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Gitea ssh-key problems
Cayleb-Ordo replied to Cayleb-Ordo's topic in Game Development & Technical Discussion
Thx that fixed it. Always forget that git lfs :D. - Today
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Gitea ssh-key problems
Stan` replied to Cayleb-Ordo's topic in Game Development & Technical Discussion
See the note at https://gitea.wildfiregames.com/0ad/0ad/src/branch/main/.lfsconfig -
Regarding the hero abuse, we can change its preferred attack categories to prevent it from attacking women. We can also remove the passive stance from the unit. Reasons: 1. Attacking defenseless women is a war criminal (coward) move and is contrary to heroic. Therefore the heroes shouldn't be doing this. The gameplay justification is that some civs have sword cav heroes which can sneak into enemy base and kill women, while other civs don't. This is an imbalance. 2. If a hero is fleeing from the fight then it is no longer a hero but a coward. Heroes die in battle. Therefore they should not have the passive stance. However, it's a perfectly valid strategy for a player to withdraw or move around a defensive mode / aggressive mode hero manually. It's acceptable to try to save your hero from dying in battle.
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Hey guys, i updated a branch on my development fork. If i want to push the changes, ill have to enter my credentials even if i cloned it with my configured ssh key. Does anyone have the same problem ? And if i do that, than it will not accept it either. Had the problem bot on fedora 41 and opensuse tumbleweed.
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Yknow, thats something you could say about the "send your cavalry hero alone into the enemy food economy"-"tactic"... Thats a weakness in gamedesign. But using formations to trap enemy units? skill. And while hero dancing doesnt take much skill, it also doesnt take much skill to just not follow the hero and have an eye on what your units are doing. If you blindly send your units to attack the enemy hero and then stop looking at them, thats your problem. 1. I didnt defend cheats, I just pointed out how nonsensical your "solutions" are. Come up with a solution that actually helps and you wont get any comment from me. 2. None of my friends cheat. While I dont have any problem with @Atrik (who you're probably referring to?), I dont know him enough to call him "friend".
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When one player has more kills than the sum of enemy team: The key to this is the Will To Fight tech which allows you to hold outnumbered 1v2 battles
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I. No need for a new thread. Already discussed in other threads. II. I like how you structured and formatted your original post, @king reza the great! What I don't like is the absence of hyperlinks (it's the internet!) to the corresponding topics. Understanding that you may not want to link to topics that you consider ‘abusive’ or ‘exploitative’; nevertheless I find it unfriendly that users first have to research for themselves. We are in a open source software forum (sub forum 'Bug reports') here! For the sake of peace (and my own time) only the topics on 'overpowert units':
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@Dakara, yes. Alpha 9 was a good base to build upon. New update along with the changelog. The opening post has been updated with the correct download link, as well. Download link: https://limewire.com/d/79Sdu#XsxLknoKrz changelog.txt
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I can reproduce it with system wx. If I build wx from source without the make it work for both x11 and wayland hacks the distribution adds the alt key starts working again. Instead it it triggers another issue with our code which makes Atlas useless. Namely wxGetKeyState is only usable for modifier keys with that codepath. Will have to think more about how to go about it. There is also wx 3.4 in the making which likely will solve the x11 vs wayland issue (glcanvas) but trying to build against wx 3.3 fails, so atlas needs fixing for that as well, don't know yet how much work it would be yet. TLDR, not something fixed in a few minutes.
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only A9?
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It will be balanced around the 6 original civilizations.
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Buenos días, -Aquí les dejo las últimas 3 facciones americanas(haciendo un total de 16); Zapotecas (México) Paiute (EE.UU/Great basin) Hisatsinom (EE.UU/Southwest) Disculpen las molestias*
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Then it won't have A27's civs?
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Actors selection in Atlas not working
trompetin17 replied to cephalotus's topic in Gameplay Discussion
i would like to ask you two additional things: 1. An screenshot that show me the whole AtlasUI when you tried to click or select an actor 2. Maybe if you can record and upload the record to see what steps are you using to being able to catch any minimal detail that drive me to found the real issue thx -
May I suggest using Photopea? It has a Normal map generator out of the box. You can also easily alter the channels of the normal maps after they're made.
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I use this site to create. https://cpetry.github.io/NormalMap-Online/
- Yesterday
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https://gitea.wildfiregames.com/0ad/0ad/wiki/NormalMaps Terrains use opengl normal maps though.
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@Obelix one belongs to my sister (cadenza) and one belongs to me (xerxes235). additionally we never played against each other (to gain rating) or we never teamed. we play totally separately, Admins can verify it as well.
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I am reporting an offending player that quit the game without resigning. I destroyed all their structures and units all of them. @user1 Lobby username : cadenza Offender username : ImBetterInChess commands.txt metadata.json
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