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Vlacip joined the community
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Archaeological potpourri
Genava55 replied to Gurken Khan's topic in Introductions & Off-Topic Discussion
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Is lag really a concern with two players? I want 70-75 women for my eco, smaller pop would count against my army; but maybe that's just my take.
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Indeed, a human player's ability to manage each unit efficiently decreases as there are more units, which is not the case for the AI. The AI booms uncontrollably if left unchecked.
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@Ludwik, that is a link to the forum thread. You need to go to a post in that thread and download the ZIP files. Once you do that, place them in your replays folder inside a separate folder. The subfolder's name should relate to the game (who fought, is it a team game, free for all or 1v1, etc.). Then, in game, you go to Single Player -> Replays There, you should find your replay.
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Good morning, @Déicide4u Thanks for the link, but how do I launch it in the game ?
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@user1 Hey, I played a rated game against please_destroy_me (1355). I almost destroyed him, then he quit. I just play 0ad from time to time and its my first "report", so I hope its the right file and situation. Thank you all for your moderation work! commands.txt
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S1mon joined the community
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They should be. Smaller army for the player is both easier to control and means less lag when moving it. The AI doesn't know how to keep its army alive, so smaller armies are also easier to destroy.
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Maldito_da_12 quit a rated 1v1 against mecommands.txt
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I'm not sure smaller pops are advantageous for noobs. Don't know what "closed maps" are and how a noob would tell. I never play arctic biomes because of the wood scarcity, again not sure how that's supposed to help a new player. For my own tips: set the AI behavior to "Defensive" so you can engage on your own terms and you don't get raided and your eco wrecked. There's plenty of guides out there (text and video) reagarding build order, strategy etc.
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Good morning, @Déicide4u Thanks for the link, but how do I launch it in the game? @Fabio Thanks for this advice @Burger classique Thanks for the advice
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Adding to what @Mentulasaid: the reason for adding ~ and !!! In different places of the file name is to control the loading order of the files. The script files in pyrogeneisis are always loaded following the ASCII order and adding a ~ in the end of the file name will guarantee that is loaded after the original file you want to modify. Likewise if you want to load a file before another you will need to add !!! In the begging of you file name. Reference: https://trac.wildfiregames.com/wiki/ModdingGuiAndSimulation https://en.m.wikipedia.org/wiki/ASCII#Printable_character_table
- 466 replies
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- hotkeys
- autoassign civ
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I didn't know that, I have to try playing with them.
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Try to use a small population in the settings, ~200-250. Don't let it develop unless you want to try to contain it, don't use closed maps because it generates lag. Try maps with arctic biomes.
- Yesterday
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isn't that champs? Athenian spearman can promote to champs... in historical several CS can promote up to champs.
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Why are slingers winning against javs here
Barcodes replied to Determina's topic in Gameplay Discussion
if you snipe with slingers you will win fight regardless -
K1n6j1m joined the community
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I finally found out where to talk about 0AD. To the devs, I hope that you keep working on this game and making new and improved updates. This game has been lots and lots of fun, thank you for making something like this i couldn't find any other games like this that I like that are even close to this one. -Some random user who joined today.
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Why are slingers winning against javs here
Seleucids replied to Determina's topic in Gameplay Discussion
@Determina @Deicide4u The slings won because their range advantage allowed them to take a first hit at the jav team. At the end of the melee fight, the javs were running forward and having difficulty with pathfinding. This allowed the slings to take further free hits at them. However, with good micro, or if you place both teams at point-blank range, the javs will win. You can't nerf slings too much, otherwise javs are OP (A25). my approach would be a close order, charge straight in into point blank range, have a mixed fight. When all melees are used up, use skirmish formation on the javs. This will increase your opportunity. -
Why are slingers winning against javs here
Determina replied to Determina's topic in Gameplay Discussion
that worked thanks -
Why are slingers winning against javs here
Atrik replied to Determina's topic in Gameplay Discussion
From your video, we can see that that javs are wasting time bumping into each others, while slingers continuously attack. If you make the same test with both groups locked in formation, the outcome should be favorable to javs (because formation allow units the almost ignore hitboxs of other units in their formation, therefor no more bumping). -
Why are slingers winning against javs here
Determina replied to Determina's topic in Gameplay Discussion
im not sniping btw, one can see that by looking at where the projectiles are landing edit: and no javs are dying while melee are alive -
Why are slingers winning against javs here
Deicide4u replied to Determina's topic in Gameplay Discussion
@Seleucids see, I told you that slingers are OP. -
Determina started following Why are slingers winning against javs here
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60 Spearmen + 60 slingers vs 60 spearmen + 60 javs. Slinger team is briton civilization, jav team is romans. Why are slingers winning since they do less damage per second? slinger_vs_jav.mp4 commands.txt
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This is a really good idea! This is what I was thinking to begin with but I do feel like this might be a bit game breaking because of the amount of resources boost for the player and how those resources will just be available immediately, where as the units are idle to begin with and will have journey time etc. But what do you think about this; When a player gets defeated their units will be given to their closest ally, but their resources will go to Gaia then when the attacking player starts destroying buildings the buildings will drop treasure of the amount of some of the resources of the defeated player (maybe if they just destroy the civic centre's and forts because thats where historically treasury's would be?) I was going to make another mod with this idea and call it the "treasury mod" but do you think it should be in this mod? (the image attached would be the cover)
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