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Hey, so I fixed that error, but now I have a new problem: all of my new unit models are lying on their backs, half in, half out of the ground. Why? I tried rotating them, but it didn’t change anything. What did I do wrong?
- Today
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Is it possible to configure the 0ad with a battle mode only?
Perzival12 replied to Everyman's topic in Gameplay Discussion
That would be a massive mod to make, but it would be do able. You’d have to completely rebalance the game, since most of it revolves around balancing economy and military. -
What do you think 0 A.D. lacks?
wowgetoffyourcellphone replied to Deicide4u's topic in General Discussion
Even just a Shipyard for each civ would be nice and make things a little more dynamic for the naval aspect. That way you're not overloading the Dock with stuff. The Carthaginian Shipyard would remain unique, being larger and stronger than the others. -
The current state of 0 A.D. on modern Windows PC is somewhat promising yet still unstable. 32 bit version of the game makes the crashes (out of memory) so often that it's not possible to enjoy longer gameplays or larger battles. Is there a clear instruction how to get already compiled 64bit version OR build 64bit version for Windows OS?
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Is it possible to configure the 0ad with a battle mode only?
Stan` replied to Everyman's topic in Gameplay Discussion
You could play on special maps -
Strange, it's the second time somebody posted this.
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Hi! After updating macOS to Tahoe 26.0.1, some sounds—like unit commands and selections—stopped working. UI panel clicks still work, and the music is fine. I tried reinstalling all dependencies, reinstalling the game, and changing a lot of settings, but nothing helped. tried 0ad v27 and 27.1
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It would make the random sea maps more interesting for me if, like in Delenda est, they created arsenals or additional coastal fortifications with space for ships to repair, but smaller than a fortress, a kind of naval port. I would make it a one-time option so that the coast cannot be blocked. I would also like to have the option to elevate an administrative center to a capital. Just from a purely conceptual perspective, a war should also have advantages, like gaining a new unit or achievement when you defeat someone. What do you think? Does that make everything more interesting...or too complicated?
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Crypto Ludo Game changed their profile photo
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Right now I can play 0ad like AOE, which is cool. Apart from that, I am more interested in playing battle mode (with military formation enabled) against my friends. I do not want to spend too much time on developing economics stuff. Therefore, I am curious is there any config flags in e.g. 0ad/config/ can be applied for such setup? I suppose no. Or is it possible to configure and compile the source code so that only battle units are setup? Thanks
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Everyman joined the community
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Shrauntzz joined the community
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winkmodapk joined the community
- Yesterday
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==[TASK]== Variate Han Ministers
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Official tasks
Sure, but this is an art task. -
Seleucids changed their profile photo
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INCAENDIUM joined the community
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==[TASK]== Variate Han Ministers
Perzival12 replied to wowgetoffyourcellphone's topic in Official tasks
That sounds interesting, but why stop there? Historically, each minister would be in charge of a different part of ruling the empire, so each could have different statistics, similar to heroes, but not any specific person from history. -
NNNNOOOOO!!!!!!! Another brave soldier has fallen in battle, the brave war we wage for freedom, historical accuracy, and fun. Farewell, brave Decide4u, we will honor your memory.
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In DE, they give all of your capturable buildings more capture points. They also heal nearby units and you can train Elite Healers there of their specific culture. From the Greek ones you can train the healer hero Hippocrates (only once) and research Oracle of Delphi. I'd like to come up with healer heroes and 1 special tech for each cultural shrine. In base game, they just heal nearby troops and you can train healers from them. They're basically capturable temples in that case, but with no techs. It would be nice to be able to include these and other things, like Cultural Artifacts and Mercenary Camps, in random maps, toggle-able by the game host like how Catafalques can be turned off and on. In DE, Cultural Artifacts give you a trickle of glory resource. In base game, perhaps a buff to capturing. In DE, Mercenary Camps give you the ability to train 30 mercenaries, which cost 0 population, specific to the culture of the camp. There's also a camp which trains mercenaries specific to the civ you are playing. Each player has one of those civ-specific camps nearby, while the cultural camps, based on where the map represents, are scattered across the map.
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Well they did conquer all the civs in question so um yeah lol But in all seriousness I do take your point, though I do not think having multiple roman civs is a good idea, it is better as they have done with the reforms technology that more or less sets up the late republic/early imperial era within the current early republic style Roman civ
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I remember seeing one in Cycladelic Archipelago. I think they behave like temples but I have never had the honor of capturing one. Maybe @wowgetoffyourcellphone can elaborate.
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Really ? Could you tell us which ? And what is their effect ?
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See you tomorrow
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https://lkchensword.com/shop-1/ols/categories/han-dynasty-202-bc---220-ad
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They appear in some maps as neutral objects you can capture
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We could improve the Han Ministers with new props (specifically head gear) and textures. There were 9 of them, so it would be nice to have perhaps 9 variations. (Two in the back^)
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UPDATE 0.3.0: Added new tactics, 5 in total (Attack, Building, Defense, Economy, Research). Added the ability to switch to any tactic with a single click Icons have been added for each tactic Switching does not require resources, but as the Hero's rank increases, the switching time increases (rank 1 - 5 seconds, rank 2 - 10 seconds, rank 3 - 15 seconds). Attack - bonuses to the attack parameters of units and buildings. Building - Reduction in the time and cost of building structures. Defense - bonuses to the defensive parameters of units and buildings. Economy - bonuses to resource gathering, but the attack and defense of units are reduced. Research - reduction in the time and cost of researching technologies.
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Civ: Dominate Romans (late Rome)
Classic-Burger replied to wowgetoffyourcellphone's topic in Delenda Est
Arcuballista. -
That will depend on whether you do something useful from the game, I mean learning to program, being an artist...etc. The game has many areas to grow as a person and possible professional.
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