeVsRome_M.zip
  17. @BeTe The main difference is that StarCraft relies on Battle.net servers to help players connect and, if needed, even relay the connection, so you usually don’t have to configure anything yourself. In contrast, 0ad uses direct peer to peer connections between players, which means it depends much more on each person’s network setup, router, and ISP. That’s why StarCraft tends to “just work,” while 0ad can require extra configuration in some cases. Now, one might think “why not just build something similar and add a server to handle this” It sounds simple, but in practice it’s quite costly, both in terms of development time to implement it properly and the ongoing resources needed to keep it running reliably over time.
  18. My humble-noob advice is: start playing 1v1s and 1400+ TGs. People will start rating you, and you’ll be in shape sooner than you think
  19. Thanks man, I know for that - did it long ago but never worked consistently. But I don't think players should be expected to bother with router configuration. Can't this be solved by default? How Starcraft 1 works for me?
  20. @Emacz that's great and much appreciated, of course! My point was that if @Perzival12 has some good ideas it might be useful to test them individually in a small mod (possibly even limited to only 2 or 3 civs at the beginning) to acquire a feeling for the suggested changes. Alternatively it might be useful to join forces and work on the same mod?
  21. Just trying to get a real sense of my level for future tournaments, because honestly I don’t really know my rating and I’d rather not make one up
  22. Updated Republican Romans hero roster^ New addition: Gracchi Brothers.
  23. It happens, when too long without playing, can get rusty. (I have seen it even in top players)
  24. Thanks for the joke, it made me realize the calculation should weigh differently each skill mentioned by @guerringuerrin and @Perzival12, since some are considered more critical than others by the team
  1. Load more activity
×
×
  • Create New...