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[Debian 12 Bookworm] Where is the latest alpha 27?
damale88 replied to ralfixraflus's topic in General Discussion
Hello, I don't know if you found a solution, or maybe someone else will try to find a solution. But in my case, I use the flatpak solution supported by wildfire games. It works well. you can use the above link given by player of 0ad : or you can run the command : flatpak install flathub com.play0ad.zeroad -
A27 after 4 months still not available for fedora dnf
Stan` replied to Jan's topic in Game Development & Technical Discussion
Hey Jan Thanks for reaching out. Unfortunately we only notify maintainers about new releases. We do not have control about what they do with the information. Usually fedora is pretty fast to update, maybe they forgot about it? In any case I suppose you could look up the maintainer and send them an email ? -
rated team games.
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Move champion units back to Forts / Special Buildings?
ffm2 replied to Seleucids's topic in Gameplay Discussion
Melee will end you. Ok, you'd still need melee units. But wouldn't you agree that britons and athens can be played without champions or siege without being up civs because of the slingers? - Today
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Very nice! Thank you @Vantha! Works with both A27 and also with SVN (future B28).
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Halmilo05 joined the community
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First, thank you for having the game published on dnf. I don't use snap/flatpak/etc., so that's my preferred way for installing apps. When I was installing today I am getting 0.0.26-30. 0.27 has been released 4 months ago, but somehow it is still not in dnf. Maybe some deploy job simply failed and publish got stuck... How many days/months of delay vs recent release should user expect when using dnf?
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Move champion units back to Forts / Special Buildings?
Seleucids replied to Seleucids's topic in Gameplay Discussion
I agree with this, but sadly there is no balance when it comes to champions right now. Some civs just have better champions that counter other civ's champions. If you try to balance all of the champions, people will scream "historically inaccurate" or "boring" -
Move champion units back to Forts / Special Buildings?
Seleucids replied to Seleucids's topic in Gameplay Discussion
Melee will end you. I would argue that you are not forced into building the fort. If you want to attack early, you push before their fort is up or while they are building the fort. You would have an advantage, because they are investing building labour and huge quantities resources into the fort. Their units would also be in a bad formation and you can melt the builders if they don't react early enough. Since champion spam no longer exists, it's possible to win fights with a CS army + good micro. The champions will just be an icing on the cake for those who had a chance to build it. It would be more attractive to play aggressively, compared to the current meta of waiting for the champion unlock tech then spam broken units. Another idea is we give every civ a special building for them to produce champions from. But that is a lot more work than just moving back to fort. -
Move champion units back to Forts / Special Buildings?
ffm2 replied to Seleucids's topic in Gameplay Discussion
In general something should be done against the champ masses. Either this, or make a limit on them, or make them require more pop. The nisean war horse upgrade especially puts every other champs in the shadows. On the other side I don't agree with a lot players claiming everything would be OP, elephants, siege etc.. As the game goes on one should be incentivized not to rely on citizen soldiers only. Although sadly one could rely on mass slingers atm.. -
Move champion units back to Forts / Special Buildings?
Atrik replied to Seleucids's topic in Gameplay Discussion
I would prefer forts not to have a too a central role in 0ad. I actually like having the choice of not building any to go aggressive vs building it if I plan to defend. Putting units trainable in the forts reinforce the need to just build it whatever, and therefor you play a bit more every game with the same build. Regarding balance, I think a framework for balancing should be worked on. It would be interesting to make relation graphs to have clear views on what are each unit role. Below some example with some existing relationship between units in 0AD (A27 stats, they rounded but they are actually real). Power is dps * hp (after converting armor to hp equivalent, so it does take into account armor, thoughts if hack and pierce armor value are different, a decent mitigation is to use the average of the two), so for jav above, it doesn't account for the accuracy gains. -
good thinking, but icons cant be too complex either, since then they are hard to understand at a short glance
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Thats not an argument. Even if everyone was a vegetarian, the icon for "food" could still be meat, just like the icon for "saving" on your pc resembles a floppy disk, even though nobody uses those anymore. The purpose of the icon is to convey the meaning "food" in a way thats easily understood and requires little space on the screen. A meat icon fulfills both those qualities regardless of whether a player eats meat or not. Or was it confusing for you, because you didnt automatically make the connection "food - meat icon"? A wheat icon would work just as well, so theres no technical reason to change it. Your personal preference is indeed a valid argument, albeit not a very strong one. I find the argument that the icon should resemble the most common food source in the game a lot more convincing.
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Release Preparation of A27.1
ffm2 replied to Itms's topic in Game Development & Technical Discussion
I had a OOS again. They are very rare though. Here are my logs+replay and riccis. I was observer, ricci host. Both on self compiled a27.1 versions. I was the only one OOS. ooslog_2025-05-24.zip -
I don't have strong preferences over specific icon, rather I would just prefer not to have a red "steak" icon all over the place as I am long time vegetarian (please don't laugh). Single icon that combines wheat, berries, meat and fish is probably the best one to satisfy everyone. I have been asked for an example icon... So it could be a pack of wheat, like this one from civ4. If such change (or some other alternative) wouldn't make it to the master branch as a default icon I would be still very happy if there would be an in-game option to use less "meaty" icon.
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might run into a spacing issue with languages that have exceptionally long names for "food" and players with small screens, no?
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I think l10n folder contains the translations for "Food"
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Seleucids started following Move champion units back to Forts / Special Buildings?
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Gameplay reasons Main cause of champs breaking the game is players being able to spam it too easily. If we move these units back to the fort, they cannot be spammed en mass. We would get a trickle of maybe 3 to 4 champions as an enhancement of our army but the strategy of letting your ally die just to build yourself a full champ army will not be possible. Forts are useless / mostly idle for some civs: Gauls, Mauryas, Persians ... Now we have an use for fortresses. We can keep the OP stats of champs or make them even more OP, because the rate of production of these units is much lower - controls their impact on the game. Han and Carthage seem to have the correct use of champions at the moment. Other civs are just spamming till you run out of resources. Players who want to spam champs have to build extra special buildings which are costly and cannot be used for citizen units - less motivation to spam. Historical / Logical reasons: Hell broke loose when champs were moved to barracks and stables: In A25, they spammed fire cav from stables, in A26 they spammed champ sword cav, in A27 is now spear cav. But in A24 and A23, this problem didn't exist because champs could not be spammed enough to break the game. A23 had too few champs because fort was used for siege. Now we have a siege workshop so fort can be used as champion-special Champions (elite units) are being trained from the same place as pleb citizen soldiers. Not sure if that is accurate. Some civs train from special buildings while others train from barracks - inequality We want to emphasise the elite quality of the units, not just let them be CS Pro plus Proposed changes: Cancel the "unlock champion" upgrade - You can get your champs as soon as you have a fort. Every civ which currently produce champs from barracks and stables get their champs moved to a fort. In detail: Persians: barracks can produce immortals (but after researching an expensive unlock tech 1000 Food). Fortress produce champion cavs Kushites: champ cav back to fort, temple guards can stay in temples Gauls: Fanatics stay as they are or go to taverns; Trumpeter stay at their place; Champ cav and champ sword go to Fort. Mauryas: Yoddha go to forts. Maidens stay where they are. No change to Athenians, Spartans, Han, Carthage I am currently working on a pull request for these changes. Please comment below if you have any objections. Thank you, balancing advisors. @chrstgtr @real_tabasco_sauce @Atrik @borg- @Stockfish
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I think I have owed you all an update on this project for a long time now. Me and @ShadowOfHassen have neither forgotten about the encyclopedia nor given up on it. I'm as convinced by and passionate about the idea as ever. It's just that I don't consider the project as high priority as other ones (like making campaigns or a tutorial). However, I can promise I will get back to the encyclopedia eventually: My plan is to overhaul the UI completely (in terms of appearance). The current one looks alright, but it just lacks that artistic touch. And, good news, I am actually in touch with @whiteebony82, he's creating sprites for it, and what I've seen so far looks amazing. Something to look forward to. About the articles, I'd love to resume the writing process, I'm hoping I'd able to still write some texts every now and then, but because I'm now more involved in the technical side of things, it'll never be as much as it once was. I haven't talked with @ShadowOfHassen about it yet, but before picking it up again I think we have to find some more people interested in helping, if we ever want to see it finished. One thing I want to do for sure, though, is to go over all of my old art and improve them (as ShadowOfHassen did with his in the past) before adding any new ones. Looking back, I could have done a lot better and often missed the point. Regarding the code, there is still the PR I opened last summer: https://gitea.wildfiregames.com/0ad/0ad/pulls/6997. It contains only the core parts of the page, but also the most recent version of the code. It is marked as"WIP" right now, which means review progress on it has stopped because there are changes planned it -- the UI changes I talked about above. When I've achieved a UI that I'm happy with I will remove the label again, get it moving and hopefully merged soon. Then there is also the github repo I made a while ago: https://github.com/indoptogopt/GUI-page-for-0ads-encyclopedia The code in it is neither up-to-date with the PR, nor compatible with A27. However, the repo stores all of the articles in the latest state. I'm still unsure what to do with it; in regards to the code, it doesn't provide much value to me, maybe it would be better to make a new repo dedicated to just the articles. TL;DR I won't resume now, but I'll do when the time is ready. As a first step, I ported the encyclopedia demo mod to the A27 release version and as recommended created it with pyrogenesis' archive builder this time. To install it, left-click on the downloaded file -> 'Open With' -> '0 A.D.' encyclopedia.pyromod @Genava55 (This mod's purpose is really just to demonstrate functionality, my goal is to add the that to the game eventually, which is why I will not be putting it on mod.io)
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just because others do it, doesnt mean we have to Even if the player changed the ingame language? or would that be a translated expression? Then we would also have to change the other resources for consistency. I like the idea of swapping the meat icon for wheat, since wheat is the most used food source in the game.
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@Séleucides, Okay, thanks for that information.
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Can you show us an icon that you want ? The current icon, although not descriptive, has been the convention for many years and the players are used to it. Another idea is just write the English word Food: 300
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I criticized local ratings here. And proposed the new AOE2 attempt here. Here it is as text again. Would be nice to test it (of course just a suggestion of me and if I really wanted it I should do it myself). But I also think some games are decided fast due to strategic decisions making it seem the game was imbalanced when it wasn't. Lets say you have a 2v2 of equal strong players. 3 make some cav one goes 100% female. The cav-team now goes 2v1 on the female -> fast end, seems imba. Now lets say the cav-team goes 2v1 on the one with cav, he can hold his ground. The 100% female player can boom to cav-champs -> seems imbalanced again (as the power jump to cav-champs is big).
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You should click on green game not green person 1. Maybe game has already started 2. Maybe the host doesn't want to play with you so he put you spec
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