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Oh you are right, I missed that. I knew there was one more way to check stats but wasnt sure if it was vanila or some mod. I'd get rid of some stats that can be checked in the other window and lay out the combat stats a bit better to improve readability. btw, can someone explain me how to read the resistances stats? I don't understand what the percentajes in hack pierce and crush means
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Yes, we need more straightforward access to units stats, optimally with upgrades. The popup screen only shows base stats for an unit, and you have to hover over a very small sword and shield icon to see real stats. I like how Age of Mythology did it. Clean and to the point. Doesn't take a lot of screen space. Of course, it also shows attack and damage in a similar way to AoE2.
- Today
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Yeah i mean, only way i know to see units stats is right click on the unit portrait and u got a fixed position window which covers the whole center of the screen with every stats of the unit. Also If you want to know the military upgrades of your enemy you need to check their damage and do the maths to know how many upgrades they have ( yeah, I know you can memorize this stuff for every unit......) It's OK to have all this info here but we might want to have the Combat stats in a more accesible and direct way. boonGUI had something like that (which I think you ported to ModernGUI) on the bottom bar. Very useful. I share two other examples from SC2 and AOE2 boonGUI version got some combat stats here. aoe2 example. U got Damage + Damage Upgrades Melee Armor+Upgrades/Range Armor+Upgrades SC2 U got those stats portraits which are for Armor, Ground Damage, Air Damage, and the three 0s tells you the upagrades it have. Then If you want more detailed info you can hover your mouse and that green square displays Damage, Attack Types (2 in this case), Range, and so on. The "Armored - Mechanical - Massives"are for the unit classes, as some classes are more resistant against other classes and so on
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it’s a fair assumption since this is true for all other CS units. I pushed back against the stats being this way for this reason—you shouldn’t have to look at stats or play the game hundreds of times to recognize the nuances of unit strength between different civs. If you’re missing this “differentiation” then I don’t know who actually can appreciate it
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I have run the game from terminal and found an error: Wayland display connection closed by server (fatal). Maybe someone knows how to fix it?
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I don't even have this issue of vanilla gui I just made an assumption that units with the class "pikeman" would be homogeneous if not for a bonus or tech. Apparently this one is a exception.
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We really need a more direct and clear way to display unit stats.
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Funny I've assumed all this time that Halberdiers had Pikman stats. Just realizing now they are bad, beside maybe working a bit better as anti rams (a bit useless for hans who have sword cavs from cc already).
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//Thank you! This solution seems to be working. Edited: No, it doesn't work. I have tried to start the game but it still crashes.
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Known Problems (Please read before posting)
seregadushka replied to quantumstate's topic in Help & Feedback
27.1 -- I couldn't play it for more than 1 hour. The game crashes 3 times. You say that the patches are being developed by a third-party organization. It makes me happy. It is hoped that version 28 will be stable. Version 27.0 of Agni is more stable, but it can crash too, but rarely. I understand the difficulties. The reason may be in the surrounding programs, the composition of the Hard. I try to get everything I can out of my memory. But if the 27.0 Agni crash, then it will crash until the computer restarts. After that, her work is restored. I don't have any special requests to improve the mechanics of the game, except for some buttons. I'm only interested in her stability. -
Known Problems (Please read before posting)
seregadushka replied to quantumstate's topic in Help & Feedback
Version 27.0 Agni freezes. And the reason is obvious - the sounds. Perhaps some errors are accumulating. And then there is a frieze at some kind of sound event, at any one. The game hangs for about 5 seconds. I've already noticed that it can be frostbitten if you left-click on an empty piece of land or water. Where there are no objects with sounds. And then, after the unFreeze, can hear the sound that froze game. Obviously, the game has problems with thread parallelism. The sound is trying to be performed in monopoly mode, but it should be done in parallel -
Tnx for Update 27.1
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Languages are displaying as special unicodes?
sarcoma replied to LogicXPlaysYT's topic in Bug reports
are u using linux? maybe u need something like noto-fonts, noto-fonts-cjk 0ad version? mine has only a few -
Halberdiers have more hack damage than most other spearmen line units. You can kill rams with them if sword cavalry is not around.
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Hey. I wasn't aware about this before. No, I did actually underestimate this unit because it's available from P1 CC. I thought it's similar to Light Cavalry in AoE, however the fact that it's the only sword welding unit in this civ. Dozen of them and they can hit rams effectively. Good for scouting too.
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Oh no. Han mentioned twice. I like Han btw. Their CS and P2 barrack units share same price, and its cheap. The P2 ones are simply better. And I like their 60 metres ranged horsemen. Fast and can outrange most units. Still, they're cheap. In other hand, I don't like civ which lacks of siege machine. Just ram, and no cat,no siege ship too. I like to use siege ship for scraping coastline. Of course because I never play with someone else, and the AI is not great for water fight.
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Help related to Minecraft Sponge
Remeshi replied to PaulMEdwards's topic in Introductions & Off-Topic Discussion
I also had issues with Sponge too, turned out my Forge version didn’t match the Sponge API build I was using. Double-check that your mod versions line up correctly. If you're also trying to get visual stuff running smoothly with mods on, I got better performance after switching to minecraft shaders 1.21.7 paired with a lighter resource pack. -
Help related to Minecraft Sponge
Remeshi replied to PaulMEdwards's topic in Introductions & Off-Topic Discussion
I had a similar issue before, and it turned out the plugin version didn’t match the server version. Double-checked compatibility and it started working fine after updating both. -
Han and Kushites also have way too many unit classes to choose from. So, you need to know on which units to focus your limited resources. Romans and Spartans, on the other hand, you know what to train from the start of a game.
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Han. Almost everything about them sucks: Champion play, infantry, small fields, big buildings... Few advantages of them are the cheaper "will to fight" variations and the fact that they can immediately train sword cavalry.
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Persians as I don't really like cavalry and archer civilizations. My playing style revolves around masses of strong melee units and good siege, because I like to destroy buildings. The easiest? Romans, for the above reason.
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Will you tell me the most difficult civ to use for your playing style and the reason?
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Okay. So this is still an issue. And, thank for your effort.
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muito obrigado, não sei porque não aparecia quando eu pesquisava, tinha um link mas só tinha um arquivo .md lá
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